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201. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
I-Shayz-I wrote: Vell0cet wrote: Would it be possible to add a "recent channels" button to the "add channel" popup? With this we can still quickly access channels that may have been inactive for a while without typing it all in. This has the...
- by Vell0cet - at 2015.04.21 15:13:00
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202. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Would it be possible to add a "recent channels" button to the "add channel" popup? With this we can still quickly access channels that may have been inactive for a while without typing it all in. This has the benefit of not taking memory during ma...
- by Vell0cet - at 2015.04.21 14:42:00
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203. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
CCP Rattati wrote: Pokey Dravon wrote: The fitting UI update is sexy as hell. SO much easier to deal with when you have a ton of modules and suits you have to scroll through every time you make a fit. The Dark Cloud wrote: Good job? Excu...
- by Vell0cet - at 2015.04.21 05:07:00
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204. Worst week ever - in General Discussions [original thread]
Mobius Wyvern wrote: As I've said before, no matter what CCP does with matchmaking, it can't make good matches with a tiny playerbase. They could nuke skirmish in Pubs and only have it for PC & FW. That would expand the size of the pools ...
- by Vell0cet - at 2015.04.20 13:36:00
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205. Opinion GÇô The Importance of Player Involvement in Game Design - in General Discussions [original thread]
Pokey Dravon wrote: DiablosMajora wrote: Haven't read the Opinion piece yet, but how would you feel about players contributing to the development process by working pro-bono? Those that can into code, will code. Those that can into art, will...
- by Vell0cet - at 2015.04.20 00:27:00
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206. Opinion GÇô The Importance of Player Involvement in Game Design - in General Discussions [original thread]
Another solid post Pokey. It's time for CCP to talk about what's next though. There are a few big things coming our way over the next ~6 months (player trading, PC Revamp), but this silence on the long-term future is completely unacceptable. It m...
- by Vell0cet - at 2015.04.19 22:41:00
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207. Dust is at capacity....Things we dont need - in General Discussions [original thread]
Arkena Wyrnspire wrote: Vell0cet wrote: I do wonder about removing Play Station Move support though. If that's loaded into memory for everyone (if you're using it or not) then I say delete all of that code. It's worthless, nobody uses it. ...
- by Vell0cet - at 2015.04.19 22:31:00
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208. Dust is at capacity....Things we dont need - in General Discussions [original thread]
I think you're confused about how memory works. When you load into a match, your quarters are unloaded from memory, so it's not going to improve things at all by removing it, nor is removing game modes like FW. Item variants really shouldn't take ...
- by Vell0cet - at 2015.04.19 19:56:00
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209. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
Pokey Dravon wrote: Vell0cet wrote: So what are the ranges of the flaylock and the mass driver? I don't think it's more than 100m (but I certainly could be wrong). Is it different for different tiers or variants (i.e. assault/breach)? I don'...
- by Vell0cet - at 2015.04.18 01:37:00
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210. Aeon Amadi Hate Thread (that dude is a dumb ***) - in General Discussions [original thread]
It would be funny (and sad) if you managed to get banned for flaming yourself.
- by Vell0cet - at 2015.04.18 01:25:00
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211. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
So what are the ranges of the flaylock and the mass driver? I don't think it's more than 100m (but I certainly could be wrong). Is it different for different tiers or variants (i.e. assault/breach)? I don't think I've ever seen those numbers befor...
- by Vell0cet - at 2015.04.18 01:22:00
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212. New Guide - A Fundamental Guide to Weapon Ranges - in General Discussions [original thread]
This was a lot of work. Thanks for putting it together. It's really nice having a single, up-to-date reference. Are you sure about flaylocks and mass drivers having infinite range? They appear to detonate in the air if you try to fire them too far...
- by Vell0cet - at 2015.04.18 00:26:00
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213. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Kindly answer my final question. CCP are capable of implementing an EVE-style capacitor system. It's a matter of them choosing to make it a priority. I'd rather them stick with the existing sh*tty system than spend a lot o...
- by Vell0cet - at 2015.04.17 17:14:00
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214. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Let's see: Codex before the rail buff and after the missile nerf Chromosome after the rail nerf Pretty much all of Uprising, minus Squid HAV's being too weak Explain those time periods, Because I quite remember those ...
- by Vell0cet - at 2015.04.17 07:14:00
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215. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vell0cet wrote: Godin Thekiller wrote: That seriously doesn't mean **** when you realize that these two systems aren't in the same game. You are seriously saying since EVE does it, Dust should as well. No I'm sayi...
- by Vell0cet - at 2015.04.17 06:00:00
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216. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: That seriously doesn't mean **** when you realize that these two systems aren't in the same game. You are seriously saying since EVE does it, Dust should as well. No I'm saying that EVE's system is balanced, and ours is...
- by Vell0cet - at 2015.04.17 05:47:00
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217. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kaeru Nayiri wrote: True Adamance wrote: I like your suggestion very much but honestly I would not want it on vehicles because I don't believe its a step forwards. Vell0cet wrote: I think it's an unnecessary c...
- by Vell0cet - at 2015.04.17 05:32:00
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218. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for...
- by Vell0cet - at 2015.04.17 04:22:00
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219. Announcement:Dev Blog: Introducing New Matchmaking Engine - in General Discussions [original thread]
Overall I'm happy with the changes. This was really critical to get figured out if DUST was ever going to do well on another platform with a large influx of new players. I think it still needs fine-tuning, but when matches are full they tend to be...
- by Vell0cet - at 2015.04.17 04:18:00
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220. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for AV to break through a vehicles tank befor...
- by Vell0cet - at 2015.04.17 04:12:00
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