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321. A better weekly skill point cap system. - in Feedback/Requests [original thread]
Orin the Freak wrote: uhh, This thread doesn't make sense. The current cap is based on how many skill points you make during the week. The closer to the skill point cap you get, the fewer skill points you earn, until you hit the cap, and then y...
- by Velvet Overkill - at 2012.10.08 22:08:00
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322. A better weekly skill point cap system. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Weekly SP should be relative to when the player starts playing, and not because of an arbitrary day of the week. Some people can only play around on weekends, and having the SP be low on those days regardless of whe...
- by Velvet Overkill - at 2012.10.08 21:39:00
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323. A better weekly skill point cap system. - in Feedback/Requests [original thread]
Aighun wrote: Yes. If the current system is global and arbitrary it doesn't make sense. Could also have the diminishing returns clock start on a per character basis. and have it automatically re-set if you at least a few days off. Sorry, ...
- by Velvet Overkill - at 2012.10.08 21:30:00
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324. [Feedback] Swarm Launchers. - in Feedback/Requests [original thread]
Yes, swarm launcher missile's in this build are too slow and in the last build too fast. CCP don't overdo it and find the right balance.
- by Velvet Overkill - at 2012.10.08 03:35:00
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325. [Request] STEALTH: Nova Knives, range-based shot detection, & stealth gun va... - in Feedback/Requests [original thread]
I find it baffling that a heavy with an HMG mowing people down from behind doesn't show up on the minimap or have an indicator on the HUD. You would think that firing guns would increase someone's sig profile/radius enough to make them show up on ...
- by Velvet Overkill - at 2012.10.08 03:31:00
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326. [Request] Return to tittle screen button - in Feedback/Requests [original thread]
Yes, it has been posted before countless times. We will never stop wanting this basic feature implemented CCP.
- by Velvet Overkill - at 2012.10.08 03:22:00
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327. A better weekly skill point cap system. - in Feedback/Requests [original thread]
The way the system works currently is that every day from the 1st day of the week (tuesday was what CCP decided), you get less SP. If you play on the last day and haven't played at all that week, you'll get the lowest SP possible for X amount of w...
- by Velvet Overkill - at 2012.10.08 03:19:00
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328. bpo dropsuit bug? - in Technical Support/Bugs [original thread]
It's a bug and there's nothing I or any other non-dev can to to help you.
- by Velvet Overkill - at 2012.10.06 23:36:00
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329. Getting into battles is OP - in General Discussions [original thread]
SYST3M 0V3RL0AD wrote: CCP is OP. If they keep improving this game i'm done. I can't play under such improved conditions. I know what you mean. They've even given us the ability to create and join corps, and very soon we'll be able to join e...
- by Velvet Overkill - at 2012.10.06 23:06:00
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330. [Request] Make a poll if possible please on here. - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.10.06 22:53:00
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331. Coolest [BUG] ever: Space holes, and giant towers materializing - in Technical Support/Bugs [original thread]
It seems to be back but less severe. On skirmish like 3 days ago, I saw an enemy MCC with jagged lines and a mess of shapes morphed together. It was on a 5 point skirmish map.
- by Velvet Overkill - at 2012.10.06 22:48:00
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332. Official Codex feedback thread - in Feedback/Requests [original thread]
The new mass driver animations and sound effects are perfect :D The new tutorials were good additions, but there needs to be one where the player is set into a training area to practice the game mechanics such as using the command wheel, piloting...
- by Velvet Overkill - at 2012.10.06 22:16:00
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333. Official Codex feedback thread - in Feedback/Requests [original thread]
Positives The new signature modules, animations, new and improved effects, improved terrain maneuvering of the mercs, more accurate hipfire on assault rifles, crouching increases accuracy more, laser rifles, being able to more easily set objective...
- by Velvet Overkill - at 2012.10.06 22:07:00
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334. [REQUEST] Strategy game mode - in Feedback/Requests [original thread]
So, you basically want there to be a Game of Slay mode for Dust 514.
- by Velvet Overkill - at 2012.10.06 16:45:00
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335. [REQUEST] targeting system like in EVE online - in Feedback/Requests [original thread]
Governor Odius wrote: To pull something from the rubble that is this suggestion, I actually would like to see a more user-friendly lock on system for remote rep mods. Something where I can lock on to someone and it preserves the lock, so I ca...
- by Velvet Overkill - at 2012.10.06 15:03:00
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336. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Yes, being able to more easily change elevation often made Dust 514 dynamic and an engaging experience. Another thing that can have the same effect is to bring back the wobbling UI from 3 builds ago. This Dust 514 2012 Keynote video and this th...
- by Velvet Overkill - at 2012.10.06 14:57:00
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337. [QUESTION] About sisi - in Feedback/Requests [original thread]
You already have access to it. Dust is currently running on Sisi.
- by Velvet Overkill - at 2012.10.06 14:31:00
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338. [Suggestion] 3 Part recipe for balancing precision strikes. - in Feedback/Requests [original thread]
xeto rak wrote: Orbital strikes should be removed and allowed only if / when real EVE players are available. That will solve the problem. They can remain for mission type of quests against drones or NPCs. Can you explain why? If WP farming is...
- by Velvet Overkill - at 2012.10.06 09:39:00
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339. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Strafing needs to be fixed and assault riffles need to have recoil so they're not effective at high ranges at full auto.
- by Velvet Overkill - at 2012.10.06 08:57:00
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340. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
+1 & Faved
- by Velvet Overkill - at 2012.10.06 05:52:00
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