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Assault SMG
Amarr Templars Amarr Empire
8
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Posted - 2013.01.17 11:34:00 -
[1] - Quote
Edit - Like some pointed out, if you remove the magazine and cancel reloading, then you shouldn't have to take out the magazine again when you start reloading again. And when you put in the new magazine but get interrupted, you should resume from where you left off in the reloading progress.
For the assault rifle, reload completion should be synchronized with the completion of the animation (smacking in the bottom of the magazine). Right now there is still some delay between when the reloading animation finishes, and when reloading actually finishes. Its confusing and annoying to complete the animation, try to shoot, and realize the reloading wasn't done (leading to death). I know that reloading while running is planned for future updates, so running won't cancel reloading, but switching weapons, or throwing grenades will still cancel reloading. I tested the reloading with the SMG as well. There is an annoying delay between the animation completing, and reloading completing is there also. This needs to be fixed, otherwise what is the point of showing us the reloading animation at all if it lies to us about when reloading is complete? Please have a look at the animations, and make sure they're all in sync with the animations.
Some games change the crosshair of your gun while you're reloading, this way its clear when reloading is still in progress. Something like that would really be useful as well. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.17 12:48:00 -
[2] - Quote
+1 I noticed this too, though I learned to just watched the magazine meter, and not the animation. The reloading crosshairs would be good too. |
Wei Ghjuvan
BetaMax.
6
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Posted - 2013.01.18 00:56:00 -
[3] - Quote
+1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.19 11:55:00 -
[4] - Quote
I watched my little brother die of this a lot. |
Test Testingstein
Doomheim
0
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Posted - 2013.01.29 01:52:00 -
[5] - Quote
this **** annoys the crap out of me. |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
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Posted - 2013.01.29 01:54:00 -
[6] - Quote
Absolutely. It is disconcerting as a logi to see that I reloaded my empty AR, and when I pull it back out later to try and save my buddy it's empty. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
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Posted - 2013.01.29 02:49:00 -
[7] - Quote
Same here ... in the middle of fire fight, you run out and run away and try not to sprint, but you just sprint at the wrong time and ... 0 rounds still
It would be nice if the reload animation sync could be changed.
maybe another, would be a skill that devices the animation in 2 steps
1- remove magazine 2- add magazine
so at least when I need to sprint away, I don't need to start the animation again from 1, just animation 2 ... if I took the magazine out before I started to run, why did I place it back in during my sprint? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.29 04:23:00 -
[8] - Quote
It would be nice if the game remembered how far you got in reloading, so it just resumes and finishes the reloading from where you left off before you interrupted it. This should only apply to after when you place the magazine in the gun.
I would like that in addition to synchronizing the animation. |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.29 04:29:00 -
[9] - Quote
Naustradamus Oracle wrote:Same here ... in the middle of fire fight, you run out and run away and try not to sprint, but you just sprint at the wrong time and ... 0 rounds still
It would be nice if the reload animation sync could be changed.
maybe another, would be a skill that devices the animation in 2 steps
1- remove magazine 2- add magazine
so at least when I need to sprint away, I don't need to start the animation again from 1, just animation 2 ... if I took the magazine out before I started to run, why did I place it back in during my sprint? Just got done posting a -1 on a thread that asks for reloading while sprinting. I saw ur post and got to say +1 its logical and aint a buzzkill. As for the animiation ua its 1-2 secounds off which is just enough for me to react to soon and screw my reload adjust this to finish even a secound after the reload finishes and we be a happy bunch of mercs |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.29 04:45:00 -
[10] - Quote
Naustradamus Oracle wrote:Same here ... in the middle of fire fight, you run out and run away and try not to sprint, but you just sprint at the wrong time and ... 0 rounds still
It would be nice if the reload animation sync could be changed.
maybe another, would be a skill that devices the animation in 2 steps
1- remove magazine 2- add magazine
so at least when I need to sprint away, I don't need to start the animation again from 1, just animation 2 ... if I took the magazine out before I started to run, why did I place it back in during my sprint?
+1 I agree with you, except it shouldn't need to be a skill. it should just work that way by default. It only makes sense. |
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Assault SMG
Amarr Templars Amarr Empire
8
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Posted - 2013.01.29 04:53:00 -
[11] - Quote
Nice feedback guys, edited the OP to make reloading make more sense, also changing thread title to make it more about reloading in general, and not just about synch. |
Enalie
Gentlemen's Foreign Legion Gentlemen's Agreement
4
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Posted - 2013.01.29 05:04:00 -
[12] - Quote
Naustradamus Oracle wrote:Same here ... in the middle of fire fight, you run out and run away and try not to sprint, but you just sprint at the wrong time and ... 0 rounds still
It would be nice if the reload animation sync could be changed.
maybe another, would be a skill that devices the animation in 2 steps
1- remove magazine 2- add magazine
so at least when I need to sprint away, I don't need to start the animation again from 1, just animation 2 ... if I took the magazine out before I started to run, why did I place it back in during my sprint?
I was going to post something like this too. It just seems silly that my character can pull a magazine out five times without actually putting anything in, or continue to shoot off that last 6 bullets because I sprinted after having removed the magazine. Reload mechanics like this break the realism for me. Additionally, it seems like an unnecessary holdover from earlier/less advanced games. I would heavily support a reload mechanic where the game remembered where you were in the reload process, and would restart from where you left off after being interrupted.
Also, I wholeheartedly support correcting the reload animations to be less misleading. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.29 05:12:00 -
[13] - Quote
soon as the clip (or dear god, the HMG drum) is locked in and the bolt's closed into the firing position it should be go time, not after you lower the weapon or finish the animation.
Loaded gun is loaded and the disappearing bullets are ass. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.29 22:02:00 -
[14] - Quote
Needs to be fixed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.30 16:12:00 -
[15] - Quote
One of the worst things about basic combat in Dust. |
Thranx1231
CowTek
90
|
Posted - 2013.01.30 16:33:00 -
[16] - Quote
Assault SMG wrote:Edit - Like some pointed out, if you remove the magazine and cancel reloading, then you shouldn't have to take out the magazine again when you start reloading again. Here you go thinking like a person. Stop that.
What you are is a series of animations that have been pre-designed to handle all the use cases the developers have required in the game. It is industry practice to have to restart any animation from the beginning if canceled. There are some cases that specifically allow aborting the cancellation but allowing the reload, in this case, to complete. It is not a universal constant.
What you actually want is the ending animation to be more obvious in such that when the weapon lowers from your sight the reload is finished. I would say, good luck with that. That is a lot of work to modify all the reloading animations in particular when one considers all DUST reloads are specifically timed with Skill bonuses used to reduce it. For all I know, the adjustable time period is at the end of the cycle. The very part you are complaining about. If someone has lvl 5 Reload and lvl 5 Reload Proficiency I wonder how the animation times out.
They have an indicator and you need to learn to use it. That the interface bumbles from time to time heightens your displeasure is clear and understandable. Personally, the reload flag could be better placed as I rarely notice it.
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Spacetits CDXX
Subdreddit Test Alliance Please Ignore
105
|
Posted - 2013.01.30 18:45:00 -
[17] - Quote
Thranx1231 wrote: What you actually want is the ending animation to be more obvious in such that when the weapon lowers from your sight the reload is finished. I would say, good luck with that. That is a lot of work to modify all the reloading animations in particular when one considers all DUST reloads are specifically timed with Skill bonuses used to reduce it. For all I know, the adjustable time period is at the end of the cycle. The very part you are complaining about. If someone has lvl 5 Reload and lvl 5 Reload Proficiency I wonder how the animation times out.
I've wondered this too. In any case, it seems like it would make more sense if the reload times synced up with the animation by default (i.e. without any SP in Reload skills) and then the animation was also sped up by however much your reload bonus was. But I don't know if that's a major hassle on the technical side of things or not. |
BOZ MR
BurgezzE.T.F
15
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Posted - 2013.01.30 21:26:00 -
[18] - Quote
+1 to OP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.04 02:11:00 -
[19] - Quote
I've seen so many people on youtube mess up and die because of this issue. Its giving many the impression that reloading is broken.
Reload needs to be synched. If you take out the magazine during the reload but cancel reload, the animation should resume from there when you start reloading again. No need to remove a magazine again if you already removed it. If you shove a magazine in but didn't push it in all the way, and you cancel reloading, the reloading animation should resume from there when you resume reloading. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.04 02:24:00 -
[20] - Quote
I finish reloading sometimes when I am dead. |
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.02.08 03:44:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:One of the worst things about basic combat in Dust. So true. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.10 23:43:00 -
[22] - Quote
Still vital |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.11 22:38:00 -
[23] - Quote
Still needs to happen. |
noob 45
Syndicate of Gods
7
|
Posted - 2013.02.11 23:54:00 -
[24] - Quote
It would be nice if the AR didn't jam either. Happens to me after reloading at times and others after jumping or sprinting while shooting. Cant shoot, zoom in, or reload. The only way to fix it is if you swtich weapons. If you roll w/o a pistol then you are just SoL. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.13 08:17:00 -
[25] - Quote
Inexcusable at this point |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.02.13 10:32:00 -
[26] - Quote
+ 1
This is a completely broken game mechanic. Needs fixed asap. |
Atikali Havendoorr
HERBGROWERS
0
|
Posted - 2013.02.13 11:52:00 -
[27] - Quote
I-Śm fine with not being able to reload while sprinting. I actually want it this way. But I totally agree with everyones complain about the animation not following the actual time it takes to reload, and most of all, that you always start from scratch if you abort the animation with a sprint.
I can recall another game were one were able to buy upgrades to reduce reloading time, and were the animation was sped up to match the new shorter time: Resident Evil 4. And it worked flawless there. That came out in 2004. I-Śm sure there are many more examples.
And also, I want to be able to initiate reloading while sprinting, making the sprint stop, and then reload, instead of having to stop entirely myself and then reload. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.16 02:50:00 -
[28] - Quote
Needs to be fixed |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.19 03:33:00 -
[29] - Quote
Fix it! |
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