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61. Can we get another another Million Clone Challenge Post Fanfest - in General Discussions [original thread]
I'd be happy with a million tank challenge. 1 tank per match. Only AV is allowed.
- by Vespasian Andendare - at 2014.04.23 18:33:00
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62. Announcement:Dev Blog: Fanfest 2014 - A Festival for the Best of Fans - in Announcement and Events [original thread]
Definitely looking forward to it CCP. I know the pressure is on to deliver, and I'm sure I can speak for us all when I say, I really hope you guys can and make Dust the game it deserves to be.
- by Vespasian Andendare - at 2014.04.23 17:06:00
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63. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
The Ion pistol and Scrambler pistols should have their mechanics reversed. The Ion should have a tremendous headshot multiplier (goes with the "Gallente high damage" theme) and a high rate of fire to make it truly deadly in CQC. It should never ...
- by Vespasian Andendare - at 2014.04.23 16:27:00
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64. How do people play assault suits - in General Discussions [original thread]
Really, it's a bad time to be an Assault suit. Slot layouts are still unchanged. You have crazy things like Amarr having more high slots than lows, etc. Scouts and Heavies (both types) were redone in 1.8, so they're in a relatively good position....
- by Vespasian Andendare - at 2014.04.23 15:52:00
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65. Are Gallente suits too flexible? - in General Discussions [original thread]
Korvin Lomont wrote: The gallente don't have the most low slots in general. For instance the amarr and gallente scout have exactly the same slot layout. But there is something weird with the heavy why the Amarr heavy has a 2/3 slot layout is b...
- by Vespasian Andendare - at 2014.04.23 15:49:00
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66. Are Gallente suits too flexible? - in General Discussions [original thread]
Racro 01 Arifistan wrote: the amarr heavy has much more base armour than the gallnete heavy. the amarr hevays can attian much higher hp tha gallente suits. gallente suits have less amrour but have passive reps and a good mix of speed/agailty/...
- by Vespasian Andendare - at 2014.04.23 15:45:00
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67. Fanfest Schedule - in General Discussions [original thread]
Why is the Dust keynote only an hour?
- by Vespasian Andendare - at 2014.04.23 15:27:00
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68. Donations - in General Discussions [original thread]
ISK Donation Collector wrote: Vespasian Andendare wrote: ISK Donation Collector wrote: This ain't not scam, I had to create this person. . . "ain't not" = "is" I did that just for the sake of doing it. I know that ain't isn't is...
- by Vespasian Andendare - at 2014.04.22 18:35:00
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69. Donations - in General Discussions [original thread]
ISK Donation Collector wrote: This ain't not scam, I had to create this person. . . "ain't not" = "is"
- by Vespasian Andendare - at 2014.04.22 18:24:00
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70. Scrambler Pistol fitting incorrect - in Technical Support/Bugs [original thread]
There is the case where several STD-level scrambler pistols have MLT fitting requirements. Please update these cases so fitting can be consistent across the board.
- by Vespasian Andendare - at 2014.04.22 16:02:00
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71. Post 1.8, does the Assault Rifle need a buff? - in General Discussions [original thread]
Ander Thedas wrote: The ACR was nerfed significantly less than the other rifles and people are capitalizing on it. The other issue with the ACR (and CR in general) is that it gets a 10% bonus to damage and only a 5% resistance to shields. Comb...
- by Vespasian Andendare - at 2014.04.22 15:59:00
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72. Post 1.8, does the Assault Rifle need a buff? - in General Discussions [original thread]
I think everyone would agree that 1.8 did some great things with TTK and some relative balance between the four rifles, but it seems like the AR is still the least used (probably as a result of the shortest range and on-par damage with the rest). ...
- by Vespasian Andendare - at 2014.04.22 15:19:00
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73. Swarm lock on range - in Feedback/Requests [original thread]
It actually should be longer , considering that you have to stand in full line-of-sight of the tank in order to get the opportunity to fire. Either that or have the ability to lock behind cover. Next, improve missile speed as you go from STD t...
- by Vespasian Andendare - at 2014.04.22 14:53:00
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74. AR - in Feedback/Requests [original thread]
Breach AR would be the best candidate for this. They could also take the chance to un-**** it from being the worst variant of the most-struggling rifle series.
- by Vespasian Andendare - at 2014.04.22 14:51:00
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75. stomped by Nyain San Squads in Pub - in General Discussions [original thread]
Honestly, it's the triple-SP event highlighting much of the problems in Dust currently. Most players are trying to cap out, so they put on *all* of their proto gear and stomp, stomp, stomp. They spawn camp and do other ****** tactics because they ...
- by Vespasian Andendare - at 2014.04.21 18:45:00
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76. AV balance concerns - in Feedback/Requests [original thread]
Soraya Xel wrote: There is an inherent design imbalance between vehicles and infantry. Vehicles do more damage, survive better, fire faster, move faster, and distinctly fewer players can kill them. While a vehicle can easily kill infantry in on...
- by Vespasian Andendare - at 2014.04.21 18:21:00
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77. Should the AR get a rate of fire buff? - in General Discussions [original thread]
Funkmaster Whale wrote: Yeah the AR is pretty much outclassed by the CR in almost every aspect right now. The CR has more range, more DPS, better damage profile, and is way easier to fit. AR definitely needs some lovin. Don't forget the CR ge...
- by Vespasian Andendare - at 2014.04.20 08:20:00
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78. Issue with Triple SP event - in General Discussions [original thread]
SPACE SYPHILIS wrote: I love these events but the grind is such a pain when it seems the points are not adding up. This event feels INCREDIBLY grindy. Actually, I'd much rather prefer the Commando/sidearm or million clone challenge ones. At l...
- by Vespasian Andendare - at 2014.04.20 08:18:00
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79. Good job DNS - in General Discussions [original thread]
This thread is nothing but a bunch of DNS circlejerk going around. It's obvious what's going on here with the timers. No amount of circlejerk is going to change that.
- by Vespasian Andendare - at 2014.04.20 08:13:00
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80. Good job DNS - in General Discussions [original thread]
The Robot Devil wrote: I like how you are moving all your timers to 1200. Really showing us who is the best aren't you. I am glad you can abuse a **** mechanic to show how you are the best players in DUST. Why do they get to set the timer an...
- by Vespasian Andendare - at 2014.04.20 08:06:00
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