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421. CCP . Penalty For Leaving Battles? - in General Discussions [original thread]
Joel II X wrote: Why? If you hold the contract, you get paid. If you decide to leave, you don't get paid. All the resources that you've used is already coming out of your pocket (fittings), as for MCC costs, the contractor pays for it, so tha...
- by Varoth Drac - at 2015.08.26 15:39:00
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422. CCP . Penalty For Leaving Battles? - in General Discussions [original thread]
100,000 isk clone and MCC usage charge. Refunded at the end of battle.
- by Varoth Drac - at 2015.08.26 14:05:00
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423. lets discuss shiled thresholds - in General Discussions [original thread]
There's not really any point in the threshold. The whole point of shield tanking in Dust is that you hide in cover until your shields regen. To offset this disadvantage, the regen rate must be significantly higher than the regen rate for armour. ...
- by Varoth Drac - at 2015.08.26 07:18:00
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424. So I finally hit Mobile Factory level 5... - in General Discussions [original thread]
Apparently you can go beyond +5% damage from the weapons lab. If so, it's too pay to win in my opinion, as that's a huge in game advantage for an unreasonable amount of time without spending Aurum, and available instantly with Aurum.
- by Varoth Drac - at 2015.08.25 19:46:00
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425. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: I am also interested in the interaction between scans and cloak, specifically the chevron. F.ex., if you have dynamic profiles, you might be active scanned, and react by crouching, thereby disappearing from the minimap. The ...
- by Varoth Drac - at 2015.08.25 15:04:00
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426. Scout Registry / Killboard - in General Discussions [original thread]
Sounds good, though I don't think passives are too powerful at the moment, except possibly the inner rings. By the way, I don't necessarily prefer my proposal over yours. It's just an alternative. There is so much to consider after all.
- by Varoth Drac - at 2015.08.24 19:12:00
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427. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Might I suggest, as an alternative, 70% precision inner ring, 30% range extenders, everything else as now. Mega scan logis would be possible, but at least they'd have to sacrifice nearly all modules. P...
- by Varoth Drac - at 2015.08.24 18:50:00
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428. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: The AM Scout took a big hit with Falloff 1.0, and Scout intra-class parity was lost. If we have the chance, I think we should at minimum propose fixing what was broken and make an honest effort at restoring parity. So long a...
- by Varoth Drac - at 2015.08.24 18:34:00
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429. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: [I like everyone having the same base scan range. Balances out range extenders and gives a solid foundation IMO. Edit: I also agree with shotty they never should have had better range then scouts. Note that his suggestion nerfs...
- by Varoth Drac - at 2015.08.24 18:15:00
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430. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: In my opinion, it was a mistake to give Logis better range than Scouts in the first place. They've since been buffed in other, more significant ways; meanwhile, Scout usage rates have declined drastically. From my own anecd...
- by Varoth Drac - at 2015.08.24 17:59:00
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431. Scout Registry / Killboard - in General Discussions [original thread]
Active scan proposal feedback: I quite like the idea. Only problems I have are that it's quite a big change, and it's not clear exactly how much it would improve the game. I guess it would make scanning a little more hazardous, but I don't see a ...
- by Varoth Drac - at 2015.08.24 17:49:00
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432. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: For Pokey's EWAR Workshop ... Google Doc: Active Scan Proposal Google Doc: Passive Scan Propsal Thoughts? Edit: If you guys aren't shooting holes in this, is it safe for me to assume you're OK with it? My brain.......
- by Varoth Drac - at 2015.08.24 17:36:00
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433. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: What about reducing the scan duration of all active scans to 1 second? This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in com...
- by Varoth Drac - at 2015.08.23 21:12:00
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434. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: sir RAVEN WING wrote: BrSG Stats. Allotek BrSG Damage: 52.80 - 60.50 ROF: 60.00 - 62.00 Clip Size: 2 - 3 Max Ammo: 14 - 21 Reload Time: 1.30s - 1.10s Thoughts ye dirty bastards? I'd like it to get a range buf...
- by Varoth Drac - at 2015.08.23 20:18:00
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435. Sentinel balance opinion: - in General Discussions [original thread]
Megaman Trigger wrote: Varoth Drac wrote: I'd go for 7% complex heavy damage mods. Would make Gal sentinels better. And better shield regen rates, particularly Caldari. Not sure Cal Sentinels need better regen. It's already possible to p...
- by Varoth Drac - at 2015.08.23 19:21:00
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436. Sentinel balance opinion: - in General Discussions [original thread]
I'd go for 7% complex heavy damage mods. Would make Gal sentinels better. And better shield regen rates, particularly Caldari.
- by Varoth Drac - at 2015.08.23 18:32:00
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437. Scout Registry / Killboard - in General Discussions [original thread]
What about reducing the scan duration of all active scans to 1 second? This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat. More of a strategic advantage rather th...
- by Varoth Drac - at 2015.08.23 18:12:00
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438. sorry knifers.... - in General Discussions [original thread]
4lbert Wesker wrote: I haven't been knifed for a long time... It doesn't hurt to turn around sometimes Somebody finally gets it!
- by Varoth Drac - at 2015.08.23 18:00:00
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439. Vanilla Plates - in General Discussions [original thread]
Only on my Amarr sentinel, he's not light on his feet. I sometimes put one on my logi. Never on an assault, except for the militia one on my abomination of a dragonfly assault, and only because militia shield regulators are awful.
- by Varoth Drac - at 2015.08.23 16:23:00
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440. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Varoth Drac wrote: Also, the laser rifle is just better on the Assault. I've actually been wondering about this. Since you overheat faster on the Commando, does that also mean that you reach your max damage potent...
- by Varoth Drac - at 2015.08.23 11:29:00
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