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941. Why tiericide is a horrible idea - in General Discussions [original thread]
NOT WHAT YOU THINK IT IS Let me begin by explaining that the term GÇ£tiericide GÇ£is being used very differently by those advocating for it in DUST and how it was implemented in EVE. In EVE T1 ships were GÇ£tieredGÇ¥ in that you gained access to...
- by Vell0cet - at 2014.04.28 20:46:00
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942. Why tiericide is a horrible idea - in General Discussions [original thread]
AUR GEAR Tiericide would ruin the AUR market. AUR gear promises to give early access to gear before you have the skills to use it. This goes away when everyone has access to everything with minimal SP requirements. I donGÇÖt know what percentage...
- by Vell0cet - at 2014.04.28 20:46:00
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943. Stop the QQ and the Nerf Hammer! - in General Discussions [original thread]
Atiim wrote: Vell0cet wrote: Aisha Ctarl wrote: The fact that there is no burst delay on the combat rifle and the 5% gain in its damage profile along with high rate of fire and good range profile makes it have multiple positives with no n...
- by Vell0cet - at 2014.04.26 17:02:00
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944. Stop the QQ and the Nerf Hammer! - in General Discussions [original thread]
Aisha Ctarl wrote: The fact that there is no burst delay on the combat rifle and the 5% gain in its damage profile along with high rate of fire and good range profile makes it have multiple positives with no negatives. Don't forget fantastic ...
- by Vell0cet - at 2014.04.26 16:00:00
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945. Stop the QQ and the Nerf Hammer! - in General Discussions [original thread]
I think we can put away the hammer and switch to a chisel. The CR is a bit too strong still. I'd like to see a slight nerf to the damage profile on projectile weapons so they net 0% (armor bonus - shield penalty) like all of the other weapon damag...
- by Vell0cet - at 2014.04.26 15:34:00
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946. Where's the "run and gun" game at? - in General Discussions [original thread]
Rygharr Sturmeister wrote: Michael Arck wrote: Just a thought here, you are welcomed to challenge it, but would you say the lowered TTK has had an effect on the run and gun game? But yea...welcome back to the war... I don't know about 1...
- by Vell0cet - at 2014.04.26 05:00:00
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947. Is this game ever going to have Anti-aliasing?? - in General Discussions [original thread]
Gameplay Performance > Graphics. I hope CCP remembers this when it moves to better hardware one day.
- by Vell0cet - at 2014.04.25 15:06:00
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948. A better Amarr scout bonus - in General Discussions [original thread]
Instead of increasing the uptime of the cloak, it makes more sense to increase the recharge rate, thereby decreasing the downtime. The Amarr scout is slow, and easy to detect. It is completely dependent on the cloak for survivability. Decreasing t...
- by Vell0cet - at 2014.04.25 13:37:00
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949. Who uses damage mods? - in General Discussions [original thread]
I use them on my LR suits and to a smaller degree on my ScR suits. The overheat mechanism means you need to make each shot count, and the only way to boost your damage vs. stacked armor with a -20% laser profile is to have a couple damage mods.
- by Vell0cet - at 2014.04.25 13:09:00
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950. simple way to improve/fix plasma cannon - in General Discussions [original thread]
buzzzzzzz killllllllll wrote: Vell0cet wrote: Have the projectile adhere to vehicles like AV grenades. The faster it's moving the more adhesion. If the vehicle is stationary there is 0 adhesion. do you mean attraction or homing? adhesion ...
- by Vell0cet - at 2014.04.25 02:13:00
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951. simple way to improve/fix plasma cannon - in General Discussions [original thread]
Have the projectile adhere to vehicles like AV grenades. The faster it's moving the more adhesion. If the vehicle is stationary there is 0 adhesion.
- by Vell0cet - at 2014.04.25 00:41:00
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952. Interview with CCP Rouge - in General Discussions [original thread]
Anyone watch it? Was there anything new? Is there a link to the recording for those who missed the stream?
- by Vell0cet - at 2014.04.24 19:45:00
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953. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Anyone going to fanfest in this thread? If you have the opportunity to talk to the devs/ask questions would you mention this idea?
- by Vell0cet - at 2014.04.24 16:41:00
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954. Interview with CCP Rouge - in General Discussions [original thread]
It's Thursday. Please let us know when we can see this.
- by Vell0cet - at 2014.04.24 12:47:00
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955. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Great post. I would add that heavy turn speed might be an additional nerfable stat that is reasonable and in keeping with them being big tough suits that can dish out the pain while having limited mobility. The counter to heavies should be out man...
- by Vell0cet - at 2014.04.23 21:24:00
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956. Shouldn't being shot disrupt the Cloak Field? - in General Discussions [original thread]
I think it is reasonable. There are several ways to do it. One is to have a re-cloaking delay penalty after being damaged while cloaked. Another is to have the duration on the cloak take "damage" at some rate like 1hp of damage = 0.25 secs of cloa...
- by Vell0cet - at 2014.04.23 16:16:00
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957. Fun Topic: If you could choose one Dust 514 Developer.................. - in General Discussions [original thread]
CCP Jian. His leadership is what screwed this game for the past 12 months. Wrong priorities, bad leadership.
- by Vell0cet - at 2014.04.23 15:50:00
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958. Do complex extenders and plates reduce diversity? - in General Discussions [original thread]
Luk Manag wrote: Plates used to be worthless until CCP decided they needed a slight adjustment. They double buffed the armor HP and movement penalty. MLT plates add 85HP while MLT shield extenders add 22hp. In a logi squad, armor is better than...
- by Vell0cet - at 2014.04.23 15:43:00
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959. "EVE Legion" Speculorama Thunderdome - in General Discussions [original thread]
pagl1u M wrote: They d better release pve, open market, pc 2.0, different fw and NPE before they relaunch dust with a different Name. To this I'd add finish the core content like missing racial vehicles, missing heavy weapons etc. Rebranding ...
- by Vell0cet - at 2014.04.23 15:29:00
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960. Tanker KDR - What should it be? - in General Discussions [original thread]
KDR is completely meaningless. THE MOST IMPORTANT STAT FOR BALANCE IS ISK EFFICIENCY. Average of ISK value of assets destroyed by tanks - ISK value of tanks lost. That should be 0. In other words tanks should cost about as much as they damage oth...
- by Vell0cet - at 2014.04.23 14:20:00
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