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401. The Issue With Shields - in General Discussions [original thread]
Breakin Stuff wrote: the shield stuff is multi-stage. Stage 1 is straightening out recharge delays. 1A: This has a massive effect not only on survivability, but on fitting choices. Common wisdom is that a proper shield tank on an assault (i...
- by Varoth Drac - at 2015.09.22 16:05:00
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402. The Issue With Shields - in General Discussions [original thread]
CCP Rattati wrote: we just discussed faction based shield thresholds, even role based, something like this CA 12 MI 10 GA 8 AM 6 Caldari: Assault 12 Commando 12 Sentinel 11 Scout 11 Logistics 10 I really feel shield thresholds are a red h...
- by Varoth Drac - at 2015.09.22 15:24:00
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403. I hate the cloak and here's why it should be changed - in General Discussions [original thread]
CELESTA AUNGM wrote: So I have a new idea for the next Hotfix: New equipment called "Can-a-Raid". You approach the Null, and spray a perimeter cloud of Raid around the Null until you start coughing. If you hear a second sound of coughing, unlo...
- by Varoth Drac - at 2015.09.22 14:32:00
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404. The Issue With Shields - in General Discussions [original thread]
TTK is a thing that needs to remain balanced. Too short and the depth of using cover, pressure/retreat, damage profiles, movement, regen and support gets lost. Too long and the depth of positioning, flanking, strategy and EWAR get's lost. TTK bei...
- by Varoth Drac - at 2015.09.22 14:13:00
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405. The Issue With Shields - in General Discussions [original thread]
TheD1CK wrote: - want short regen delays with good regen amounts, you Shield tank - want constant regen underfire, you Armour tank .. This. However I don't think it has to be the case that Caldari and Minmatar suits have considerably better...
- by Varoth Drac - at 2015.09.22 13:52:00
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406. Small Turrets = Bad? - in General Discussions [original thread]
Theoretically they are good, based on stats, but in game I find them to be pretty terrible. It's almost impossible to hit anything with a small rail turret. And it's almost impossible to apply any significant damage to infantry with a small blast...
- by Varoth Drac - at 2015.09.22 12:53:00
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407. [Update] Next Hotfix - in General Discussions [original thread]
CCP Rattati wrote: I disagree, and I do know better. The build is highly optimized "given" the content. You can argue that the content itself is wrong or right, but the game is optimized as well as possible on the PS3. Everything that DUST ha...
- by Varoth Drac - at 2015.09.22 10:17:00
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408. The Issue With Shields - in General Discussions [original thread]
You can still fit damage mods to shield suits, which I do frequently. I don't think damage mods are the problem.
- by Varoth Drac - at 2015.09.22 08:57:00
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409. The Issue With Shields - in General Discussions [original thread]
Weapon profiles are a bit of a moot point, because whilst laser weapons do +20% to shields, explosives do +20% to armour. Also both combat rifles, and crucially HMGs, do +15% to armour. So I don't think weapon profiles are the issue. If we consi...
- by Varoth Drac - at 2015.09.22 08:37:00
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410. [Update] Next Hotfix - in General Discussions [original thread]
CCP Rattati wrote: Dear players, we are and have been working on this for some time. More information to come soon. Awesome, I'm looking forward to hearing about it.
- by Varoth Drac - at 2015.09.22 08:19:00
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411. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Come on Apidem. Gallente buffs in the OP are very similar to Caldari buffs. Shield buffs hold more value for Caldari suits, and besides, balancing armour and shields wasn't the intention of the thread. I'm much more worried about significant buff...
- by Varoth Drac - at 2015.09.21 17:40:00
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412. Amarr Scout - in General Discussions [original thread]
I still maintain it shouldn't be bad as people say. Never used one though.
- by Varoth Drac - at 2015.09.21 17:04:00
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413. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: Varoth Drac wrote: I know we are getting off topic here but I don't understand, from a design perspective, how shorter depleted delays than non-depleted can be a good thing. Why would you want to encourage shield tankers...
- by Varoth Drac - at 2015.09.21 16:41:00
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414. Amarr Scout Bonus Proposal - in Feedback/Requests [original thread]
Do they not already? I'm pretty sure the have a profile of 45 - 36 - 28. The same as scanners.
- by Varoth Drac - at 2015.09.21 10:24:00
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415. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
I know we are getting off topic here but I don't understand, from a design perspective, how shorter depleted delays than non-depleted can be a good thing. Why would you want to encourage shield tankers to go into armour? The current method makes f...
- by Varoth Drac - at 2015.09.21 10:17:00
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416. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Cross Atu wrote: Yes there are ways to buff shield tanking further, and to an extent it is presumed that will be called for. Looking at depleted delays as well as shield mod offerings being next up to bat.
[/list] If you are looking at d...
- by Varoth Drac - at 2015.09.21 01:30:00
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417. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Meh, maybe it will all be fine. If scouts need buffing CCP could always role back some of the cloak nerfs a bit. If sentinels need buffing CCP could always role back some of the HMG nerfs a bit. If shield tanking needs more of a buff, there are...
- by Varoth Drac - at 2015.09.20 22:36:00
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418. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: Aeon's also creates a linear progression along that same slant, what is the major objection to his numbers? What makes them bad? Why is this curve he proposes a bad thing that needs to be opposed and changed? If the answ...
- by Varoth Drac - at 2015.09.20 22:25:00
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419. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: the other half of the proposal aeon is working on is mine, I'm doing the depleted delays and shield module tweaks. Aeon's assessment of where the recharge delays appears to be spot on. the objective is to make shields GOO...
- by Varoth Drac - at 2015.09.20 20:44:00
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420. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Breakin Stuff wrote: Varoth Drac wrote: It's interesting to note that for my recovery time based proposal, I have only had to make very minor changes to assaults. They already have approximately the same shield recovery times as each other. ...
- by Varoth Drac - at 2015.09.20 20:15:00
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