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Avallo Kantor
1171
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Posted - 2016.09.14 16:03:00 -
[1] - Quote
Taking a quote from CCP LogicLoop:
CCP LogicLoop wrote:On the Nova Discord channel earlier today.
[4:48 PM] CCP Rattati: just assuring that the Nova team absolutely working on improving what you saw at fanfest [4:48 PM] CCP Rattati: especially on the feedback we got [4:49 PM] CCP Rattati: "looks like good fps gameplay, NOW WHAT" [4:49 PM] CCP Rattati: "not eve enough" [4:49 PM] CCP Rattati: etc [4:49 PM] CCP Rattati: we have been working on the "essence" of the game if you will [4:50 PM] CCP Rattati: uniqueness and setting [4:50 PM] CCP Rattati: it wouldn't be a new eden fps if there wasn't
So this brings up, in my mind, an interesting point of discussion that warrants its own thread. What feature or features distill the universe of New Eden into a tangible form for you? How can somebody make a game that feels like it belongs in that universe, and what components are core to it's setting.
I think that is a topic we would have the best shot of answering, and hopefully bring insight to the devs who read the forum (or at least LogicLoop if nobody else)
To that end, I feel New Eden is best defined by its sense of Consequences.
By that I mean that choices you make in the game have a weight and importance to them that have meaningful impact down the road. This is done by having them affect all levels and types of play, from the minor details of skill application defining your character, to the larger politics of entities that affect the power balance of space.
New Eden's history is, in my opinion, defined by player action and the consequences those actions carried. DUST was able to achieve this through a number of ways, from the skill point system, to the ISK cost of suits, to the tug of war between Faction Warfare and Planetary Conquest.
When these features fell flat for the players was only when that sense of consequence and impact was disrupted or began to ring hollow. Such as when people had enough money to not care about it, or when the FW battles seemed arbitrary and had little impact on the greater war, or when Planetary Conquest felt it had no real benefits aside from the fights it generated.
To that end, I feel that any game that wants to feel like it belongs in New Eden needs things that tie together individual play experiences to feel like they are impacting a greater whole.
- There needs to be player progression that involves choice, not just a static level that dictates what you have for you.
- There needs to be an ability for player's moment to moment gameplay affect some meta aspect of their experience that goes beyond simple statistics. DUST did this with consumable fittings that impacted the player after a match.
- Activities need to be in place for a group of players to impact larger aspects of the world in a way that has some degree of persistance. DUST tried to do this via FW and PCs.
- Players need a variety of ways to impact other players beyond simple combat mechanics. This can be done via trade, industry, politics, or any other activity that touches upon the play experience of other players outside of matches.
- The world / universe needs to feel as if players can impact it in some way. Some aspect of the world needs to be able to be changed by player action. Such as ownership of a system, availability of resources, or generation of missions.
All of the general points I laid above help to create a setting that is more distinctly New Eden, even if it lacks some of the more familiar trappings of EVE or DUST. The important things about New Eden and the experience players seek from it lie in a perception (not necessarily a reality) that their actions can ripple through the universe and some consequence of their actions affects future events which can be limited to themselves, a few others, or the entire cluster.
"Mind Blown" - CCP Rattati
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LOL KILLZ
LulKlz
1120
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Posted - 2016.09.14 16:08:00 -
[2] - Quote
Giving us All racial variants of weapons and Dropsuits would be nice.
2) Having more modules like Eve does for your suit
3) All your points
Dustkillz and chill
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TooMany Names AlreadyTaken
Going for the gold
2584
|
Posted - 2016.09.14 16:23:00 -
[3] - Quote
I think what makes it unique (at least to me) is the fact that it's set so far into the future, and everything is high-tech.
I love future tech...
And I guess I don't even have to mention what else.
Life can suck, but...
If there's catgirls... GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá it's good.
GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá Still waiting for Nekopara vol.3 GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
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Avallo Kantor
1172
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Posted - 2016.09.14 16:27:00 -
[4] - Quote
TooMany Names AlreadyTaken wrote:I think what makes it unique (at least to me) is the fact that it's set so far into the future, and everything is high-tech. I love future tech... And I guess I don't even have to mention what else.
Going off of that, what makes the future tech of New Eden different from say... Star Trek, or Firefly, or the numerous other great Sci-Fi settings out there? What aspect of Technology makes it feel like it belongs in New Eden.
Without going into another long paragraph, for me the key technology of New Eden is the Clone, and how it handles all the aspects of the Clone.
"Mind Blown" - CCP Rattati
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DUST Fiend
18610
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Posted - 2016.09.14 16:50:00 -
[5] - Quote
I'm curious how people in New Eden can make Titans but not cars
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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byte modal
970
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Posted - 2016.09.14 16:59:00 -
[6] - Quote
Avallo Kantor wrote: *snip* To that end, I feel New Eden is best defined by its sense of Consequences. *snip*
hrm... I used to think this very thing, and I loved EvE for it. Even if I drifted back and forth with subs, I always bragged about EvE-Online with my friends and it's death penalty. I loved that when you made a choice, you were stuck with it for good or bad. I loved training skills for equipment and efficiencies. If I decided to change tracks halfway in, well, then I just lost those skill points until I found a new need for them at some point. Earning skills, weaponry, ships, etc., was a sense of pride for me because I earned it. When I lost that equipment whether in PVE or PVP, it was an emotional loss because of the time spent earning it. I couldn't just run back to my body as a ghost and reclaim it all with just a repair penalty.
That feeling has begun to die for me. A month or so back I spent money on PLEX and bought a few skill injectors. I was excited by the idea of finally capping one of my drone skills instead of waiting the remaining month or so. After it was done, I looked over my training history and had a strange sensation. I felt like a who-oar.
All sense of earned pride and bragging rights for this or that suddenly vanished in the realization that nothing meant anything from that point forward. Drop some cash and here's a billion ISK. Not from a grind. Not from a calculated market long run. And not from a string of lucky encounters. Drop some more cash and you can instantly boost skill points. Meh. It was all just a single click away and it fulfilled nothing for me like losing my old Domi did years ago.
I suppose consequences are still very much a part of whatever EvE has become.
sigh.
kitten bacon taco (nom)
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Lightning35 Delta514
Federation Marines 62
5021
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Posted - 2016.09.14 18:48:00 -
[7] - Quote
QUAFE does.
CEO of Federation Marines 62 - Bravo Company
Gallente - Freedom - Quafe - Gk.0s/Gv.0s - 72m SP
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8378
|
Posted - 2016.09.14 18:58:00 -
[8] - Quote
byte modal wrote:Avallo Kantor wrote: *snip* To that end, I feel New Eden is best defined by its sense of Consequences. *snip*
hrm... I used to think this very thing, and I loved EvE for it. Even if I drifted back and forth with subs, I always bragged about EvE-Online with my friends and it's death penalty. I loved that when you made a choice, you were stuck with it for good or bad. I loved training skills for equipment and efficiencies. If I decided to change tracks halfway in, well, then I just lost those skill points until I found a new need for them at some point. Earning skills, weaponry, ships, etc., was a sense of pride for me because I earned it. When I lost that equipment whether in PVE or PVP, it was an emotional loss because of the time spent earning it. I couldn't just run back to my body as a ghost and reclaim it all with just a repair penalty. That feeling has begun to die for me. A month or so back I spent money on PLEX and bought a few skill injectors. I was excited by the idea of finally capping one of my drone skills instead of waiting the remaining month or so. After it was done, I looked over my training history and had a strange sensation. I felt like a who-oar. All sense of earned pride and bragging rights for this or that suddenly vanished in the realization that nothing meant anything from that point forward. Drop some cash and here's a billion ISK. Not from a grind. Not from a calculated market long run. And not from a string of lucky encounters. Drop some more cash and you can instantly boost skill points. Meh. It was all just a single click away and it fulfilled nothing for me like losing my old Domi did years ago. I suppose consequences are still very much a part of whatever EvE has become. sigh. I just don't understand the "leveling" obsession. Getting progression has never really been my primary motivator in EVE.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Avallo Kantor
1174
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Posted - 2016.09.14 19:41:00 -
[9] - Quote
Mobius Wyvern wrote:I just don't understand the "leveling" obsession. Getting progression has never really been my primary motivator in EVE.
Then what parts of New Eden make it unique for you?
"Mind Blown" - CCP Rattati
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byte modal
972
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Posted - 2016.09.14 19:44:00 -
[10] - Quote
It's a bit more than "leveling". For more than one player, choice and the consequences of that choice are important. EvE was a life sim of sorts. It was a place to login to avoid games where you could pay 10g for a spec reset and boom: everything starts over fresh making any choice up to that point ...pointless.
In EvE, I had to frigate to cruiser to battleship, etc., hopefully learning the pros and cons of each along the way. If I made a mistake in my skill path, then I had to learn how to make use of what I had until I corrected my path. On the plus side, I never lost the ability to redirect my skills at any point along the way. I was never bound to one role or another. It was all forward and compounding gain that I couldn't find anywhere else. For me, that was unique.
It's actually less about progression and more about decision-making and commitment. Also, I am not saying that is the end-all be-all of my attraction to EvE; however, it is something that made it stand out for me. Injectors water that aspect down considerably.
My post was in reply to OP, and that's my humble opinion. That does not negate whatever other or additional enjoyment players may get out of it. Just mine, due to the principles that shape my opinions.
*EDIT* Also: life is leveling. EvE felt more realistic as a result. For me, at least. YMMV.
kitten bacon taco (nom)
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Avallo Kantor
1175
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Posted - 2016.09.14 20:14:00 -
[11] - Quote
byte modal wrote:It's a bit more than "leveling".
If I might be able to expand on Byte's point, another powerful part of EVE, both its progression systems, and other aspects of the game is that it gives the world a sense of History.
It is not just that the game has consequences to actions it is that they have a lasting impact that carries forward in a meaningful way. It comes in small things from the skill training history, to the larger Sov Map over time. New Eden's consequences mean so much because they contribute to a history of the game.
Think on this, in New Eden you can go and look up a player's corp history of every corp they have been member to (for better or worse), that player can look up their own wallet transaction history back to a pretty significant point in time, and players can do the same for their skill training history, cert obtainment, etc. On a larger scale it is possible to track via various sources the ownership history of any single system in space back to it's origin. Which systems have been taken, lost, or conquered has left a record. The prices on minerals and other player products are also kept in historical data.
All of these minor things help to contribute to a greater whole, that your impact on the world leaves a record, one that persists. Now look to other games, such as WoW, or Everquest, or SWTOR. They each have historical events as well, but they also have expansions and major content that, in effect, wipes the board clean. The sense of history to the world is lost because everyone gets to those markers in the normal course of gameplay. True, those games have rare items or achievements that document substantial events, but they do not impact the world in the same way that various historical events touch upon EvE.
Another unique aspect of New Eden is that it has a history, one that is unique upon all the Sci-Fi genres, because it is a history of our own creation. Look to the ships one obtained ten years ago, the Domi, the Rifter, the Caracal. Those ships have not been turned into vendor trash by the march of expansions and resets, but still hold a place on the field today. EVE is a game that persists, and it is in that history that the consequences of thousands of players can be seen and felt.
For a game to feel like New Eden, progression should not be a generic march from A to B, but a path that has options, with those options having "end game" impact the entire way. Much like how the frigate is still a valuable ship, 10+ years later.
"Mind Blown" - CCP Rattati
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Draxus Prime
Nos Nothi
4962
|
Posted - 2016.09.15 01:49:00 -
[12] - Quote
Just to confirm Rattati saying "it wouldn't be a new eden fps if there wasn't" was in response to "Shiny LynnSensei - Today at 5:50 AM: As long as there's some semblance of fitting system i'll be fine"
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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General Vahzz
847
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Posted - 2016.09.15 01:54:00 -
[13] - Quote
Draxus Prime wrote:Just to confirm Rattati saying "it wouldn't be a new eden fps if there wasn't" was in response to "Shiny LynnSensei - Today at 5:50 AM: As long as there's some semblance of fitting system i'll be fine" It'll never happen. Rat man is too smart with his thousand yard stare.
The Original Bastard.
Anything is possible given enough time, i should know.
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TooMany Names AlreadyTaken
Going for the gold
2585
|
Posted - 2016.09.15 07:10:00 -
[14] - Quote
Avallo Kantor wrote:TooMany Names AlreadyTaken wrote:I think what makes it unique (at least to me) is the fact that it's set so far into the future, and everything is high-tech. I love future tech... And I guess I don't even have to mention what else. Going off of that, what makes the future tech of New Eden different from say... Star Trek, or Firefly, or the numerous other great Sci-Fi settings out there? What aspect of Technology makes it feel like it belongs in New Eden? I'd have to say it's the weapons arsenal.
Life can suck, but...
If there's catgirls... GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá it's good.
GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá Still waiting for Nekopara vol.3 GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
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CCP Rattati
C C P C C P Alliance
27702
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Posted - 2016.09.15 08:29:00 -
[15] - Quote
- ETERNAL, death is just a means to an end, persistent character progression through the infomorph and clone interaction - EPIC, and the world does not revolve around you, you are a tiny forgettable speck - dystopian galaxy at PERPETUAL WAR - REAL, endless character, lore and backstory, names have a meaning, references are real - SELF, ownership, you own your stuff, your story, your progression, collective ownership and achievements - CHOICES, again progression, friends, foes, factions, allegiance, playstyle, strategy, tactics
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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james selim brownstein
NECROM0NGERS
603
|
Posted - 2016.09.15 08:48:00 -
[16] - Quote
CCP Rattati wrote:- ETERNAL, death is just a means to an end, persistent character progression through the infomorph and clone interaction - EPIC, and the world does not revolve around you, you are a tiny forgettable speck - dystopian galaxy at PERPETUAL WAR - REAL, endless character, lore and backstory, names have a meaning, references are real - SELF, ownership, you own your stuff, your story, your progression, collective ownership and achievements - CHOICES, again progression, friends, foes, factions, allegiance, playstyle, strategy, tactics
DADDY! HERE, *Gives Daddy Cheeseburger*
Also, FIRST!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Echo 1991
warravens Imperium Eden
1268
|
Posted - 2016.09.15 08:50:00 -
[17] - Quote
CCP Rattati wrote:- ETERNAL, death is just a means to an end, persistent character progression through the infomorph and clone interaction - EPIC, and the world does not revolve around you, you are a tiny forgettable speck - dystopian galaxy at PERPETUAL WAR - REAL, endless character, lore and backstory, names have a meaning, references are real - SELF, ownership, you own your stuff, your story, your progression, collective ownership and achievements - CHOICES, again progression, friends, foes, factions, allegiance, playstyle, strategy, tactics
I just want that ion pistol skill to lower God damn powergrid and not CPU D:
But in all seriousness, if that all gets done well on top of the game itself being good, it's gonna be great.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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james selim brownstein
NECROM0NGERS
603
|
Posted - 2016.09.15 09:47:00 -
[18] - Quote
@Rattati - Will we be getting any BPO's from Dust in Nova? I really want my C3P0 Logi (Shaman) back
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Lightning35 Delta514
Federation Marines 62
5021
|
Posted - 2016.09.15 10:16:00 -
[19] - Quote
CCP Rattati wrote:- ETERNAL, death is just a means to an end, persistent character progression through the infomorph and clone interaction - EPIC, and the world does not revolve around you, you are a tiny forgettable speck - dystopian galaxy at PERPETUAL WAR - REAL, endless character, lore and backstory, names have a meaning, references are real - SELF, ownership, you own your stuff, your story, your progression, collective ownership and achievements - CHOICES, again progression, friends, foes, factions, allegiance, playstyle, strategy, tactics - QUAFE, purple life giving substance, delicious and bubbly, also available in green.
FTFY
CEO of Federation Marines 62 - Bravo Company
Gallente - Freedom - Quafe - Gk.0s/Gv.0s - 72m SP
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Living Rock 523
Intara Direct Action Caldari State
282
|
Posted - 2016.09.15 10:43:00 -
[20] - Quote
Avallo Kantor wrote:To that end, I feel that any game that wants to feel like it belongs in New Eden needs things that tie together individual play experiences to feel like they are impacting a greater whole.
- There needs to be player progression that involves choice, not just a static level that dictates what you have for you.
- There needs to be an ability for player's moment to moment gameplay affect some meta aspect of their experience that goes beyond simple statistics. DUST did this with consumable fittings that impacted the player after a match.
- Activities need to be in place for a group of players to impact larger aspects of the world in a way that has some degree of persistance. DUST tried to do this via FW and PCs.
- Players need a variety of ways to impact other players beyond simple combat mechanics. This can be done via trade, industry, politics, or any other activity that touches upon the play experience of other players outside of matches.
- The world / universe needs to feel as if players can impact it in some way. Some aspect of the world needs to be able to be changed by player action. Such as ownership of a system, availability of resources, or generation of missions.
To add to this list, I would say some attention needs to be given to the Capsuleers and what all is in it for them in terms of interacting with a FPS universe.
I'm not completely knowledgeable on the EVE side of the topic, but while the concept of boots on the ground giving your corp/alliance/team a leg up in galactic warfare is awesome and totally worth pursuing, it seems to me that individual capsuleers don't see much of a benefit/reward at all. Definitely not directly or immediately.
Am I correct that the only direct reward for a capsuleer was a kill mail?
I think it would be wise for CCP to attempt to engage individual EVE players in regards to EVE/Nova interaction. |
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Shamarskii Simon
The Hundred Acre Hood
1020
|
Posted - 2016.09.15 12:15:00 -
[21] - Quote
Lightning35 Delta514 wrote:QUAFE does.
But STARSI does better.
Potential Pilot Proposal? Yes!
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Varoth Drac
Dead Man's Game Preatoriani
2303
|
Posted - 2016.09.15 12:16:00 -
[22] - Quote
I think the attention to realism is an important aspect. I like that respawning was explained by clone technology. I like that the equipment in game has a solid, understated, scifi feel. Things feel powerful and futuristic without seeming over the top and unrealistic.
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Alena Asakura
Rogue Clones Yulai Federation
1178
|
Posted - 2016.09.15 12:34:00 -
[23] - Quote
byte modal wrote:Avallo Kantor wrote: *snip* To that end, I feel New Eden is best defined by its sense of Consequences. *snip*
hrm... I used to think this very thing, and I loved EvE for it. Even if I drifted back and forth with subs, I always bragged about EvE-Online with my friends and it's death penalty. I loved that when you made a choice, you were stuck with it for good or bad. I loved training skills for equipment and efficiencies. If I decided to change tracks halfway in, well, then I just lost those skill points until I found a new need for them at some point. Earning skills, weaponry, ships, etc., was a sense of pride for me because I earned it. When I lost that equipment whether in PVE or PVP, it was an emotional loss because of the time spent earning it. I couldn't just run back to my body as a ghost and reclaim it all with just a repair penalty. That feeling has begun to die for me. A month or so back I spent money on PLEX and bought a few skill injectors. I was excited by the idea of finally capping one of my drone skills instead of waiting the remaining month or so. After it was done, I looked over my training history and had a strange sensation. I felt like a who-oar. All sense of earned pride and bragging rights for this or that suddenly vanished in the realization that nothing meant anything from that point forward. Drop some cash and here's a billion ISK. Not from a grind. Not from a calculated market long run. And not from a string of lucky encounters. Drop some more cash and you can instantly boost skill points. Meh. It was all just a single click away and it fulfilled nothing for me like losing my old Domi did years ago. I suppose consequences are still very much a part of whatever EvE has become. sigh. Yes. Ultimately, even EvE has become pay-to-win. |
TooMany Names AlreadyTaken
Going for the gold
2586
|
Posted - 2016.09.15 12:37:00 -
[24] - Quote
CCP Rattati wrote:names have a meaning Wait 'til you see what name I will be using in Nova. ( -í-¦ -£-û -í-¦)
Life can suck, but...
If there's catgirls... GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá it's good.
GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá Still waiting for Nekopara vol.3 GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
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Alena Asakura
Rogue Clones Yulai Federation
1178
|
Posted - 2016.09.15 12:52:00 -
[25] - Quote
byte modal wrote:It's a bit more than "leveling". For more than one player, choice and the consequences of that choice are important. EvE was a life sim of sorts. It was a place to login to avoid games where you could pay 10g for a spec reset and boom: everything starts over fresh making any choice up to that point ...pointless.
In EvE, I had to frigate to cruiser to battleship, etc., hopefully learning the pros and cons of each along the way. If I made a mistake in my skill path, then I had to learn how to make use of what I had until I corrected my path. On the plus side, I never lost the ability to redirect my skills at any point along the way. I was never bound to one role or another. It was all forward and compounding gain that I couldn't find anywhere else. For me, that was unique.
It's actually less about progression and more about decision-making and commitment. Also, I am not saying that is the end-all be-all of my attraction to EvE; however, it is something that made it stand out for me. Injectors water that aspect down considerably.
My post was in reply to OP, and that's my humble opinion. That does not negate whatever other or additional enjoyment players may get out of it. Just mine, due to the principles that shape my opinions.
*EDIT* Also: life is leveling. EvE felt more realistic as a result. For me, at least. YMMV.
The problem with EvE is that it is slowly being turned into just another game that you can pay to get whatever you want. There's no requirement anymore to go through the whole skill training thing that made the experience of training worthwhile. This is one of the things that so many of the long liners are complaining about - they trained for years and years to get where they are and now suddenly, people can just buy the skills they need for ISK, which itself is easy enough to get from selling PLEXes. PLEXing used to be a very maligned practice. Now it's practically the primary way to do anything fast in the game, and since for most people they just want things fast, the logic follows that PLEXing is becoming a primary source of in game money.
No wonder the long liners complain so vehemently. |
Fox Gaden
Immortal Guides
7845
|
Posted - 2016.09.15 13:07:00 -
[26] - Quote
Avallo Kantor wrote:TooMany Names AlreadyTaken wrote:I think what makes it unique (at least to me) is the fact that it's set so far into the future, and everything is high-tech. I love future tech... And I guess I don't even have to mention what else. Going off of that, what makes the future tech of New Eden different from say... Star Trek, or Firefly, or the numerous other great Sci-Fi settings out there? What aspect of Technology makes it feel like it belongs in New Eden. Without going into another long paragraph, for me the key technology of New Eden is the Clone, and how it handles all the aspects of the Clone. Let's not forget the dark ages after the EVE Gate closed and most planets lost their technology because they did not have the infrastructure to maintain it. In New Eden you have four factions that independently clawed their way back into space. (Well, Caldari and Gallente were not completely independent in their development as they were both in the same system and could communicate.) This results if four different technological development tracks, and even when they share/steal technology from another faction they have their own take on it.
Then of course you have that fifth faction that never lost their hold on space but became extremely eccentric. (Didn't clone tech come from them?)
I like that in New Eden you can usually tell which faction designed a piece of tech by just looking at it. They have such distinctive styles of design and architecture, as well as completely different social structures.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ripley Riley
Incorruptibles
14185
|
Posted - 2016.09.15 13:25:00 -
[27] - Quote
CCP Rattati wrote:- ETERNAL, death is just a means to an end, persistent character progression through the infomorph and clone interaction Extremely interested to see how progression will work in project nova. Are you still planning on SP only being earned when you actually use a weapon, equipment, or dropsuit?
My advice to you, playa.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8381
|
Posted - 2016.09.15 14:08:00 -
[28] - Quote
james selim brownstein wrote:@Rattati - Will we be getting any BPO's from Dust in Nova? I really want my C3P0 Logi (Shaman) back HELL no. I hope to whatever god there is that Nova never has BPOs like Dust. There should never be any escape from risk or loss.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8381
|
Posted - 2016.09.15 14:16:00 -
[29] - Quote
Alena Asakura wrote:byte modal wrote:It's a bit more than "leveling". For more than one player, choice and the consequences of that choice are important. EvE was a life sim of sorts. It was a place to login to avoid games where you could pay 10g for a spec reset and boom: everything starts over fresh making any choice up to that point ...pointless.
In EvE, I had to frigate to cruiser to battleship, etc., hopefully learning the pros and cons of each along the way. If I made a mistake in my skill path, then I had to learn how to make use of what I had until I corrected my path. On the plus side, I never lost the ability to redirect my skills at any point along the way. I was never bound to one role or another. It was all forward and compounding gain that I couldn't find anywhere else. For me, that was unique.
It's actually less about progression and more about decision-making and commitment. Also, I am not saying that is the end-all be-all of my attraction to EvE; however, it is something that made it stand out for me. Injectors water that aspect down considerably.
My post was in reply to OP, and that's my humble opinion. That does not negate whatever other or additional enjoyment players may get out of it. Just mine, due to the principles that shape my opinions.
*EDIT* Also: life is leveling. EvE felt more realistic as a result. For me, at least. YMMV. The problem with EvE is that it is slowly being turned into just another game that you can pay to get whatever you want. There's no requirement anymore to go through the whole skill training thing that made the experience of training worthwhile. This is one of the things that so many of the long liners are complaining about - they trained for years and years to get where they are and now suddenly, people can just buy the skills they need for ISK, which itself is easy enough to get from selling PLEXes. PLEXing used to be a very maligned practice. Now it's practically the primary way to do anything fast in the game, and since for most people they just want things fast, the logic follows that PLEXing is becoming a primary source of in game money. No wonder the long liners complain so vehemently. Seriously? With all the popular stories of people "buying win" and then getting facerolled by ships nowhere near their cost people STILL won't drop the pay-to-win ****?
You can't buy win in EVE Online. I've seen dozens of people in my 8 years in EVE playing on characters with crazy SP counts that they bought off the character bazaar. They've all been childishly easy to take down.
In the most infamous story of them all, a lawyer dumped $3300 dollars on PLEX and only got a humiliating lossmail and yet another Goonswarm scam story for his trouble.
Even in non-combat professions you're just going to get creamed by people with experience. If you don't have years of practice to draw from you are going to be easy fodder for people who do whether in PvP, marketing, industry, or even exploration. There's just no contest.
EVE is not a level-based MMO. Your SP and ISO have no bearing on how good you are at managing your ship and making informed decisions.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Lightning35 Delta514
Federation Marines 62
5023
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Posted - 2016.09.15 14:16:00 -
[30] - Quote
Mobius Wyvern wrote:james selim brownstein wrote:@Rattati - Will we be getting any BPO's from Dust in Nova? I really want my C3P0 Logi (Shaman) back HELL no. I hope to whatever god there is that Nova never has BPOs like Dust. There should never be any escape from risk or loss.
We need Quafe
CEO of Federation Marines 62 - Bravo Company
Gallente - Freedom - Quafe - Gk.0s/Gv.0s - 72m SP
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