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981. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Fire of Prometheus wrote: there is a reason why there is literally only 6 proto commandos in existence. Am I included in that count?
- by Ulysses Knapse - at 2013.12.15 23:36:00
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982. About commandos..... - in Feedback/Requests [original thread]
I vote for giving them more slots, PG and CPU. So we can fit what we want, you know?
- by Ulysses Knapse - at 2013.12.15 23:18:00
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983. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
T8R Raid wrote: Star Trek: Into Darkness, Kahn has one. Exactly what you described. Never watched it. Is it any good?
- by Ulysses Knapse - at 2013.12.15 22:19:00
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984. Color Tags? - in Feedback/Requests [original thread]
When we get sandbox gameplay in Dust 514, I think some new color tags are in order. Currently, enemies are red, neutral installations are white, your team is blue, and your squad is turquoise. But in the sandbox, things aren't so clear cut. So I p...
- by Ulysses Knapse - at 2013.12.15 22:07:00
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985. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Aeon Amadi wrote: Scrambler Rifle versus Tactical Assault Rifle: Scrambler Rifle has higher damage rounds, faster rate of fire, longer range, lower price and the ability to charge for three times the damage. Resource costs are much higher how...
- by Ulysses Knapse - at 2013.12.15 21:38:00
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986. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Artificer Ghost wrote: ONLY Assault Rifles? I say all rifles. No, not all the rifles, all the Assault Rifles . Especially Rail Rifles and Combat Rifles. Laser Rifles and Sniper Rifles are fine! Oh, did I confuse you by calling the Racial A...
- by Ulysses Knapse - at 2013.12.15 13:09:00
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987. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
To be honest, I think TTK is at a good place for the most part. The main exceptions are: -Assault Rifles -Cooked Grenades -Vehicles -Shotguns and Nova Knives (arguably) Other than those, the TTK is pretty solid as is.
- by Ulysses Knapse - at 2013.12.15 10:46:00
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988. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
J'Hiera wrote: defined by the fact that it doesnt matter if I fit basic or complex plates. Basic plates aren't half bad. 1. They don't slow you down as much. 2. They use fewer system resources. Despite that, they still give decent armor bon...
- by Ulysses Knapse - at 2013.12.15 10:09:00
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989. Regarding Tanks - in Feedback/Requests [original thread]
CCP messed up. They wanted to make vehicles good for short bursts, but gave them ridiculously high passive repair speeds. Doesn't that seem, oh, I don't know, counterintuitive?
- by Ulysses Knapse - at 2013.12.15 10:05:00
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990. Lag Issues. - in Feedback/Requests [original thread]
My internet service provider is terrible. Despite that, I'm not really having problems with lag in public battles. Maybe it's a Christmas miracle?
- by Ulysses Knapse - at 2013.12.15 10:02:00
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991. Scouts future lookin' good :) - in Feedback/Requests [original thread]
I for one welcome our new scout overlords. Just kidding. I'll be one-shotting you with my Sniper Rifle, just like I did back in Chromosome.
- by Ulysses Knapse - at 2013.12.15 10:00:00
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992. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Cardio Therapy wrote: There is a big logic in that. It will make people hink to go for dmg or shields, or scan or whatever. If they were nerfed that hard, I would personally abandon damage modifiers entirely. +66 HP versus +3% Damage... Not ...
- by Ulysses Knapse - at 2013.12.15 09:52:00
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993. what do you think...??? - in General Discussions [original thread]
sira draco wrote: I'm a EZ mode AR user all that way and I hate this FF ****, what! I have to aim now i cant just spray in the direction of enemy, what I have to use skill when I shoot, **** skill, and the worst part I cant grenade spam anymore...
- by Ulysses Knapse - at 2013.12.15 09:41:00
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994. I think i have a solution to the tank problem - in General Discussions [original thread]
This doesn't solve the problem, it only makes it less noticeable.
- by Ulysses Knapse - at 2013.12.15 09:40:00
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995. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Here's how it should be... HIGH SLOTS: -Shield Modules -Active Non-Tanking Modules LOW SLOTS: -Armor Modules -Passive Non-Tanking Modules /thread
- by Ulysses Knapse - at 2013.12.15 09:34:00
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996. Rail Rifle - Sniper Approved! - in General Discussions [original thread]
Midas Fool wrote: Ulysses Knapse wrote: Viziam Scrambler Rifle? Do you mean the Viziam Laser Rifle, or the Imperial Scrambler Rifle? Never heard of a Viziam Scrambler Rifle. What used to be called the Imperial is now the Viziam Scrambler R...
- by Ulysses Knapse - at 2013.12.15 09:23:00
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997. Rail Rifle - Sniper Approved! - in General Discussions [original thread]
Protocake JR wrote: Do you even Viziam Scrambler Rifle? Viziam Scrambler Rifle? Do you mean the Viziam Laser Rifle, or the Imperial Scrambler Rifle? Never heard of a Viziam Scrambler Rifle.
- by Ulysses Knapse - at 2013.12.15 09:17:00
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998. Rail Rifle - Sniper Approved! - in General Discussions [original thread]
As a sniper, I endorse the Rail Rifle. Finally, an assault rifle that works at long range! I think I'm in heaven. I used to be a Gallente Guy, but now I'm Crazy for Caldari!
- by Ulysses Knapse - at 2013.12.15 09:08:00
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999. Aztec Thinks: The PLC and how OP it can get? - in General Discussions [original thread]
The Plasma Cannon is a neat little weapon. Too bad it's not very competitive.
- by Ulysses Knapse - at 2013.12.15 09:03:00
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1000. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Cardio Therapy wrote: Ulysses Knapse wrote: Ghost, my friend, you seem to be mistaken about some things. Damage Modifiers are just that. Modifiers. They aren't the problem, they just exemplify the problem. 10% increased damage? That's a nic...
- by Ulysses Knapse - at 2013.12.15 05:53:00
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