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Skihids
The Tritan Industries
1030
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Posted - 2013.03.15 19:50:00 -
[1] - Quote
Active speed vehicle mods are used just like sprinting when on foot so they should act and be controlled in the same way.
The Afterburner module in a dropship should be activated via L3 and remain active as long as it remains depressed. The module should have its own stamina (cap) and not be sent into cool down if used for a short burst.
As it stands we have to select the module via the finicky control wheel, then either run it dry or go through the whole process all over again to turn it off.
To get a feel for how bad that is, just imagine making infantry sprint act the same way. Need to doge enemy fire? Simply press R2 to bring up the control wheel and cover half your screen and eliminate the ability to turn, then use the right stick to select sprint, then release R2. Now turn in the desired direction as you sprint. You continue sprinting until you run out of stamina or you deactivate sprint via the control wheel. |
Ulysses Knapse
Nuevo Atlas Corporation
117
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Posted - 2013.03.15 20:08:00 -
[2] - Quote
I wholeheartedly agree with this suggestion. Currently I don't even use active propulsion modules because of how difficult they are to use when you actually want to use them, like when you want to run away from a threat or towards an objective. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
164
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Posted - 2013.03.15 20:23:00 -
[3] - Quote
The problem is that if you don't use active prop mods then you have a completely wasted button. An alternative might be to have this button activate whatever the top active mod is.
That said, as far as I know aircraft don't have any unused buttons. Maybe square, which according to the loading screen is mapped to "doors", whatever the hell that means. |
gbghg
L.O.T.I.S. Legacy Rising
661
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Posted - 2013.03.15 20:23:00 -
[4] - Quote
I would rather see the option to map modules to the keys |
Skihids
The Tritan Industries
1031
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Posted - 2013.03.15 21:06:00 -
[5] - Quote
We should have fully mappable slots, but L3 is the natural place for vehicle sprint.
You could move whatever is there now to D-Pad Right since you can't call anything in when in a vehicle anyway.
That's for the DS3. You could also map modules to keys on the keyboard if you are using one.
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DusterBuster
DUST University Ivy League
20
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Posted - 2013.03.15 22:00:00 -
[6] - Quote
This is an idea I can get behind, as it would be very intuitive and easy to use in a pinch. To be effective, I think that the left stick should be used only for propulsion mods. Like you said, if the person doesn't have an afterburner, the button shouldn't do anything, unless the player decides to remap it.
Do you mind if I quote you in one of my threads? |
Vyzion Eyri
The Legion Academy
297
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Posted - 2013.03.15 22:15:00 -
[7] - Quote
DusterBuster wrote:Do you mind if I quote you in one of my threads?
I think I'll throw this into my thread too. This is a good idea; the downside might be getting a little excited and accidently depressing the stick, activating the afterburner when you're trying to fly under something... but it's probably better than having to spend precious seconds activating it when there is a wall approaching that you need to clear, fast. |
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