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H1sen Burg
Ametat Security Amarr Empire
0
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Posted - 2014.02.03 05:36:00 -
[1] - Quote
I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players. |
Bojo The Mighty
L.O.T.I.S.
2997
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Posted - 2014.02.03 05:38:00 -
[2] - Quote
Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout.
Rifle Changes: DPS, range, and damage
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H1sen Burg
Ametat Security Amarr Empire
2
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Posted - 2014.02.03 05:40:00 -
[3] - Quote
Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. |
Gunner sclor
Intara Direct Action Caldari State
15
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Posted - 2014.02.03 05:43:00 -
[4] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. Yeah the problem we currently face is that SP is gain constantly and those on top will always remain on the top because even if you play for 9 months straight, those top players will still have more SP than you because of the passive build up. In the end, your left with facing of enemies of your skill level but as you said they are very few players left of those skill level. Its New player market is suffering alot, and has been since UPRISING release. |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1175
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Posted - 2014.02.03 05:44:00 -
[5] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. go logi and try us out heres a like
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Bojo The Mighty
L.O.T.I.S.
2997
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Posted - 2014.02.03 05:47:00 -
[6] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. Well then they are shallow bastards who don't deserve your potential anyways What Tech Ohm said
Rifle Changes: DPS, range, and damage
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
350
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Posted - 2014.02.03 05:49:00 -
[7] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community.
message from Godin: If you need a Corp, get with mine. We're called OSG Planetary Operations. If you're interested, click this. We'll teach you how to play, and everything.
EDIT: And about SP, all you really need is about 12-15 mil SP, and you're set in Dust. Anything else is just for extra roles. |
H1sen Burg
Ametat Security Amarr Empire
3
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Posted - 2014.02.03 05:53:00 -
[8] - Quote
Roger Cordill wrote:H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. message from Godin: If you need a Corp, get with mine. We're called OSG Planetary Operations. If you're interested, click this. We'll teach you how to play, and everything. EDIT: And about SP, all you really need is about 12-15 mil SP, and you're set in Dust. Anything else is just for extra roles. I appreciate that man.. Totally will. |
lee corwood
Knights Of Ender
420
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Posted - 2014.02.03 05:54:00 -
[9] - Quote
The Learning Coalition. It's a channel. Join it and you can squad up with peeps who are very interested in answering all your questions and allowing you to mentor if you want a specific niche. It's a good way to squad up regularly without making a huge commitment to a corp you may be unsure of.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
338
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Posted - 2014.02.03 05:57:00 -
[10] - Quote
Anyone is always free to ask me for advise anytime, if im not in game you can reach me on skype, the names yokalbob
New player experience can be hard, which is what the candidates for CPM1 are currently discussing. A call for a longer academy is on the agenda in our talks, as is pointing people in the direction of help and friendly corporations for new players eg. DUST university in the tutorials.
CPM1 candidate
I want my logi tank back
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
852
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Posted - 2014.02.03 05:58:00 -
[11] - Quote
Once you get proto suits and a couple of complex modules you'll have suits pretty much as good as anyone elses.
But even thats not necessary, all you really need is proto weapon with proficiency 3 or higher. From there you'll compete with anyone, especially if you play smart, like flanking, using scanners, grenades, or stacking as many armor plates as possible to level out your EHP vs a protos to be even in 1 on 1s.
Once you have 6 mil sp, you could have a proto gallente logi suit w/ proto RR or CR or ScR proficiency 3 with complex damage mods and complex armor plates with a few hundred thousand SP leftover. Then you'd dominate 90% of the protos out there.
Problem is new players waste too much SP trying stuff out and don't have the patience for saving up for proto, meanwhile a lot of us got the respec at uprising and went straight proto, which then changed our mentality into something like "Proto or No Go".
So ya, basically there really needs to be another full respec for new players now, and the implementation of a one time respec at 7 million SP for new characters.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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Bormir1r
WarRavens League of Infamy
13
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Posted - 2014.02.03 06:04:00 -
[12] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community.
You could join WarRavens lol, they're pretty good with accepting new players and if you wanted to be a scout, I would gladly train you and help you out! =) |
H1sen Burg
Ametat Security Amarr Empire
4
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Posted - 2014.02.03 06:07:00 -
[13] - Quote
THEAMAZING POTHEAD wrote:Once you get proto suits and a couple of complex modules you'll have suits pretty much as good as anyone elses.
But even thats not necessary, all you really need is proto weapon with proficiency 3 or higher. From there you'll compete with anyone, especially if you play smart, like flanking, using scanners, grenades, or stacking as many armor plates as possible to level out your EHP vs a protos to be even in 1 on 1s.
Once you have 6 mil sp, you could have a proto gallente logi suit w/ proto RR or CR or ScR proficiency 3 with complex damage mods and complex armor plates with a few hundred thousand SP leftover. Then you'd dominate 90% of the protos out there.
Problem is new players waste too much SP trying stuff out and don't have the patience for saving up for proto, meanwhile a lot of us got the respec at uprising and went straight proto, which then changed our mentality into something like "Proto or No Go".
So ya, basically there really needs to be another full respec to help new players now, and the implementation of a one time respec at 7 million SP for new characters. My only complain is that months of playing. By that time your no longer a new player and It took me like 2 months on my previous character before I deleted him in open beta to gain anywhere near 1 million SP |
Ayures II
Subdreddit Test Alliance Please Ignore
357
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Posted - 2014.02.03 06:10:00 -
[14] - Quote
H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community.
Do you go to reddit by any chance? If you do, I highly recommend you check out r/subdreddit. We like newbros and like to actually have fun playing the game. |
Charlotte O'Dell
Fatal Absolution Public Disorder.
1854
|
Posted - 2014.02.03 06:15:00 -
[15] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=108259
Try the LC out.
Charlotte O'Dell is the highest level unicorn!
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Luna Angelo
We Who Walk Alone
611
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Posted - 2014.02.03 06:19:00 -
[16] - Quote
We Who Walk Alone recruits new players. We prefer mics, but you don't need one. Look up ticker WWWAG.
Also, join We Who Walk Alone As Ghosts. Anyone who is anyone in our corp is there. Everyone who is really good, or wants to learn is welcome in this chat, our public one. o7
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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The Eristic
Sad Panda Solutions
162
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Posted - 2014.02.03 06:21:00 -
[17] - Quote
THEAMAZING POTHEAD wrote: Once you have 6 mil sp, you could have a proto gallente logi suit w/ proto RR or CR or ScR proficiency 3 with complex damage mods and complex armor plates with a few hundred thousand SP leftover. Then you'd dominate 90% of the protos out there.
That IS 90% of the protos out there. Please don't encourage yet more cookie cutter slayer-logi scrubbery. That is the last thing this game needs. :^p
Skill primarily into core upgrades (which benefit EVERY suit, providing passive augmentations and unlocking important modules) and throw a level into a few weapons to find out what you dig, save the rather heavy suit investment till you've worked out your playstyle(s) and thoroughly scrutinized the stats + bonuses of the various suits. They'll have a lot more meaning after you've played for a while, and though it'll be tough to play in militia gear, you'll be able to use your SP much more wisely. Besides, it's a tough universe regardless!
Should you so desire, stop by our public channel, jon5, to run a few with us and our friends. We have no KDR/SP requirements or any such, all you need is to be a chill cat who wants to have fun. If you're a good player, all the better. We usually have the bulk of our people on shortly after downtime and starting around 9-10 PM EST.
Good luck! |
low genius
The Sound Of Freedom Renegade Alliance
1210
|
Posted - 2014.02.03 06:22:00 -
[18] - Quote
H1sen Burg wrote:I am currently a New player in the Dust 514 community and I drifted over here after the MAG server shutdown considering my favorite game got tons of neglect. Well I jump into this game and get pretty good first impressions till I pass the academy. From what I have gathered it seems you make skill points no matter what. Which I liked at first until I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. In the end, I think this game has tons of potential but I am not sure if its quite ready for a new player market yet, I have no options to avoid these Players which in the end always leads me to a spawn camped defeat.
The introduction to the game mentioned doing some sort of drone infestation game mode but I can't find it anywhere... The only thing that makes sense to me is that its not out yet which for me hurts the game even more considering every single game mode I play is my team being surrounded at our spawn base by tanks, and infantry.
This is a cool game but seriously need some love for us new players.
what's your timezone? I like mag :) |
Chesyre Armundsen
Thanes Of Dust
406
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Posted - 2014.02.03 06:29:00 -
[19] - Quote
Another plug for the Learning Coalition.
You don't need to be running proto anything to do well in this game, and it's not mandatory to be part of a corp to survive or be effective. It helps, but you can usually find randoms to squad with and even contribute solo if you play with your team in mind.
Thanes of Dust currently has 2 members and we usually run solo, but work with our team filling roles that we see need an extra body. If you play smart you can be a force even with militia gear...just don't run headlong into fire ;)
You said you can see potential in this game, and CCP has said that there is gong to be regular growth of what options are available to all players. We of the community are trying to help guide that, and we know it'll be a bumpy ride for a bit along the way.
Feel free to mail me even if it's just to say "Hi" and welcome to New Eden! :D
Mihi gravato Deus - "Let God lay the burden on me!"
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Vell0cet
SVER True Blood Public Disorder.
890
|
Posted - 2014.02.03 06:32:00 -
[20] - Quote
I know DUST University specializes in new players. There are many other corps that do as well. Running with a good squad makes all the difference, especially when you're new. I suggest getting 1 level into the assault rifle, scrambler rifle, rail rifle, and the combat rifle. Play with all four and find one you like the most. Focus on leveling that one to at least level 3.
Best PvE idea ever!
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Luna Angelo
We Who Walk Alone
612
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Posted - 2014.02.03 06:32:00 -
[21] - Quote
Chesyre Armundsen wrote:Another plug for the Learning Coalition.
You don't need to be running proto anything to do well in this game, and it's not mandatory to be part of a corp to survive or be effective. It helps, but you can usually find randoms to squad with and even contribute solo if you play with your team in mind.
Thanes of Dust currently has 2 members and we usually run solo, but work with our team filling roles that we see need an extra body. If you play smart you can be a force even with militia gear...just don't run headlong into fire ;)
You said you can see potential in this game, and CCP has said that there is gong to be regular growth of what options are available to all players. We of the community are trying to help guide that, and we know it'll be a bumpy ride for a bit along the way.
Feel free to mail me even if it's just to say "Hi" and welcome to New Eden! :D This. I use STD more often than not and get 15-20 kills easily. Of course, I'm specced shields and distance, as well as damage, so I have a slight advantage to the armor, in-your-face killers, unless they're close(r) to me.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2531
|
Posted - 2014.02.03 06:34:00 -
[22] - Quote
Gunner sclor wrote:H1sen Burg wrote:Bojo The Mighty wrote:Really the only way around this is finding a corp as fast as you can. Squads are pretty necessary unless scout. actually been with one earlier but I quickly disbanded because they never stood a chance against anyone. Also Have a hard time getting into Corporations when they find out I am a new player, in which I get removed within the hour. So far not having alot of luck with the player community. Yeah the problem we currently face is that SP is gain constantly and those on top will always remain on the top because even if you play for 9 months straight, those top players will still have more SP than you because of the passive build up. In the end, your left with facing of enemies of your skill level but as you said they are very few players left of those skill level. Its New player market is suffering alot, and has been since UPRISING release.
Skills go to level 5 for everything. So you can catch up actually.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
561
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Posted - 2014.02.03 06:35:00 -
[23] - Quote
H1sen Burg wrote:...I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. Yes, this is true. There's always going to be players with more skill points than you, and there'll be people who start after you with less skill points than you.
It's a common sentiment to feel that because someone has more skill points, that you'll be hopelessly left behind. But it's a misplaced feeling. I'd agree with you if not for the fact that skills are capped at V. Because the maximum a skill can be learned is V, that means that there's a limit to how much better someone can be than you (skill wise), and that also means that you can--for sure--train those same skills to V and be on the same level as a veteran.
Plus, considering that the jump from IV to V in most skills is small, roughly ~5% or so, the difference between level IV (relatively easy to train) and V (harder due to more skills) means that you'll be nearly as good as they are, with a 20% bonus vs a 25% one. I mean, vets may be able to use a Combat Rifle and an Assault Rifle with equally good proficiency; that just means that a new player has to specialize into something first, get good at that, then you can "afford" to branch out. For example, instead of putting all the rifle skills at III, consider specializing in, say, a Scrambler Rifle. You get really good at using it (and its assault variant), and then consider adding skill points toward a Rail Rifle or whatever else floats your boat. The same is true with tanking style, drop suit, etc. Pick Caldari and shield. Train those skills up. Then think about an armor scout. Don't try to do it all at first.
The other thing--and many other posters in this thread have said similarly--is get into a corp. Dust is VERY MUCH a team-based game, so the faster you can get into a corp to run a squad with, the better it'll be for you to experience Dust as it was meant to be played: as a team. If your run-ins with corps so far have been poor, then they likely weren't the corp for you. Don't stick around with shallow assholes, and certainly don't think less of your skills if they weren't new player friendly. There's plenty of new-player-friendly corps out there. Just look around, the internet and the forums for example, and you'll find people looking.
Lastly, do not waste your SP. It is a precious resource. If you are unsure of what you want to try out, remember that you can make an alt on your account who'll start off with SP that you can blow finding out if you're a scrambler pistol lover or a fan of the SMG. All basic models can be trained at skill I, so there's no need to dump lots of SP into something if you just want to try it out.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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Luna Angelo
We Who Walk Alone
612
|
Posted - 2014.02.03 06:45:00 -
[24] - Quote
Vespasian Andendare wrote:H1sen Burg wrote:...I realize that I will never be able to compete with higher level players considering I am forced into matches with them every game. Yes, this is true. There's always going to be players with more skill points than you, and there'll be people who start after you with less skill points than you. It's a common sentiment to feel that because someone has more skill points, that you'll be hopelessly left behind. But it's a misplaced feeling. I'd agree with you if not for the fact that skills are capped at V. Because the maximum a skill can be learned is V, that means that there's a limit to how much better someone can be than you (skill wise), and that also means that you can--for sure--train those same skills to V and be on the same level as a veteran. Plus, considering that the jump from IV to V in most skills is small, roughly ~5% or so, the difference between level IV (relatively easy to train) and V (harder due to more skills) means that you'll be nearly as good as they are, with a 20% bonus vs a 25% one. I mean, vets may be able to use a Combat Rifle and an Assault Rifle with equally good proficiency; that just means that a new player has to specialize into something first, get good at that, then you can "afford" to branch out. For example, instead of putting all the rifle skills at III, consider specializing in, say, a Scrambler Rifle. You get really good at using it (and its assault variant), and then consider adding skill points toward a Rail Rifle or whatever else floats your boat. The same is true with tanking style, drop suit, etc. Pick Caldari and shield. Train those skills up. Then think about an armor scout. Don't try to do it all at first.The other thing--and many other posters in this thread have said similarly--is get into a corp. Dust is VERY MUCH a team-based game, so the faster you can get into a corp to run a squad with, the better it'll be for you to experience Dust as it was meant to be played: as a team. If your run-ins with corps so far have been poor, then they likely weren't the corp for you. Don't stick around with shallow assholes, and certainly don't think less of your skills if they weren't new player friendly. There's plenty of new-player-friendly corps out there. Just look around, the internet and the forums for example, and you'll find people looking. Lastly, do not waste your SP. It is a precious resource. If you are unsure of what you want to try out, remember that you can make an alt on your account who'll start off with SP that you can blow finding out if you're a scrambler pistol lover or a fan of the SMG. All basic models can be trained at skill I, so there's no need to dump lots of SP into something if you just want to try it out. I'm going to give a practical example. when I first started, I tried out flying and enjoyed it, so I specced dropships. Well, I needed some ground and had a Scout suit Blueprint laying around and heard some people talking about shotty scout, that is, a scout with a shotgun. Typical glass cannon, massive damage, but dead if someone sneezed on you. Had a blast. So I got good with that. Then I specced Assault and then Logi. In that order, got good with those. The entire time, I was flying, so I got pretty good with that, learning when to retreat, land (and how to, hardest lesson, btw), etc. That helped while I tanked and while I drive jeeps. So, learn your role, then learn another, and another. And use the lessons you learn from one role to learn the others. Being a shotty scout taught me to always run in a squad, if possible. Being an Assault taught me that killing is not the only thing. Being a logi taught me that everyone likes reps. So, I mixed the three, and I'm currently using a suit that is <10K, killing 100K+ suits and healing my allies, too.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Canari Elphus
Ancient Exiles. Renegade Alliance
1092
|
Posted - 2014.02.03 07:01:00 -
[25] - Quote
Trust me, many of us know full well about the lack of proper options to get new players caught up in this game. Vets have been championing the expansion of the new player experience and the addition of PVE (player versus environment) development for a long time.
CCP should have expanded on this with the expected influx of players due to the shutdown of MAG servers but have been behind the ball since the flop of the Uprising release last May. Since then, they have been trying to play catchup to the expectations they gave the community.
My advice for progression is as follows (MHO, not guaranteed)
Focus on gaining higher levels of your weapon of choice (choose either the Assault Rifle, Combat Rifle or Rail Rifle). Higher levels of a weapon will make the base weapon more capable. The Rail Rifle will give you a range advantage which will benefit you the most as it will help to negate your deficiency in HP versus other suits. Get to proficiency two or 3 in a weapon.
Get to level 3 in an equipment of choice. I would suggest either uplinks or a repair tool as these will gain you the most War Points in a particular match which will aide you in gaining SP faster and you will be more helpful to a team.
Once you have those two, work on your core skills which are Electronics and Engineering. This helps you to maximize what you can fit on your suits. Get these both to around level 3 at minimum but it should be a priority until they are at 5 each.
Decide on which race you want to skill into and what suits you want for that race. 1.8 'should' deliver racial suits for all classes so plan ahead. Deciding what race you want to be will decide on what you will use to gain EHP for your suits. Some players dual tank which can help but it requires more of an SP investment.
Shield Tanking (Caldari and Minmatar) - Build in regeneration but less total HP. Requires more SP involvement from the get to go gain maximum HP (Complex)
Armor Tanking (Gallente and some extend Amarr) - More total HP but no regeneration except for specialized plates. Lower SP investment to get boost in HP with diminishing returns for larger plates.
Only worry about upgrading your suits when you have maxed out what they can possibly carry. Suits, while attractive, should only be upgraded once lower tiered ones have been maximized. This saves you ISK (game currency) waste while maximizing potential profit from matches.
Be glad to give any other advice if you message me in game.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
¯¯¯¦¬¯`GÇó.__Gÿ+
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Luna Angelo
We Who Walk Alone
612
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Posted - 2014.02.03 07:08:00 -
[26] - Quote
Canari Elphus wrote:Trust me, many of us know full well about the lack of proper options to get new players caught up in this game. Vets have been championing the expansion of the new player experience and the addition of PVE (player versus environment) development for a long time.
CCP should have expanded on this with the expected influx of players due to the shutdown of MAG servers but have been behind the ball since the flop of the Uprising release last May. Since then, they have been trying to play catchup to the expectations they gave the community.
My advice for progression is as follows (MHO, not guaranteed)
Focus on gaining higher levels of your weapon of choice (choose either the Assault Rifle, Combat Rifle or Rail Rifle). Higher levels of a weapon will make the base weapon more capable. The Rail Rifle will give you a range advantage which will benefit you the most as it will help to negate your deficiency in HP versus other suits. Get to proficiency two or 3 in a weapon.
Get to level 3 in an equipment of choice. I would suggest either uplinks or a repair tool as these will gain you the most War Points in a particular match which will aide you in gaining SP faster and you will be more helpful to a team.
Once you have those two, work on your core skills which are Electronics and Engineering. This helps you to maximize what you can fit on your suits. Get these both to around level 3 at minimum but it should be a priority until they are at 5 each.
Decide on which race you want to skill into and what suits you want for that race. 1.8 'should' deliver racial suits for all classes so plan ahead. Deciding what race you want to be will decide on what you will use to gain EHP for your suits. Some players dual tank which can help but it requires more of an SP investment.
Shield Tanking (Caldari and Minmatar) - Build in regeneration but less total HP. Requires more SP involvement from the get to go gain maximum HP (Complex)
Armor Tanking (Gallente and some extend Amarr) - More total HP but no regeneration except for specialized plates. Lower SP investment to get boost in HP with diminishing returns for larger plates.
Only worry about upgrading your suits when you have maxed out what they can possibly carry. Suits, while attractive, should only be upgraded once lower tiered ones have been maximized. This saves you ISK (game currency) waste while maximizing potential profit from matches.
Be glad to give any other advice if you message me in game.
And, to expand on the difference between Shields and Armour: Shields have no speed penalty, but are better at range, as they do not give as much HP as armour. Also (I think, not sure) raise your scan profile, making you easier to see (because larger electronic footprint, again, unconfirmed).
Armour is better for in-your-face styles, but are generally slower builds. No penalty to scans, but lesser regen, or none at all.
Shields and ranged weapons go hand-in-hand, while the closer ranged weapons are great for armor, at least as far as Caldari/Gallente are concerned, it's reversed for Minmatar/Amarr, but Minmatar are naturally faster.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Leadfoot10
Molon Labe. Public Disorder.
365
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Posted - 2014.02.03 07:31:00 -
[27] - Quote
My advice:
Be prepared to die...a lot. Ignore your KDR. Join a good corp -- there are plenty mentioned in this thread -- who will accept and nurture newer players. Run starter suits and save your isk until you get to about 5m SP. Invest in core skills first, then branch out to weapons and suits. Use alts to test suits/weapons/equipment before you spend any points on them. |
bamboo x
Eternal Beings Proficiency V.
71
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Posted - 2014.02.03 07:38:00 -
[28] - Quote
Running around like a mammal at the feet of dinosaurs actually trains you to get better at the game, though.
Proto gear doesn't make you good at Dust. |
Canari Elphus
Ancient Exiles. Renegade Alliance
1092
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Posted - 2014.02.03 07:59:00 -
[29] - Quote
Luna Angelo wrote:Canari Elphus wrote:Trust me, many of us know full well about the lack of proper options to get new players caught up in this game. Vets have been championing the expansion of the new player experience and the addition of PVE (player versus environment) development for a long time.
CCP should have expanded on this with the expected influx of players due to the shutdown of MAG servers but have been behind the ball since the flop of the Uprising release last May. Since then, they have been trying to play catchup to the expectations they gave the community.
My advice for progression is as follows (MHO, not guaranteed)
Focus on gaining higher levels of your weapon of choice (choose either the Assault Rifle, Combat Rifle or Rail Rifle). Higher levels of a weapon will make the base weapon more capable. The Rail Rifle will give you a range advantage which will benefit you the most as it will help to negate your deficiency in HP versus other suits. Get to proficiency two or 3 in a weapon.
Get to level 3 in an equipment of choice. I would suggest either uplinks or a repair tool as these will gain you the most War Points in a particular match which will aide you in gaining SP faster and you will be more helpful to a team.
Once you have those two, work on your core skills which are Electronics and Engineering. This helps you to maximize what you can fit on your suits. Get these both to around level 3 at minimum but it should be a priority until they are at 5 each.
Decide on which race you want to skill into and what suits you want for that race. 1.8 'should' deliver racial suits for all classes so plan ahead. Deciding what race you want to be will decide on what you will use to gain EHP for your suits. Some players dual tank which can help but it requires more of an SP investment.
Shield Tanking (Caldari and Minmatar) - Build in regeneration but less total HP. Requires more SP involvement from the get to go gain maximum HP (Complex)
Armor Tanking (Gallente and some extend Amarr) - More total HP but no regeneration except for specialized plates. Lower SP investment to get boost in HP with diminishing returns for larger plates.
Only worry about upgrading your suits when you have maxed out what they can possibly carry. Suits, while attractive, should only be upgraded once lower tiered ones have been maximized. This saves you ISK (game currency) waste while maximizing potential profit from matches.
Be glad to give any other advice if you message me in game.
And, to expand on the difference between Shields and Armour: Shields have no speed penalty, but are better at range, as they do not give as much HP as armour. Also (I think, not sure) raise your scan profile, making you easier to see (because larger electronic footprint, again, unconfirmed). Armour is better for in-your-face styles, but are generally slower builds. No penalty to scans, but lesser regen, or none at all. Shields and ranged weapons go hand-in-hand, while the closer ranged weapons are great for armor, at least as far as Caldari/Gallente are concerned, it's reversed for Minmatar/Amarr, but Minmatar are naturally faster.
While shield extenders do raise profile in EVE, I am not sure the same holds true in Dust (yet). Working on profile/resolution is a pretty heavy SP investment so I would only recommend it if the player was heavily interest in becoming a scout where speed and stealth are important. If scout is the preferred path, I would stockpile SP until 1.8 comes about because of the large amount of changes scouts could be getting.
Proud Sponsor of the United Lamp Post Defense Fund. "Protecting Our Skies For A Better Tomorrow"
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Galvan Nized
Deep Space Republic
574
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Posted - 2014.02.03 08:23:00 -
[30] - Quote
It's one of the worst things about this game, terrible, and I mean absolutely terrible, New Player Experience.
Best to go to a new player channel, like the Learning Coalition, and have a nice chat about what kind of role you like, what weapons fit your playstyle, and what to Spec into. They should give you a nice idea of options if nothing else.
I also advise starting a new account on PSN and creating another account on Dust to let them accumulate passive SP (have to have a separate PSN because only 1 char per account can generate passive SP). Leave this character for awhile, let it be your test dummy or a fall back on it should you do alot of testing on your current character and mess the character up in terms of SP. |
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