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2101. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Omnipotent lilmamaj wrote: gbghg wrote: In dust we have a thing known as roles and these roles have a rock paper scissors relationship. HMG beats AR at close range, AR beats HMG at medium range, sniper/LR beats AR at long range and so on in ...
- by Ulysses Knapse - at 2013.03.05 06:07:00
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2102. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: TheEnd762 wrote: Do people actually use MLT sniper rifles? I used one ONCE when I first started playing, and haven't touched one since because they are utter pieces of crap. They're weak, slow, and only have 3 round clips. I...
- by Ulysses Knapse - at 2013.03.05 02:42:00
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2103. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Delirium Inferno wrote: Militia snipers should get lowered to 3 shot body shot kills. Which would make Militia Sniper Rifles one of the scarce weapons that require their entire clip to be emptied to kill by body shot, and 2/3s of the clip to ...
- by Ulysses Knapse - at 2013.03.05 00:06:00
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2104. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: Lore Logic: Militia and Standard sniper rifles are supposed to be crude. Their materials are heavier, clunkier, their operation and balances are flawed. A headshot at 500m should be pure luck with a crumby gun. Meanwhile, the pr...
- by Ulysses Knapse - at 2013.03.04 22:32:00
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2105. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Constantly you argue that HMGs are for support, not for killing. This is undeniably and irrefutably false. They are for support because they are for killing. The simple fact that they are so slow makes them perfect for holding a position but not...
- by Ulysses Knapse - at 2013.03.04 22:25:00
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2106. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Rachoi wrote: as for EM feilds.... what happens when you send a high enough current though a very tight metal coil? it creats an EM field, causing interferrence and damage to any unshielded tech. Do you really think the United States Navy wou...
- by Ulysses Knapse - at 2013.03.04 22:14:00
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2107. A way to solve the nerf-war - in Feedback/Requests [original thread]
Severus Smith wrote: Ulysses Knapse wrote: \Either way, increasing the price of more advanced modules is NOT the way to go. They are simply too puny. Whereas the difference between Tech 1 and Tech 2 in EVE was meaningful, the difference betw...
- by Ulysses Knapse - at 2013.03.04 22:04:00
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2108. [Request] Dislike button on forum posts - in Feedback/Requests [original thread]
Django Quik wrote: Ulysses Knapse wrote: Django Quik wrote: Yes trolls could do that but they'd only be able to dislike each comment once and they'd get so many dislikes themselves that they'd be much easier to spot when they're clandesti...
- by Ulysses Knapse - at 2013.03.04 17:38:00
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2109. Railguns on Tanks - in General Discussions [original thread]
Icy Tiger wrote: This is a gamebreaking turret on tanks. It promotes camping like a little b**** (cough* chaos mistress and 0tryhard514* cough)and sniping any tanks willing to put up resistance. Railgun tanks do way to much damage for the littl...
- by Ulysses Knapse - at 2013.03.04 16:12:00
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2110. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: Sniper Rifles don't rely on total accuracy *jaw drops* Did... did you really just say that? Dear lord, what is this world coming to?
- by Ulysses Knapse - at 2013.03.04 13:25:00
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2111. [Request] Dislike button on forum posts - in Feedback/Requests [original thread]
Django Quik wrote: Yes trolls could do that but they'd only be able to dislike each comment once and they'd get so many dislikes themselves that they'd be much easier to spot when they're clandestine trolling. That's... obvious. Anyway, you s...
- by Ulysses Knapse - at 2013.03.04 13:22:00
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2112. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: Ulysses Knapse wrote: You are wrong on all counts. A. There is currently no persistent sway in any Sniper Rifles while standing still. He did not suggest the reduction of scope sway in Prototype weapons, he suggested the ad...
- by Ulysses Knapse - at 2013.03.04 07:32:00
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2113. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: Nobody said to make Sniper Rifles inaccurate, or to make them bad at what they do. Only that there should be a clear progession, a clear improvement, in the rifles as you go up in Tiers (beyond just damage). And absoutely nobo...
- by Ulysses Knapse - at 2013.03.04 07:05:00
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2114. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
I disagree with those who believe that this is only good for bringing in brain dead twitching wretches. Just because you don't understand something doesn't mean you are COD fanboy who knows ***** for brain. I am one of the most intelligent (and ar...
- by Ulysses Knapse - at 2013.03.04 06:57:00
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2115. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Making sniper rifles bad at what they are made for is blasphemy. Sniper rifles? Inaccurate? Preposterous! Snipers should not have to pay ISK and SP by the barrel-full to have an accurate gun, it's the only thing making them who they are!
- by Ulysses Knapse - at 2013.03.04 06:48:00
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2116. A way to solve the nerf-war - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: there's no reason a proto railgun that costs $140,000 Funny, I didn't think that New Eden accepted United States currency. Oh well. Either way, increasing the price of more advanced modules is NOT the way to go. They ...
- by Ulysses Knapse - at 2013.03.04 06:43:00
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2117. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Rachoi wrote: Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also realize the railguns of today need the engine of an AIRCRAFT CARRIER ...
- by Ulysses Knapse - at 2013.03.04 06:37:00
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2118. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
If the fuse time goes up the radius must go up as well. Real life grenades are highly damaging at much longer ranges than in Dust, which is why they have a longer fuse (so you don't kill yourself).
- by Ulysses Knapse - at 2013.03.03 19:36:00
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2119. [Feedback] 1,940,160 SP for only 160 AUR! - in Feedback/Requests [original thread]
0 Try Harder wrote: So... The new AUR proto suits require lvl 3 drop suit skill to use. That's the same as giving people 1,940,160 sp for 160 AUR. =[ The weapons are usually pay AUR for a level or two, but the SP for that is much less than t...
- by Ulysses Knapse - at 2013.03.03 17:22:00
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2120. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Personally, I think the laser rifle should deal more damage to a particular entity the more it hits it, not the longer it fires, similar to how a real laser would act (heat build-up and what not).
- by Ulysses Knapse - at 2013.03.03 17:06:00
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