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421. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
It's interesting to note that for my recovery time based proposal, I have only had to make very minor changes to assaults. They already have approximately the same shield recovery times as each other. Perhaps this is already CCP's design, at leas...
- by Varoth Drac - at 2015.09.20 19:59:00
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422. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Shield regen progression based on common recovery time I've fleshed out the proposal to include all suits. Method: Set Caldari shield recovery times to follow shield hp in the following progression: scout - logi - assault -commando - sentine...
- by Varoth Drac - at 2015.09.20 19:44:00
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423. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
I've added a proposal for number changes. Shield Recovery Progression The higher the hp of the suit, the longer it takes to fully recover it's shields (starting from 1). It's very simple, just an increase in commando regen and decrease in com...
- by Varoth Drac - at 2015.09.20 18:12:00
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424. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Cross Atu wrote: Varoth Drac wrote: TL/DR - All fitted racial suits should have similar recovery times. - Heavier suits should fit more regen, lighter suits less regen. - Therefore base regen rate progression should either be light > heav...
- by Varoth Drac - at 2015.09.20 17:11:00
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425. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Cross Atu wrote: I believe you did, but you also mentioned you were including the use of fitted mods in your outline correct? Where as the OP does not include fitted mods in the outlined concept and saves the inclusion of their effects for ...
- by Varoth Drac - at 2015.09.20 16:59:00
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426. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Cross Atu wrote: A lot of this looks more like our (CPM) 'step 2' #1 is the base suit stats having a method that provides a solid foundation #2 is tuning the mods (and hopefully adding a few options as well) to give shields more love and diver...
- by Varoth Drac - at 2015.09.20 16:18:00
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427. Time to be a D1CK again - in General Discussions [original thread]
CUSE TOWN333 wrote: Bri Bub wrote: Varoth Drac wrote: What about virgin goats? I hope at least the DUST 514 community won't reject when I admit this gave me a chubby... i ain't going to lie sometimes really good PC battles make me har...
- by Varoth Drac - at 2015.09.20 16:08:00
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428. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Doc DDD wrote: I still think Scout=Sentinel=Assualt=Logi=Commando would be fine for shield regen stats across the Caldari board.. if it's a big deal have scouts +10% assault=sentinel=commando with logi at -10%... but at that point why not just...
- by Varoth Drac - at 2015.09.20 16:06:00
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429. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Cross Atu wrote: Varoth Drac wrote: Stuff A lot of this looks more like our (CPM) 'step 2' #1 is the base suit stats having a method that provides a solid foundation #2 is tuning the mods (and hopefully adding a few options as well) to giv...
- by Varoth Drac - at 2015.09.20 15:54:00
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430. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Doc DDD wrote: I'm all for supporting a thread to start a dialogue for establishing shield regen principles... but if we are at 8 pages and have so far concluded that Caldari>Min>Gal/Amar.... why not just set up shields as - Caldari sta...
- by Varoth Drac - at 2015.09.20 15:00:00
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431. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Doc DDD wrote: I hope this game is around long enough to get from 'not trying to fix or balance shields in this thread' to 'now that we spent 3 months concluding that Caldari shields should be at least twice as effective in everyway to every o...
- by Varoth Drac - at 2015.09.20 14:37:00
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432. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Doc DDD wrote: Nerfing a Caldari shield stat in anyway? Am I reading this right? Buff the other Caldari shield stats to match the Cal Sentinel, we are trying to fix shields, I am hoping, in this thread. Caldari suits should not suffer the st...
- by Varoth Drac - at 2015.09.20 13:32:00
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433. Time to be a D1CK again - in General Discussions [original thread]
CommanderBolt wrote: Lets go and sacrifice some newbs in game..... anything at this point! ContrabandJoe is doing a great job of this already.
- by Varoth Drac - at 2015.09.20 11:43:00
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434. Time to be a D1CK again - in General Discussions [original thread]
TheD1CK wrote: Fool!! Mary had the little lambs.. those sacrifices will not gain us the blood gods favour !! Goats and Virgins are the way to salvation... Rattata loves Goats and Virgins What about virgin goats?
- by Varoth Drac - at 2015.09.20 11:36:00
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435. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
TL/DR - All fitted racial suits should have similar recovery times. - Heavier suits should fit more regen, lighter suits less regen. - Therefore base regen rate progression should either be light > heavy > medium (like now), or light > h...
- by Varoth Drac - at 2015.09.20 11:14:00
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436. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: True. That's a lot of modules to buff. Think we'll ever get there? Does CPM even have a plan yet? I can think of a more efficient path with fewer moving parts, less room for error, lower odds of un...
- by Varoth Drac - at 2015.09.19 18:17:00
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437. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Sgt Kirk wrote: Varoth Drac wrote: Dual tanking can be reduced by making non-tank related mods more relatively effective compared to tanking mods, either by buffing other mods or nerfing tanking mods. This is effectively the carrot approach ...
- by Varoth Drac - at 2015.09.19 18:04:00
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438. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Dual tanking can be reduced by making non-tank related mods more relatively effective compared to tanking mods, either by buffing other mods or nerfing tanking mods. This is effectively the carrot approach Aeon describes. Other than non-tanking m...
- by Varoth Drac - at 2015.09.19 17:18:00
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439. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Aeon Amadi wrote: Be sure to include written statements as to what defines the implementation of the design pattern. For example: - Caldari are the primary shield tankers and therefore should have a higher regen than other races. - Scouts are...
- by Varoth Drac - at 2015.09.19 15:58:00
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440. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Regen, scout only modification Go to tab "Scout only modification". I've added another tab with a slightly simpler paradigm. On tab one you will see stats for the following paradigms: "All racial suits have the same shield regen stats, except ...
- by Varoth Drac - at 2015.09.19 15:34:00
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