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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.03 23:36:00 -
[31] - Quote
I love the accurate hipfire, and do NOT want to see hipfire accuracy nerfed. I love games that have accurate hipfire, and I find them very rare. Recoil is what the assault rifle needs, or range cut. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2012.10.04 00:08:00 -
[32] - Quote
Raiko Sai wrote:Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? why do sidearms exist in the first place? Back up weapons in case your clip runs out mid-firefight and you can't get to cover. It's especially handy with weapons like the HMG that have some painfully long reloads. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.10.04 01:07:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:I love the accurate hipfire, and do NOT want to see hipfire accuracy nerfed. I love games that have accurate hipfire, and I find them very rare. Recoil is what the assault rifle needs, or range cut.
ACCURATE hipfire not godlike 30+ feet away hit every time damn near sniper accurate fire |
Aidan Torrall
17
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Posted - 2012.10.04 17:11:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? Versatility is a strength, one that isn't balanced with any weaknesses. That sounds like a balance issue to me Mass drivers have small magazines, are harder to aim at targets with because of the arc. Sniper rifles have small magazines, and are hard to use at close range. Laser rifles have overheat, terrible initial damage, and bad DPS. Forge guns have charge time. HMG has overheat, and limited range. SMGss have limited range. Shotguns have limited range. Scrambler pistols have small magazines. Nova knives have to charge, and are useless in most situations. The assault rifle has no weakness.
^This.
Completely agree. In this build, the AR is just as good as a sniper rifle. I started using it as such, and it works even better because if someone ambushes me while I'm sniping, I have an AR to punch them in the face with.
But to be clear: I don't mind the power, I mind the range. I went up against another assault suite at 350m. He had an AR, I had a sniper rifle (tacticl I think). He crushed me. A sniper should be winning battles at 350m plus.
To top it all off, the shaking that happens when you're hit, coupled with the AR's now amazing range, makes it way better to use as a sniper than any of the sniper rifles. Range is too much right now.
AR is best at short range, medium range, and long range. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
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Posted - 2012.10.04 17:15:00 -
[35] - Quote
Yeah, the AR has too much range. I don't think it's overpowered, I think it just has too much range. I could go 12-4 easily the last build being an objective sniper, moving all the time, and sniping from the ground. Impossible now. I get brained from 400m from AR guys. Not how it should work. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.04 18:01:00 -
[36] - Quote
The range is fine FFS, it's the recoil. Do you understand that? Ofcourse at 200 yards or whatever I brain you. EVERY BULLET IS ON TARGET. I have lvl 1 assault rifle ops. I really don't see that extra 20% accuracy from the other 4 lvls being useful lol. |
Vexen Krios
Doomheim
95
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Posted - 2012.10.04 18:47:00 -
[37] - Quote
simple...if the AR has range its because someone has skilled up the AR sharpshooter skill.... |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
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Posted - 2012.10.04 19:28:00 -
[38] - Quote
Tony Calif wrote:The range is fine FFS, it's the recoil. Do you understand that? Ofcourse at 200 yards or whatever I brain you. EVERY BULLET IS ON TARGET. I have lvl 1 assault rifle ops. I really don't see that extra 20% accuracy from the other 4 lvls being useful lol.
Uh, he said 400m, which is twice as far. So yeah....
You think the AR should win against a sniper at 400m? |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
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Posted - 2012.10.04 19:33:00 -
[39] - Quote
Vexen Krios wrote:simple...if the AR has range its because someone has skilled up the AR sharpshooter skill....
lol. I'm not debating how someone got their AR to have sniper rifle type range, I'm saying I don't think an AR should be able to have it. LIke the other guy said, an AR at 400m is much more likely to get a kill than the sniper. It shouldn't work like that. Skilling up has nothing to do with it. |
Telum Vectoris
1
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Posted - 2012.10.04 22:49:00 -
[40] - Quote
I'm not sure the AR needs balance in one area over another. I think range is too much, but also recoil should jump significantly every 3-6 rounds (exception being the burst as its theoretically able to put 6-7 rounds accurately. It should have increased time between bursts though IMO) if range is down slightly, and recoil increases successively, than 1-3 shots at max range should hit a target at 300-350m. As was said above, they are currently accurate at range on single shot. However, by the 5th shot the recoil should be bouncing to 200m or so and after 9 shots you'd better be within 30-50m. Thoughts?
How about a change in turn speed based on weapon held? It makes sense a rifle would take longer to bring to bear than a pistol. Might shift things nicely in the close range argument. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.10.05 00:14:00 -
[41] - Quote
I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter.
It just needs a tiny bit of recoil. |
Aidan Torrall
17
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Posted - 2012.10.05 01:09:00 -
[42] - Quote
Tony Calif wrote:I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter.
It just needs a tiny bit of recoil.
I was gunned down by an AR at over 300m. And to make it worse, as soon as you get once with an AR, everything shakes and you can't aim properly to shoot again, so if you miss the head with your first shot (yes, at 300m +), you're dead.
The AR can hit a 300-400m. I've been on the wrong end of it, and I even started using it as a sniper rifle in a few rounds.
But, maybe the range wouldn't matter so much if the recoil was higher. I agree with that. They can have all the range in the world for all I care as long as they can't accurately hit things.
So maybe you're right- maybe it feels like they have more range this time around because they're so much more accurate. But I've seen it and I've done it at 300m+. True story. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.05 01:36:00 -
[43] - Quote
Yup AR is a better sniper than my sniper is good range and no swaying like a drunken hobo when you zoom in(another problem WTH is that stupid crap!). |
FORTUNE96
Villore Sec Ops Gallente Federation
10
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Posted - 2012.10.05 01:41:00 -
[44] - Quote
In one match i played i got "sniped" by people with ARs guess there the new fully automatic sniper now....
EDIT: Also i think ARs should have scope sway now |
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.10.05 02:11:00 -
[45] - Quote
>People complaining how ARs are OP >Not knowing how to use other weapons to their full potential >Using weak dropsuits
Unless you're having problems with ISK, you may need to rethink your gameplay strategy... and aiming.
Btw, ever played Sleepy Zan with his sniper? He never had problems taking out other classes. |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.10.05 02:29:00 -
[46] - Quote
forgot to mention he moves around with his sniper on the front lines pretty closely, which i'd say is where he deserves credibility.
cause most snipers, usually just hang back, and while they do their part on the battle-field. their almost never going to have any real confrontation vs another player unless it is another sniper. or if a player charges them. which makes it completely easy for someone to pick off any class |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
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Posted - 2012.10.05 03:38:00 -
[47] - Quote
Sinboto Simmons wrote:Yup AR is a better sniper than my sniper is good range and no swaying like a drunken hobo when you zoom in(another problem WTH is that stupid crap!).
Great point. Yet another reason the AR is a better sniper rifle than my sniper rifle. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.10.05 14:12:00 -
[48] - Quote
Alldin Kan wrote:>People complaining how ARs are OP >Not knowing how to use other weapons to their full potential >Using weak dropsuits
Unless you're having problems with ISK, you may need to rethink your gameplay strategy... and aiming.
Btw, ever played Sleepy Zan with his sniper? He never had problems taking out other classes.
as I said I have used every class and almost every gun ( hmg I don't use) so yes I know how to use the gun and do so regularly just saying as a militia assault I shouldn't be taking out heavys as for the weak dropsuits I enjoy using them makes it all the more satisfying when I'm all ranked up personal preference though. |
Darky Kuzarian
Royal Uhlans Amarr Empire
143
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Posted - 2012.10.05 15:09:00 -
[49] - Quote
Agreed they definitely need to do something about them ,currently AR just point and shot no recoil whatsoever the first to start shooting wins. There is no skills in using a gun that doesn't require a bit of effort to maintain your cross hair on target period. |
m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2012.10.05 17:50:00 -
[50] - Quote
Mira Adari wrote:Yeah...I die a lot against ARs...high damage, high RoF, high range, no real downside. Yes, I can kill an AR with my shotgun, when I attack from behind or flank him, or at extreme range with a sniper, but ARs dominate in low to high range. There was a situation where me and another shotgun scout were attacking one single advanced AR, and he killed us both at point blank range. I scored at least three hits, before he turned around in a quarter of a second and killed me with three hits. The other one also hit him. Or I met a Militia AR literally at point blank (we were both rounding a corner at the same time). I had the first shot and I didn't have the time for a second shot, because he again killed me with three hits.
I wouldn't call it OP, but slightly imbalanced.
Quite simply you either suck with a shotgun or have a crap shotgun - a decent aim with a decent shotgun, at the right range will put down a Proto assault in 1 or 2 shots (been on the receiving and of a shotgun many times) |
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m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2012.10.05 17:57:00 -
[51] - Quote
Tony Calif wrote:IMHO AR's and movement were pretty much perfect last build.
Why can I only like this post the once dammit!!
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m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2012.10.05 18:01:00 -
[52] - Quote
This build I can hardly get a kill with an AR - last build I didn't seem to have that problem.
Everybody else's AR's seems to be OP except for mine :( |
ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.10.05 19:13:00 -
[53] - Quote
KAGEHOSHI Horned Wolf wrote:Avenger 245 wrote:Assault rilfes arnt OP just extremely useful and versitle, and the same things that make them so accuact at range is avalible for other weapons but who trains side arm skills? Versatility is a strength, one that isn't balanced with any weaknesses. That sounds like a balance issue to me Mass drivers have small magazines, are harder to aim at targets with because of the arc. Sniper rifles have small magazines, and are hard to use at close range. Laser rifles have overheat, terrible initial damage, and bad DPS EDIT: at close range.Forge guns have charge time. HMG has overheat, and limited range. SMGss have limited range. Shotguns have limited range. Scrambler pistols have small magazines. Nova knives have to charge, and are useless in most situations. The assault rifle has no weakness.
and yet it excels at nothing!
it's ment for short to mid range combat so of corse it is more useful in most situations. But, AR cannot: surpress groups of people like a mass driver one shot most dorp suite armor types/ be used well to scoult an area and spot red dots like a sniper can be used for AV like a LR or Forge gun compair in damage output to an HMG or an SMG
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Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.06 05:33:00 -
[54] - Quote
Fix recoil, and all would be well.
Side note: there are 3 or 4 of this exact same thread. Definitely a problem this build. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.10.06 06:20:00 -
[55] - Quote
They are not OP. Hit detection was fixed and strafing was nerfed. Also damage on the SMG and other weapons was nerfed it seems like. Highly unneeded. for nerfing some weapons damage and nerfing strafing. |
xeto rak
Epidemic. Space Immigration
23
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Posted - 2012.10.06 08:50:00 -
[56] - Quote
Bloody ridiculous... this game ambient is 21000 years in the future and you talk about guns range? By then some of these guns will be well obsolete. Actually i am surprised we don't have more energy based weapons like microwave and also antimatter etc... |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.10.06 08:57:00 -
[57] - Quote
Strafing needs to be fixed and assault riffles need to have recoil so they're not effective at high ranges at full auto. |
m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2012.10.06 12:48:00 -
[58] - Quote
Aidan Torrall wrote:Tony Calif wrote:I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter.
It just needs a tiny bit of recoil. I was gunned down by an AR at over 300m. And to make it worse, as soon as you get once with an AR, everything shakes and you can't aim properly to shoot again, so if you miss the head with your first shot (yes, at 300m +), you're dead. The AR can hit a 300-400m. I've been on the wrong end of it, and I even started using it as a sniper rifle in a few rounds. But, maybe the range wouldn't matter so much if the recoil was higher. I agree with that. They can have all the range in the world for all I care as long as they can't accurately hit things. So maybe you're right- maybe it feels like they have more range this time around because they're so much more accurate. But I've seen it and I've done it at 300m+. True story.
I wrote this once already and the forum ate it
A few FACTS for you With Light Weapon Sharpshooter at level 3. Basic Assault Rifle maximum range 91m Gek-38 maximum range 96m Killswitch Gek maximum range 106m
If you max out Light Weapon Sharpshooter and Sharpshooter proficiency you're talking another 25% of range - for the above rifles that's under 140m.
AR's feel strongest at approx 50% of their maximum range - which drops them into SMG territory (base max range on a Toxin SMG is 39m)
As a side note both the Basic and Advanced Laser Rifles with Light Weapon Sharpshooter at level 3 have a maximum range of 97m |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.10.06 12:57:00 -
[59] - Quote
Enjoy the game and it will work itself out! |
Mira Adari
Villore Sec Ops Gallente Federation
79
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Posted - 2012.10.06 13:18:00 -
[60] - Quote
Alldin Kan wrote:>People complaining how ARs are OP >Not knowing how to use other weapons to their full potential >Using weak dropsuits
Unless you're having problems with ISK, you may need to rethink your gameplay strategy... and aiming.
Btw, ever played Sleepy Zan with his sniper? He never had problems taking out other classes. I never seen him, but I see many snipers taking out ARs...from behind the redline, never ever moving a foot out into the open...once I pinned down Knight Snake in his base with my own sniper rifle...he went 0/0 because he was too afraid of dying to move out of cover even once, where he usually goes 12/0 or similar...kittening cowards these snipers.... |
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