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Roy Ventus
Foxhound Corporation General Tso's Alliance
1045
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Posted - 2014.02.04 21:41:00 -
[1] - Quote
Seriously... Why am I even working with Medium Frame Dropsuits, such as the assault, if the Heavy Frame Dropsuits do assaulting much better than me? I know you guys are going to respond with, "stop QQing" but honestly if you face a squad full of them or a team that has around 6 of them roaming around in a blob, you'd be singing the same tune. They're going 20/0 without much trouble and working outside of their intended roles better than the class whose roles they are performing.
Oh. And let's not forget it's WAY cheaper to go this route compared to using a Medium Frame. We would have to stack a good amount of plates just to come close to their base eHP with a higher price. They can do this for way less at a base price and add on a few plates and out do us by 300+ eHp STILL at a cheaper cost.
It makes me feel inadequate because my suit doesn't seem viable for the job it's supposed to be doing. Makes me think I should join in on the fun and go Heavy with a rifle but I know that's this, the ability to outperform assault units for assaulting as a sentinel unit, isn't right.
I'm really asking the community here, what is the point of using Assault Dropsuits right now?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Arkena Wyrnspire
Fatal Absolution
8920
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Posted - 2014.02.04 21:50:00 -
[2] - Quote
Assault dropsuits, hated as they are, are generally not amazingly viable - with the exception of dual tanked Calassaults and sufficiently synergised Amarr assaults. They're certainly much better than scouts, and certainly better than the old heavies, but there it ends. Future heavies will eat medframes for breakfast, and scouts are getting their much needed love soon. Luckily, logis will hopefully be nerfed to hell though.
You're going to get flamed/raged at a lot for this post, but honestly there is some sense in what you are saying. If heavies become supreme at slaying, tanking, assaulting, etc - what becomes the point of the assault suit? There is no need to run it if its role is completely overshadowed by others.
This is one reason I like the idea of heavies being completely dominant in CQC (and also their slower turn speed, making them vulnerable to things such as shotgun scouts). Assault suits should not be able to take heavies head on/CQC unless the heavy is basically staring slack-jawed at their screen doing nothing. But I am not of the belief that heavies should be able to destroy everything in combat, regardless of range.
Heavies were crapped on for a long time and logistics have long been supreme, but I am concerned that the situation will reverse completely and there will be no reason to use an assault suit.
TBH though I'm more concerned about this uber regen high HP assault scout with cloak + speed I'm looking at...
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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RedZer0 MK1
The Generals General Tso's Alliance
171
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Posted - 2014.02.04 21:52:00 -
[3] - Quote
Speed. People underestimate its application. Yes, it can be annoying dealing with a heavy that has the same range as you, but he wont have the mobilty. Hit and run, and if all else fails RE. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2673
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Posted - 2014.02.04 21:56:00 -
[4] - Quote
Assaults are supposed to be a jack-of-all-trades class.
Tougher than light frames, yet weaker than heavies.
Faster than heavies, yet slower than lights.
More slots allow for more versatility, and balanced stats make them excellent troopers on the battlefield.
A good squad of assaults might not be able to have an offensive presence as much as a squad of heavies/commando's, but they will be far more versatile instead, able to do almost anything on the battlefield.
TL;DR
A good assault will be able to have more variations of their fits. With lots of slots and good all around stats, they can have a fit for everything.
Less specialization, but nobody can do as much as they can at a moments notice.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Arkena Wyrnspire
Fatal Absolution
8920
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Posted - 2014.02.04 21:58:00 -
[5] - Quote
RedZer0 MK1 wrote:Speed. People underestimate its application. Yes, it can be annoying dealing with a heavy that has the same range as you, but he wont have the mobilty. Hit and run, and if all else fails RE.
Speed will not prevent a group of long range heavy weapon heavies from crushing you off objectives if they can take you in any form of straight combat, regardless of range.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Lynn Beck
Granite Mercenary Division Top Men.
673
|
Posted - 2014.02.04 21:59:00 -
[6] - Quote
Because an assault can stealth tank. They can use scanners, they can throw remotes. Also heavies are terrible at dodging fire. Get caught 20m away from a crate by a RR? Better kill that bastard quick.
Heavies also require a Logistics, or run a commando, sacrifice a weapon for a Ishy triage hive. Or yknow... Run Amarr assault/logi and have 20x the range, respectable regen and similar HP cieling. Equipment slots mean you can self supply Ammo, reps, scans, and demolitions.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1045
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Posted - 2014.02.04 21:59:00 -
[7] - Quote
RedZer0 MK1 wrote:Speed. People underestimate its application. Yes, it can be annoying dealing with a heavy that has the same range as you, but he wont have the mobilty. Hit and run, and if all else fails RE.
I'd agree but there's plenty of instances where using mobility can be futile. If it was as easy as being mobile and strafing, then I wouldn't be getting my high mobility Gallente suit put to shame lately, like it has been. It only works if you can successfully flank. If they know where you are or going and are essentially going head to head with you, you're screwed. With that said, players can be smart and make sure they never get put into a situation where they'll be easily flanked...I mean they are heavies after all and their low mobility would teach them the hard way to keep a good position.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
116
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Posted - 2014.02.04 22:00:00 -
[8] - Quote
Idk heavy assaults do have cons.
In open ground they are at a huge disadvantage, on skirmish maps walking is not practical, and they are not as flexible suits.
All said, they are tough to put down, but rolling with a squad will change things in your favor. Will there be squads of heavies? ( I have never seen one). Maybe, but then let them come to you over open ground.
I think if we could communicate with the whole team natively then we could develop better meta tactics when certain elements are hard to overcome.
But who will be the leader? Maybe have a option to have a preference level for it and based on how many times you have had it recently you will have a score. As you play more games and do not act as commander your score goes up. Then after you have been it your score goes back to base preference level. Of course, only squad leads will be selected for the role after the game loads.
FAME
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ER-Bullitt
Molon Labe. Public Disorder.
911
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Posted - 2014.02.04 22:00:00 -
[9] - Quote
equipment, speed, hitbox.
Say it with me now
equipment, speed, hitbox
equipment, speed, hitbox
.... |
low genius
The Sound Of Freedom Renegade Alliance
1219
|
Posted - 2014.02.04 22:00:00 -
[10] - Quote
I've rarely felt that to be the case. I really like the commando, but I don't think it's all that great as an assult suit.
to be a good and proper assault I think you've gotta be able to duck and weave in the middle of a fight. i'm not sure you can do any of that with a heavy suit. |
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1045
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Posted - 2014.02.04 22:06:00 -
[11] - Quote
Lynn Beck wrote:Because an assault can stealth tank. They can use scanners, they can throw remotes. Also heavies are terrible at dodging fire. Get caught 20m away from a crate by a RR? Better kill that bastard quick.
Heavies also require a Logistics, or run a commando, sacrifice a weapon for a Ishy triage hive. Or yknow... Run Amarr assault/logi and have 20x the range, respectable regen and similar HP cieling. Equipment slots mean you can self supply Ammo, reps, scans, and demolitions.
Assaults can't stealth tank. :< That's BS. As far as stealth tanking goes Scouts > Logis > Assaults > Sentinels/Commandos.
Heavies might be terrible at dodging fire but they are great at absorbing it, that's their intended role. Nothing actually wrong with that because that's what they're all about. With a rifle they can shoot you at a distance while absorbing damage.
They don't need a logi if the DPS doesn't kill them and they have Complex Reps. With their 3 low slots, they can stack 18.75 repair rate. Don't need much of a change outside of that.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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ER-Bullitt
Molon Labe. Public Disorder.
911
|
Posted - 2014.02.04 22:07:00 -
[12] - Quote
Oh, adding the commando into this? I see
Commandos aren't really that beast in terms of hitpoints versus a medium frame, still slow, large hitbox, and crap shield regen. True they have 1 equipment slot.. but.. I guess their beast melee damage is scary
Honestly answer this, what do you fear more... assuming equivalent skills... going to fight toe to toe
2 logis (links, reppers, hives, needles), 2 assaults (scanners), 2 heavies (with HMGs)
or
3 heavies 3 commandos all running light weapons? |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1045
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Posted - 2014.02.04 22:08:00 -
[13] - Quote
low genius wrote:I've rarely felt that to be the case. I really like the commando, but I don't think it's all that great as an assult suit.
to be a good and proper assault I think you've gotta be able to duck and weave in the middle of a fight. i'm not sure you can do any of that with a heavy suit.
I should be more clear. I'm talking about the Sentinel(I'm stuck in calling it "The Heavy" because of how long I've been here) not the Commando. Come 1.8, the Commando should be the best DPS with less tanking than a heavy but more than an assault. They'll also be pricier and need more skills to be used to it's best and are the most specialized suit we have so far.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1045
|
Posted - 2014.02.04 22:10:00 -
[14] - Quote
Varjac Theobroma Montenegro wrote:Idk heavy assaults do have cons.
In open ground they are at a huge disadvantage, on skirmish maps walking is not practical, and they are not as flexible suits.
All said, they are tough to put down, but rolling with a squad will change things in your favor. Will there be squads of heavies? ( I have never seen one). Maybe, but then let them come to you over open ground.
I think if we could communicate with the whole team natively then we could develop better meta tactics when certain elements are hard to overcome.
But who will be the leader? Maybe have a option to have a preference level for it and based on how many times you have had it recently you will have a score. As you play more games and do not act as commander your score goes up. Then after you have been it your score goes back to base preference level. Of course, only squad leads will be selected for the role after the game loads.
Certain corps put forth squads of heavies. That's where the flaws really "shine." Also even at a long distance, if they're carrying a Rail Rifle like so many of them do, you're more than likely to be the one on the short end of the stick. They can absorb the damage better and still put out decent DPS.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1045
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Posted - 2014.02.04 22:14:00 -
[15] - Quote
ER-Bullitt wrote:equipment, speed, hitbox.
Say it with me now
equipment, speed, hitbox
equipment, speed, hitbox
....
Equipment. Speed. Hitbox.
Equipment doesn't matter. They hold points with their standard equipment. While they can work with a logi to stack more eHP, they can essentially just use Complex Repair to boost their defenses when alone. The only other issue I'd imagine they would have is ammo but then everyone has that issue and it's not fair to use as an excuse.
Speed doesn't mean much either. They're meant to absorb damage. If they can get into a range that allows good enough DPS they're more likely to win.
Hitbox doesn't matter much because again, they're meant to absorb damage.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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ER-Bullitt
Molon Labe. Public Disorder.
913
|
Posted - 2014.02.04 22:14:00 -
[16] - Quote
That's a good situation to analyze.
6 heavies w/ light weapons
versus a dynamic squad.
Sure, if you try to advance straight into them you will most likely be toast assuming they can dish out equal DPS, and have 75-100% more HP than you.
However, your advantage will be in equipment.. you know they cant scan, you know their precision is ****.. so you need to flank. If you cant flank and they are turtled in (say in a domination match or something) then, well, that is what they are good at. Hit them from different angles, drop down some repper hives at choke points, blast them with grenades. If they want to turtle, be a hare... don't try to outdps them, try to out maneuver them.
And I know I don't have to tell you this you are a good player.. just saying. This argument, in my opinion, only comes when someone gets beat by a heavy/light weapon. Its a rare sight, and even if it becomes popular I will welcome it as a new challenge :) Not like some people who are actually calling for heavies to only be able to use heavy weapons (lol there are only 2 haha).
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
674
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Posted - 2014.02.04 22:14:00 -
[17] - Quote
None. Speed is irrelevant with RIfle DPS and AA, combined with "mandatory unless you're Caldari" Armor plates reducing speed. Might as well be using Amarr Logistics, since you can carry 3 EQ. |
ER-Bullitt
Molon Labe. Public Disorder.
913
|
Posted - 2014.02.04 22:15:00 -
[18] - Quote
Roy Ventus wrote:ER-Bullitt wrote:equipment, speed, hitbox.
Say it with me now
equipment, speed, hitbox
equipment, speed, hitbox
.... Equipment. Speed. Hitbox. Equipment doesn't matter. They hold points with their standard equipment. While they can work with a logi to stack more eHP, they can essentially just use Complex Repair to boost their defenses when alone. The only other issue I'd imagine they would have is ammo but then everyone has that issue and it's not fair to use as an excuse. Speed doesn't mean much either. They're meant to absorb damage. If they can get into a range that allows good enough DPS they're more likely to win. Hitbox doesn't matter much because again, they're meant to absorb damage.
LOL my bad, forget my comment that you are a good player.
This is absolute utter QQ bullshit of a post.
smh |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1045
|
Posted - 2014.02.04 22:16:00 -
[19] - Quote
ER-Bullitt wrote:Roy Ventus wrote:ER-Bullitt wrote:equipment, speed, hitbox.
Say it with me now
equipment, speed, hitbox
equipment, speed, hitbox
.... Equipment. Speed. Hitbox. Equipment doesn't matter. They hold points with their standard equipment. While they can work with a logi to stack more eHP, they can essentially just use Complex Repair to boost their defenses when alone. The only other issue I'd imagine they would have is ammo but then everyone has that issue and it's not fair to use as an excuse. Speed doesn't mean much either. They're meant to absorb damage. If they can get into a range that allows good enough DPS they're more likely to win. Hitbox doesn't matter much because again, they're meant to absorb damage. LOL my bad, forget my comment that you are a good player. This is absolute utter QQ bullshit of a post. smh
:/ I'm sorry that you feel the need to ***** back and act like I'm not responding appropriately by not giving me the same respect I just gave your sorry ass.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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The Infected One
Fatal Absolution Public Disorder.
657
|
Posted - 2014.02.04 22:18:00 -
[20] - Quote
Arkena Wyrnspire wrote: Luckily, logis will hopefully be nerfed to hell though.
Don't nerf me to hell, I don't want to be a straight up logi slayer, I want to just be a more combat oriented logi, compete with the assaults without out shining them, just so that I can keep the front line supplied with hives, uplinks, scans, and reps. Maybe a few RE's for EXPLOSIONS, because EXPLOSIONS? EXPLOSIONS!
"NEW MISSION! I want you to blow up... THE OCEAN!"
BURN ALL THE BABIES!!!!
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ER-Bullitt
Molon Labe. Public Disorder.
913
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Posted - 2014.02.04 22:19:00 -
[21] - Quote
You need to be scolded for QQ'ing... I really cant believe how people can complain this much about heavies using OP weapons, and somehow its the suits fault.
Ive played both heavy and medium frame, and I'm telling you the combat efectivness on both heavy and medium suits is vastly different.
If you don't think that speed, strafing, equipment, flanking, or any of that matters then you are dusting wrong. plain and simple.. overcome, adapt, play smarter. and overall.. HAVE FUN! |
Arkena Wyrnspire
Fatal Absolution
8925
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Posted - 2014.02.04 22:22:00 -
[22] - Quote
ER-Bullitt wrote:That's a good situation to analyze.
6 heavies w/ light weapons
versus a dynamic squad.
Sure, if you try to advance straight into them you will most likely be toast assuming they can dish out equal DPS, and have 75-100% more HP than you.
However, your advantage will be in equipment.. you know they cant scan, you know their precision is ****.. so you need to flank. If you cant flank and they are turtled in (say in a domination match or something) then, well, that is what they are good at. Hit them from different angles, drop down some repper hives at choke points, blast them with grenades. If they want to turtle, be a hare... don't try to outdps them, try to out maneuver them.
And I know I don't have to tell you this you are a good player.. just saying. This argument, in my opinion, only comes when someone gets beat by a heavy/light weapon. Its a rare sight, and even if it becomes popular I will welcome it as a new challenge :) Not like some people who are actually calling for heavies to only be able to use heavy weapons (lol there are only 2 haha).
This entirely hypothetical scenario depends on one squad bringing nothing but heavies with light weapons. What happens when they bring even minimal logistics support with them?
To clarify my own views - I do not see heavies with light weapon as a massive problem. However, with 1.8 heavies which will be tough as hell, if new heavy weapons were to equal light weapons in range and beat them in DPS there would be a problem.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1046
|
Posted - 2014.02.04 22:25:00 -
[23] - Quote
ER-Bullitt wrote:That's a good situation to analyze.
6 heavies w/ light weapons
versus a dynamic squad.
Sure, if you try to advance straight into them you will most likely be toast assuming they can dish out equal DPS, and have 75-100% more HP than you.
However, your advantage will be in equipment.. you know they cant scan, you know their precision is ****.. so you need to flank. If you cant flank and they are turtled in (say in a domination match or something) then, well, that is what they are good at. Hit them from different angles, drop down some repper hives at choke points, blast them with grenades. If they want to turtle, be a hare... don't try to outdps them, try to out maneuver them.
And I know I don't have to tell you this you are a good player.. just saying. This argument, in my opinion, only comes when someone gets beat by a heavy/light weapon. Its a rare sight, and even if it becomes popular I will welcome it as a new challenge :) Not like some people who are actually calling for heavies to only be able to use heavy weapons (lol there are only 2 haha).
I'd argue I run with a pretty good squad of players and when we do face a squad of sentinels like we have in the past, it can get to the point that it's ridiculous. We keep 1 dedicated logi who constantly scans, at least two-three assaults, including myself, who range from decent to good, and some others who may vary. It's still rough. You see them coming but it's a train wreck in a lot of maps. It's nothing you can really do. You kill 1 you gotta reload when their teammate comes up and unloads into you. Rinse and repeat, over and over and over again. And oddly enough it's not when they're huddled together that's the issue, it's when they're pulling off advanced movements and flanking us, that's the issue. I know, I know "Lol htf do you get flanked by heavies?" but it's easier than it sounds...especially when they use each other as a distraction. I can think of a few situations where I was aiming at one guy and then I turned around, not even finished because of their eHp, and get my skull blasted open.
It's not as rare as you think. :< It's been getting popular ever since a month or two ago and certain corps are using this tactic to their advantage. In the last couple of days, I haven't faced a match without seeing at least one of them, and a majority of the time it's quite a few of em.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
572
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Posted - 2014.02.04 22:30:00 -
[24] - Quote
Why not just...get in a heavy suit and fight them? What do you hope to accomplish with your post?
There's always going to be disparity between what you have and what your opponent does. It's unlikely CCP will EVER limit Heavy suits to just heavy weapons. It wouldn't make any sense. The game is about choice. Fitting choice. Weapon choice. Suit choice. Etc. Instead of QQing about Heavy squads, have you and your squad deploy in heavy suits. It's not CCP's problem to fix. It's yours to use the tools they have given you to become the problem solver.
This issue will likely be somewhat resolved when Assault and Logistic suit changes come in 1.8(?). Assault suits will buff certain weapon types (which is an indirect nerf to Heavies using those same weapons), but Heavy suits will be stronger against certain types. The takeaway, though, is that you should adapt. Change your tactic. Don't come crying to the forums about a Heavy squad with Rail Rifles when you could be doing the same thing.
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low genius
The Sound Of Freedom Renegade Alliance
1220
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Posted - 2014.02.04 22:31:00 -
[25] - Quote
Roy Ventus wrote:low genius wrote:I've rarely felt that to be the case. I really like the commando, but I don't think it's all that great as an assult suit.
to be a good and proper assault I think you've gotta be able to duck and weave in the middle of a fight. i'm not sure you can do any of that with a heavy suit. I should be more clear. I'm talking about the Sentinel(I'm stuck in calling it "The Heavy" because of how long I've been here) not the Commando. Come 1.8, the Commando should be the best DPS with less tanking than a heavy but more than an assault. They'll also be pricier and need more skills to be used to it's best and are the most specialized suit we have so far.
I've always felt like the hitbox on the heavy negates any positive effects you could get from speed-tanking it. if i'm wearing a heavy i'm staying at one objective (unless there's awesome cover) |
Monkey MAC
Lost Millennium
1830
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Posted - 2014.02.04 22:32:00 -
[26] - Quote
Heavies wolfpacking is no worse than anyone else wolfpacking. Hell if 6 scout suits wolfpacked they would still own.
The problem with Heavies is that in the current iteration doesn't allow for Assaults to make use of the speed. Mass Drivers aren't the Heavy Counter they use to be, which will only get worse in 1.8. Pair this with with the poor performance of shotguns and well, at short range nothing will beat a heavy.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1047
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Posted - 2014.02.04 22:33:00 -
[27] - Quote
ER-Bullitt wrote:You need to be scolded for QQ'ing... I really cant believe how people can complain this much about heavies using OP weapons, and somehow its the suits fault.
Ive played both heavy and medium frame, and I'm telling you the combat efectivness on both heavy and medium suits is vastly different.
If you don't think that speed, strafing, equipment, flanking, or any of that matters then you are dusting wrong. plain and simple.. overcome, adapt, play smarter. and overall.. HAVE FUN!
Did I say it was only the heavies? I wanted to point to the Rail Rifle but I felt that was a topic meant for another thread. In all honesty, this trend probably started because of TTK and the Combat Rifle and Rail Rifle's effectiveness against eHP, no matter the tank.
My premise is why should I use assaults over the heavy suits and so far no one has gave a real reason. I use a mobile suit for most of my encounters and it doesn't help. I use a Scanner to scan for them and it doesn't help. I haven't jumped dramatically into this argument about heavies and rifles until now because I've finally decided that it doesn't make sense for me to be using an assault for assaulting.
Essentially telling me to HTFU isn't the answer here. It would be like tankers telling AV to harden up because despite their OPness they can still be destroyed by AV if they work together and "adapt." That's a more extreme case than this but my argument still holds water.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Arkena Wyrnspire
Fatal Absolution
8926
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Posted - 2014.02.04 22:33:00 -
[28] - Quote
Vespasian Andendare wrote:Why not just...get in a heavy suit and fight them?
I'm going to stop you there. Are you also of the belief that the Gallogi should not be nerfed because others can 'just get in one and fight them'? Do you think that the TAR nerf was unjustified because people could 'just get one and fight them'?
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1047
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Posted - 2014.02.04 22:34:00 -
[29] - Quote
Vespasian Andendare wrote:Why not just...get in a heavy suit and fight them? What do you hope to accomplish with your post?
There's always going to be disparity between what you have and what your opponent does. It's unlikely CCP will EVER limit Heavy suits to just heavy weapons. It wouldn't make any sense. The game is about choice. Fitting choice. Weapon choice. Suit choice. Etc. Instead of QQing about Heavy squads, have you and your squad deploy in heavy suits. It's not CCP's problem to fix. It's yours to use the tools they have given you to become the problem solver.
This issue will likely be somewhat resolved when Assault and Logistic suit changes come in 1.8(?). Assault suits will buff certain weapon types (which is an indirect nerf to Heavies using those same weapons), but Heavy suits will be stronger against certain types. The takeaway, though, is that you should adapt. Change your tactic. Don't come crying to the forums about a Heavy squad with Rail Rifles when you could be doing the same thing.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
312
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Posted - 2014.02.04 22:38:00 -
[30] - Quote
Clearly it's the heavy suit that's the problem, not the OP as **** light weapons they're using.
This reminds me of what happened to heavies after the E3 build. The heavy suit was fine, but the HMG was ridiculous. So CCP nerfed and nerfed and nerfed and nerfed the heavy suit while leaving the HMG alone basically, then nerfed and nerfed and nerfed and nerfed and nerfed the HMG, then nerfed it more for good measure. Heavies are finally getting back to where they're not outclassed by everything else in every single situation, and people are crying like the world is ending.
WAAH, WAAH. I CAN'T 1V1 A HEAVY WHILE STANDING IN HIS LINE OF FIRE WITH MY ASSAULT SUIT. This is why Dust is such an awful game that panders to AA using 360yoloscannerswag type players.
Hell, we haven't even seen 1.8 heavies yet and people are whining about how OP they're going to be. It's adorable. |
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