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641. friendly fire - in Feedback/Requests [original thread]
flesth wrote: new mode for friendly fire Which is a stupid idea. Either all public battles have friendly fire, or none of them do. That's the only way.
- by Ulysses Knapse - at 2013.12.03 17:22:00
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642. friendly fire - in Feedback/Requests [original thread]
So basically, you want to be able to choose whether you play a public match with friendly fire or not? Sorry, horrible idea. It's all or nothing, bub.
- by Ulysses Knapse - at 2013.12.03 17:12:00
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643. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Draco Cerberus wrote: Sorry broken game, broken piggy bank... The same can also go in reverse. Low on money? Low-quality game.
- by Ulysses Knapse - at 2013.12.03 17:09:00
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644. Plasma Cannon - CCP ??!!!?? - in Feedback/Requests [original thread]
The only reason that the Plasma Cannon is even usable is because it can OHK infantry if you're lucky and skilled. That's all. That's really the only reason why it's even usable. A weapon should have advantages than just alpha damage. The Plasma...
- by Ulysses Knapse - at 2013.12.03 13:49:00
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645. [Request] Assault LAV - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: I think he's saying if there's a scout or logi version there should be an assault too No, I highly doubt that's what he was trying to say. I never argued that there shouldn't be a combat-oriented LAV, so there ...
- by Ulysses Knapse - at 2013.12.03 13:41:00
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646. [Request] Assault LAV - in Feedback/Requests [original thread]
Alldin Kan wrote: Scout Light Attack Vehicle Logistics Light Attack Vehicle Are you trying to communicate? I can't understand what you want, little fella, but it's fascinating... Oh, are you trying to tell me that those are redundant? The...
- by Ulysses Knapse - at 2013.12.03 00:23:00
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647. [Request] Assault LAV - in Feedback/Requests [original thread]
Assault Light Attack Vehicle sounds incredibly redundant. Also, I'm against vehicles that are objectively better than another in every way. It needs to be specialized.
- by Ulysses Knapse - at 2013.12.03 00:09:00
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648. Allow .png/.gif/.jpg to be used as signatures!!!!!!!!!! - in Feedback/Requests [original thread]
No. I think anything more than one line of text for your signature is too much.
- by Ulysses Knapse - at 2013.12.02 21:11:00
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649. Armor Tanks for Amarr! - in Feedback/Requests [original thread]
Django Quik wrote: Dust514 =/= EvE Get used to it. Not everything that applies well to PC spaceship games will work equally well in FPSs. Gallente seem to armor tank just fine. Mind explaining why Amarr can't do the same?
- by Ulysses Knapse - at 2013.11.30 09:24:00
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650. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Ulysses Knapse wrote: Mobius Kaethis wrote: Ulysses Knapse wrote: It would be nice if that one single equation would work for all weapons. Unfortunately, it can't and won't. There are better solutions to this ...
- by Ulysses Knapse - at 2013.11.30 09:19:00
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651. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
Cosgar wrote: Mobius Kaethis wrote: That would make sense but it would make even more sense if the bonus applied to all non explosive projectile weapons (ie. Combat Rifle and SMG). I know from previous conversations that you are not in favo...
- by Ulysses Knapse - at 2013.11.30 09:09:00
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652. [Suggestions] Grenades - in Feedback/Requests [original thread]
Maximus Stryker wrote: Lower granade count from 3 to 2. Why? Maximus Stryker wrote: Increase the "Nanite Clusters" each nade "eats up" while resuplying with a nanohive. Time will make the hives not last as long to spam from. Why not do ...
- by Ulysses Knapse - at 2013.11.29 23:41:00
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653. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Ulysses Knapse wrote: Rynoceros wrote: Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free . It's always that simple. ...
- by Ulysses Knapse - at 2013.11.29 23:07:00
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654. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Rynoceros wrote: Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free .
- by Ulysses Knapse - at 2013.11.29 18:48:00
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655. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
X7 lion wrote: when i said they have no real mechanical difference i said that intending people would understand that i meant besides that there is bugger all & there should be more. Why do there need to be more "mechanical differences"? ...
- by Ulysses Knapse - at 2013.11.29 13:27:00
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656. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: with the dropship being the most technologicly advanced asset on the battlefield (bar the MCC) What are you basing this off of? The fact that it flies? Don't make me laugh. SILVERBACK 02 wrote: i would like to see som...
- by Ulysses Knapse - at 2013.11.29 13:22:00
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657. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
Wait, what? Why? 1. Shields do have mechanical differences, namely that they recharge on their own, and with a delay. 2. Why reduced damage at range compared to armor? That's just... stupid. 3. Scrambler Rifles do quite a bit more damage to s...
- by Ulysses Knapse - at 2013.11.29 13:04:00
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658. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
George Moros wrote: Ulysses Knapse wrote: Yeah, the same thing can be said about running, but we don't get a skill for that. Why is climbing special? Actually, there is a skill that does exactly that (among other things) - Dropsuit Bioti...
- by Ulysses Knapse - at 2013.11.29 13:00:00
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659. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
There are three universal combat roles that you can find in any tactical combat games. Breaching , to weaken the enemy's defenses; Suppression , to force the enemy into defense; Assault , to conquer or inflict severe harm to the enemy. The main...
- by Ulysses Knapse - at 2013.11.29 11:13:00
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660. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
Luna Angelo wrote: Scouts and Heavies climb at the same speed. That's a separate problem entirely. Luna Angelo wrote: You climb ladders, after a while, it gets easier, that's what the SP system is about. Yeah, the same thing can be said...
- by Ulysses Knapse - at 2013.11.29 09:55:00
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