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Scheneighnay McBob
And the ButtPirates
6150
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Posted - 2015.04.21 22:03:00 -
[31] - Quote
They explode, it's just a delay, because the devs wanted it to have a satisfying crash.
What bugs me is that the delay still exists on the ground.
Some details can be ignored
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
684
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Posted - 2015.04.21 22:14:00 -
[32] - Quote
Ironically, my incubus randomly explodes midair 1 out of every 30 times I use it, usually when the map lagspikes during an OB. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1167
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Posted - 2015.04.21 22:14:00 -
[33] - Quote
I would just love to have one week..where tanks were nerfed down to the survivability of a proto dropsuit..and the cost lowered to the price of a proto dropsuit.. just so I can hear what kind of rabble comes out of some people |
DUST Fiend
16486
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Posted - 2015.04.21 22:23:00 -
[34] - Quote
Knightshade Belladonna wrote:I would just love to have one week..where tanks were nerfed down to the survivability of a proto dropsuit..and the cost lowered to the price of a proto dropsuit.. just so I can hear what kind of rabble comes out of some people Proto tanks have obnoxious survivability if you don't get greedy, I still enjoy trolling around in mine from time to time. Flying is still the only thing that sets this game apart though
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Henchmen21
Planet Express LLC
1242
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Posted - 2015.04.21 23:23:00 -
[35] - Quote
DUST Fiend wrote:I imagine you've never heard of REs or ambushes :/ Judge is STILL a better DUST player than 90% of the playerbase
Take away the warning beep from proxies and we'll talk. A buff that didn't require a field so big the tanker can't help but notice them would also go a long way but lets not get greedy.
Your matchmaking sucked the last time and it still sucks this time.
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DUST Fiend
16488
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Posted - 2015.04.21 23:50:00 -
[36] - Quote
Henchmen21 wrote:DUST Fiend wrote:I imagine you've never heard of REs or ambushes :/ Judge is STILL a better DUST player than 90% of the playerbase Take away the warning beep from proxies and we'll talk. A buff that didn't require a field so big the tanker can't help but notice them would also go a long way but lets not get greedy. The beep is fairly irrelevant since you generally try to use them just to box in the tank and cut off his retreat, giving you valuable time to nade and AV him as he stops and reverses, or letting you alpha him if he tries to break through. Even just jumping around them tossing AV nades and REs is usually enough to send them packing, and if they decide to stay and fight you can usually just clean up with REs.
Not trying to say tanks aren't a tad obnoxious right now, but there are definitely ways to handle them. Non proto tanks are a joke against any real AV so with the price tag as is, it seems alright.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9689
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Posted - 2015.04.22 00:57:00 -
[37] - Quote
A long time ago in beta they exploded like everything else. Pilots complained that they had no chance to eject. For whatever reason CCP agreed you should be able to eject from a 0HP vehicle. And bam! Here we are.
I vaguely recall a time when it used to be 50/50 instantaneous explosion or delayed explosion. Could just have bad memory.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6197
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Posted - 2015.04.22 01:00:00 -
[38] - Quote
Ripley Riley wrote:Because if dropship pilots have to lose their ISK AND die they would all ragequit. I already did. Respecced myself out of them.
That being said, jumping out most of the time just results in you committing suicide via the flaming wreckage running you over in midair.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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VAHZZ
Arrary of Clusters
1496
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Posted - 2015.04.22 01:02:00 -
[39] - Quote
Mobius Wyvern wrote:Ripley Riley wrote:Because if dropship pilots have to lose their ISK AND die they would all ragequit. I already did. Respecced myself out of them. That being said, jumping out most of the time just results in you committing suicide via the flaming wreckage running you over in midair.
That is hilarious to watch.
If you expect the worst, you'll never be disappointed.
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Ripley Riley
Incorruptibles
9536
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Posted - 2015.04.22 01:40:00 -
[40] - Quote
Mobius Wyvern wrote:That being said, jumping out most of the time just results in you committing suicide via the flaming wreckage running you over in midair. But you look like a ******* baws doing it.
@Ripley_Riley
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Vell0cet
OSG Planetary Operations Covert Intervention
3006
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Posted - 2015.04.22 01:48:00 -
[41] - Quote
I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die when it hits 0 HPs. Solution: 2 explosions. One that kills occupants at 0HP and a second when the wreckage hits the ground doing AoE damage.
Best PvE idea ever!
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DUST Fiend
16490
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Posted - 2015.04.22 01:52:00 -
[42] - Quote
Vell0cet wrote:I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die when it hits 0 HPs. Solution: 2 explosions. One that kills occupants at 0HP and a second when the wreckage hits the ground doing AoE damage. Locking passengers in would be the dumbest thing ever. Particularly since you still get -50WP for each idiot who dies in your ship.
Lock pilots in when under 10% HP, but punishing passengers so you can get your worthless WP is asinine.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Vell0cet
OSG Planetary Operations Covert Intervention
3006
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Posted - 2015.04.22 01:57:00 -
[43] - Quote
DUST Fiend wrote:Vell0cet wrote:I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die when it hits 0 HPs. Solution: 2 explosions. One that kills occupants at 0HP and a second when the wreckage hits the ground doing AoE damage. Locking passengers in would be the dumbest thing ever. Particularly since you still get -50WP for each idiot who dies in your ship. Lock pilots in when under 10% HP, but punishing passengers so you can get your worthless WP is asinine. Where did I say people should be locked in? I'm saying you can bail at 0.00001% health, but if you're in the thing (passenger or pilot) when it drops to 0HP then you die. Additionally if you're close to where the thing crashes you're going to take AoE damage, and if the wreck lands on your head you're dead. I really don't think there's anything unreasonable about this idea.
The -50WP issue is a separate issue and should be handled separately.
Best PvE idea ever!
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DUST Fiend
16490
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Posted - 2015.04.22 01:59:00 -
[44] - Quote
Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die when it hits 0 HPs. Solution: 2 explosions. One that kills occupants at 0HP and a second when the wreckage hits the ground doing AoE damage. Locking passengers in would be the dumbest thing ever. Particularly since you still get -50WP for each idiot who dies in your ship. Lock pilots in when under 10% HP, but punishing passengers so you can get your worthless WP is asinine. Where did I say people should be locked in? I'm saying you can bail at 0.00001% health, but if you're in the thing (passenger or pilot) when it drops to 0HP then you die. Additionally if you're close to where the thing crashes you're going to take AoE damage, and if the wreck lands on your head you're dead. I really don't think there's anything unreasonable about this idea. The -50WP issue is a separate issue and should be handled separately. I will never agree to forcing passengers to go down with the ship. It's foolish. It's not their fault that dropships are poorly designed for transport, giving virtually no information to them about their surroundings or state of the ship.
If they don't bail, that's on them, but never should they be forced to die with the pilot.
Ever.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Pocket Rocket Girl
Psygod9
340
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Posted - 2015.04.22 02:06:00 -
[45] - Quote
Ripley Riley wrote:DUST Fiend wrote:No shiney = solo kill Mr. HAV's shiny stops. "Oh ****!" He screams as he drives away at 900m/s. "Whew!", he says as his hardeners cooldown and his armor is repped to full passively. "That was close. I almost died lol" Little did he know that he took 7 points of shield damage.
From a rock.... in his own redline
Moo?
. . .
Le Moo?
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Vell0cet
OSG Planetary Operations Covert Intervention
3006
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Posted - 2015.04.22 02:19:00 -
[46] - Quote
DUST Fiend wrote:Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die when it hits 0 HPs. Solution: 2 explosions. One that kills occupants at 0HP and a second when the wreckage hits the ground doing AoE damage. Locking passengers in would be the dumbest thing ever. Particularly since you still get -50WP for each idiot who dies in your ship. Lock pilots in when under 10% HP, but punishing passengers so you can get your worthless WP is asinine. Where did I say people should be locked in? I'm saying you can bail at 0.00001% health, but if you're in the thing (passenger or pilot) when it drops to 0HP then you die. Additionally if you're close to where the thing crashes you're going to take AoE damage, and if the wreck lands on your head you're dead. I really don't think there's anything unreasonable about this idea. The -50WP issue is a separate issue and should be handled separately. I will never agree to forcing passengers to go down with the ship. It's foolish. It's not their fault that dropships are poorly designed for transport, giving virtually no information to them about their surroundings or state of the ship. If they don't bail, that's on them, but never should they be forced to die with the pilot. Ever. Picture it this way. The ship explodes at 0HP. Everyone is dead just like with an HAV or a LAV (i.e. consistent behavior for all vehicles). The ship immediately gets removed from the battle. Everyone's terminated and gone at this point. Now a 2nd ship appears where the old one was to provide "visual candy" and immersion as the flaming wreck crashes to the ground--there is nobody being forced to "go down with the ship" they're already terminated. You're getting hung up on the visuals.
Best PvE idea ever!
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DUST Fiend
16492
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Posted - 2015.04.22 02:24:00 -
[47] - Quote
Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:DUST Fiend wrote:Vell0cet wrote:I love the visual effect of dropships crashing to the ground in a fiery explosion--It's badass and immersive. I also agree that everyone in the dropship should die when it hits 0 HPs. Solution: 2 explosions. One that kills occupants at 0HP and a second when the wreckage hits the ground doing AoE damage. Locking passengers in would be the dumbest thing ever. Particularly since you still get -50WP for each idiot who dies in your ship. Lock pilots in when under 10% HP, but punishing passengers so you can get your worthless WP is asinine. Where did I say people should be locked in? I'm saying you can bail at 0.00001% health, but if you're in the thing (passenger or pilot) when it drops to 0HP then you die. Additionally if you're close to where the thing crashes you're going to take AoE damage, and if the wreck lands on your head you're dead. I really don't think there's anything unreasonable about this idea. The -50WP issue is a separate issue and should be handled separately. I will never agree to forcing passengers to go down with the ship. It's foolish. It's not their fault that dropships are poorly designed for transport, giving virtually no information to them about their surroundings or state of the ship. If they don't bail, that's on them, but never should they be forced to die with the pilot. Ever. Picture it this way. The ship explodes at 0HP. Everyone is dead just like with an HAV or a LAV (i.e. consistent behavior for all vehicles). The ship immediately gets removed from the battle. Everyone's terminated and gone at this point. Now a 2nd ship appears where the old one was to provide "visual candy" and immersion as the flaming wreck crashes to the ground--there is nobody being forced to "go down with the ship" they're already terminated. You're getting hung up on the visuals. I'm not getting hung up on the visuals, I'm getting hung up on passengers who can barely see getting killed because of a pilots error.
You want free WP, that's understandable, but I see no reason transpo needs to be nerfed beyond not even being needed, like it currently is. If the pilot has to die, wonderful, I haven't bailed from my ship on purpose in years. Under no circumstances will passengers immediately dieing ever be an acceptable change to me.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Mex-0
579
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Posted - 2015.04.22 02:25:00 -
[48] - Quote
DUST Fiend wrote:I imagine you've never heard of REs or ambushes :/ Judge is STILL a better DUST player than 90% of the playerbase
I wanna see someone solo an HAV... with a Flaylock Pistol...
BWAH
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Vell0cet
OSG Planetary Operations Covert Intervention
3006
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Posted - 2015.04.22 02:36:00 -
[49] - Quote
DUST Fiend wrote:I'm not getting hung up on the visuals, I'm getting hung up on passengers who can barely see getting killed because of a pilots error.
You want free WP, that's understandable, but I see no reason transpo needs to be nerfed beyond not even being needed, like it currently is. If the pilot has to die, wonderful, I haven't bailed from my ship on purpose in years. Under no circumstances will passengers immediately dieing ever be an acceptable change to me. It's not about the free WP for me, it's about the rules being consistent between all vehicles. I don't see why dropships should have special rules that don't apply to LAVs and HAVs. If the warning beep isn't effective for telling people to bail, then that could be tweaked, and so could the -50WPs.
Best PvE idea ever!
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DUST Fiend
16493
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Posted - 2015.04.22 02:39:00 -
[50] - Quote
Vell0cet wrote:DUST Fiend wrote:I'm not getting hung up on the visuals, I'm getting hung up on passengers who can barely see getting killed because of a pilots error.
You want free WP, that's understandable, but I see no reason transpo needs to be nerfed beyond not even being needed, like it currently is. If the pilot has to die, wonderful, I haven't bailed from my ship on purpose in years. Under no circumstances will passengers immediately dieing ever be an acceptable change to me. It's not about the free WP for me, it's about the rules being consistent between all vehicles. I don't see why dropships should have special rules that don't apply to LAVs and HAVs. If the warning beep isn't effective for telling people to bail, then that could be tweaked, and so could the -50WPs. As someone above mentioned, aircraft today will flush all of their fuel out of the vehicle in the event of catastrophic failure, and the speeds up high make it very difficult for things to ignite. And, on the off chance they do ignite, aircraft are designed with fire extinguishing systems. The warning beep hardly even exists because usually if you die, you just die. Barely if any warning. All the damage hits at once.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1176
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Posted - 2015.04.22 06:48:00 -
[51] - Quote
I know my butt gets the general idea of when to gtfo , it's not that hard. |
kiarbanor
S.e.V.e.N.
485
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Posted - 2015.04.22 13:56:00 -
[52] - Quote
The thread went a little sideways. I blame Ripley.
I just wanted to know why dropships are special. I want them to explode in the air, and then watch the burning wreckage fall to the ground and explode again. And I want the wreckage to stay there, forever ingrained on that map. Then I want to be able to buy roses from the market for 10,000 AUR, at which point I can activate them like a piece of equipment and place them next to the charred wreckage.
The best part is that "Kiss From a Rose" automatically plays in the background as you place the flowers on the ground.
I don't think this is unreasonable. |
tal mrak-thanl
Corrosive Synergy Rise Of Legion.
691
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Posted - 2015.04.22 14:07:00 -
[53] - Quote
I'd be cool with that.
" This OB was like a wet fart. " - Eros Adonai mini flux 2015
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
691
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Posted - 2015.04.22 14:08:00 -
[54] - Quote
Mex-0 wrote:DUST Fiend wrote:I imagine you've never heard of REs or ambushes :/ Judge is STILL a better DUST player than 90% of the playerbase I wanna see someone solo an HAV... with a Flaylock Pistol...
Tried it, doesn't work.
" This OB was like a wet fart. " - Eros Adonai mini flux 2015
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Genral69 death
Random Gunz Rise Of Legion.
176
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Posted - 2015.04.22 14:13:00 -
[55] - Quote
kiarbanor wrote:Why is it that dropships don't explode in the air once they run out of hit points? Tanks explode. LAVs explode. Even the MCC explodes. Why is the dropship special?
Yes, it explodes when it hits the ground, but that gives pilots plenty of time to jump out, right?
Just something I noticed last night as we took down a couple dropships.
Happy Gaming!!! Tanks explode because they are hard to kill. Being Amor tanked and harderd, lav are fast and can dough swarms with sharpe bends . But dropshot can be be easily spotted and can be heared in the air . Being that theres no much cover apart from large building which is no always the case when I fly. I find it amusing that that when I kill a dropship That it lands on on res berry and he got a road kill =ƒÿâ. But I don't see why people are on about this, for example saying a plane got shoot down in real life , would it disappear or crash land?
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Ripley Riley
Incorruptibles
9561
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Posted - 2015.04.22 14:15:00 -
[56] - Quote
kiarbanor wrote:The thread went a little sideways. I blame Ripley.
I just wanted to know why dropships are special. I want them to explode in the air, and then watch the burning wreckage fall to the ground and explode again. And I want the wreckage to stay there, forever ingrained on that map. Then I want to be able to buy roses from the market for 10,000 AUR, at which point I can activate them like a piece of equipment and place them next to the charred wreckage.
The best part is that "Kiss From a Rose" automatically plays in the background as you place the flowers on the ground.
I don't think this is unreasonable. Why is this not already in game? CCP FIX YOUR GAME!
@Ripley_Riley
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kiarbanor
S.e.V.e.N.
489
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Posted - 2015.04.22 14:17:00 -
[57] - Quote
Genral69 death wrote:kiarbanor wrote:Why is it that dropships don't explode in the air once they run out of hit points? Tanks explode. LAVs explode. Even the MCC explodes. Why is the dropship special?
Yes, it explodes when it hits the ground, but that gives pilots plenty of time to jump out, right?
Just something I noticed last night as we took down a couple dropships.
Happy Gaming!!! Tanks explode because they are hard to kill. Being Amor tanked and harderd, lav are fast and can dough swarms with sharpe bends . But dropshot can be be easily spotted and can be heared in the air . Being that theres no much cover apart from large building which is no always the case when I fly. I find it amusing that that when I kill a dropship That it lands on on res berry and he got a road kill =ƒÿâ. But I don't see why people are on about this, for example saying a plane got shoot down in real life , would it disappear or crash land?
Depends on what hit the plane. If hit with minor damage, some planes would burn until they hit the ground, and then they would explode. However, if a plane took enough damage in the air, it would explode and a million tiny pieces would rain down.
I want to see the rain! |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23332
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Posted - 2015.04.22 14:18:00 -
[58] - Quote
DUST Fiend you sound so broken. I am sorry for you. ;_;
Gallente Guide
one day i may leave the basement but that day is not today
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kiarbanor
S.e.V.e.N.
489
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Posted - 2015.04.22 14:22:00 -
[59] - Quote
Ripley Riley wrote:kiarbanor wrote:The thread went a little sideways. I blame Ripley.
I just wanted to know why dropships are special. I want them to explode in the air, and then watch the burning wreckage fall to the ground and explode again. And I want the wreckage to stay there, forever ingrained on that map. Then I want to be able to buy roses from the market for 10,000 AUR, at which point I can activate them like a piece of equipment and place them next to the charred wreckage.
The best part is that "Kiss From a Rose" automatically plays in the background as you place the flowers on the ground.
I don't think this is unreasonable. Why is this not already in game? CCP FIX YOUR GAME!
That's what I"m saying. I mean, how can you not have this?
Now that I've put it out there, I don't know if I can play any more without this feature. |
DUST Fiend
16505
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Posted - 2015.04.22 14:33:00 -
[60] - Quote
Arkena Wyrnspire wrote:DUST Fiend you sound so broken. I am sorry for you. ;_; Its difficult being right :/
"My bitter is showing. I must retreat to the berry patch."
STUFF
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