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Ulysses Knapse
duna corp
654
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Posted - 2013.11.28 10:53:00 -
[1] - Quote
Just earlier today, I was wondering why we didn't have a thread for this already! So, I thought I would make one. This thread is for discussing possible ways for CCP to monetize Dust 514 in a way that makes all of us feel good. Below I will suggest my ideas for this. You are welcome to add your own ideas, as well.
Station Services Don't get out the torches and pitchforks just yet, this isn't as bad as it sounds! The basic idea is that you can "rent" certain station services, such as manufacturing and research, for Aurum from NPC factions. If you don't want to do this, you can either get an EVE capsuleer to manufacture and research for you (or become a capsuleer by subscribing to EVE Online), or rent the services directly from EVE capsuleers. This would net CCP some cash, as well as prevent people from getting free manufacturing and research slots for their EVE character simply by owning a Dust 514 account or accounts (there's a limit to how many manufacturing and research slots you can use per character, so overusing Dust 514 accounts for free slots would be bad, especially if it comes to the PC).
Dust 514 for Personal Computers How is this monetization, you ask? Simple. Instead of it being F2P on the PC, you would have to buy an account (probably around $10-20 dollars). After that purchase, the account is completely registered and you don't need to spend any more money on Dust 514, unless you want to. If you already own an account on the PS3 (or perhaps on the PS4 in the future), you could instead just use that account. This kills two birds with one stone as well. You don't have to worry about people abusing Dust's F2P nature (either through passive skilling or through any other means), and CCP gets money!
Mercenary Pilot's License This one is a little out there, I admit. Basically, the idea is that you can use Aurum, or PLEX, to purchase a Pilot's License for Mercenaries. While you own the Mercenary Pilot's License, you can pilot ships made specifically for mercenaries (not capsuleers) in EVE space. It only lasts for a certain period of time (possibly in weeks or months), after which you would need to to renew it. This would give mercenaries a measure of independence from EVE capsuleers, as well as, you guessed it, get CCP more money!
What do you think? Have any ideas of your own? Post your suggestions down below!
Humanity is the personification of change.
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Samael Artico
Company of Marcher Lords Amarr Empire
2
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Posted - 2013.11.28 11:20:00 -
[2] - Quote
Why not have them give us what we've wanted for ages? A character creator! Once they add that, they can sell us vanity items for AUR to customize our character. Great idea, I know. Pretty freakin' obvious, too. |
The Black Jackal
The Southern Legion The Umbra Combine
949
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Posted - 2013.11.28 11:32:00 -
[3] - Quote
Cosmetic Upgrades.
Camo on Suits in battle. Camo on Tanks. Camo on anything.
Corporate Decals. Personal Decals. Vehicle Decals.
Paint Can creation of your own, or your corporation's, unique uniform, or camouflage.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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Vyzion Eyri
The Southern Legion The Umbra Combine
2138
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Posted - 2013.11.28 11:44:00 -
[4] - Quote
If we implement tiercide... prototype gear could be only purchasable for Aurum. But before you scream P2W, I'm talking prototype in the literal meaning.
The bleeding edge of research and development, prototype suits will be more powerful in every aspect than the tiercided base suits and their variants, BUT also come with adverse side effects:
-movement may cease to work temporarily -HUD flickers and can suddenly shut down -enemies may be displayed as friendlies and vice versa -prototype weapons may cease to fire or not reload properly -prototype modules may malfunction causing the suit to randomly take damage
etc. etc.
Perhaps no-one would buy it, but it would be cool to see as part of the tiercide in terms of possibilities for monetization, especially when coupled with cosmetics which everyone seems to agree on wanting to buy.
Perhaps a lease on a corporation warehouse could be purchasable with Aurum? Could become a corporation-wide responsibility to provide the money for upkeep.
"When nothing is going your way, go out of your way to do nothing."
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Ulysses Knapse
duna corp
657
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Posted - 2013.11.28 12:46:00 -
[5] - Quote
Vyzion Eyri wrote:If we implement tiercide... prototype gear could be only purchasable for Aurum. But before you scream P2W, I'm talking prototype in the literal meaning.
The bleeding edge of research and development, prototype suits will be more powerful in every aspect than the tiercided base suits and their variants, BUT also come with adverse side effects That's... actually an interesting idea. Although I think it would be better implemented if they did it with upcoming weapons and dropsuits instead of current weapons and dropsuits. So you can purchase a Prototype Rail Rifle, for example.
Though, either way, it would be fairly hard to implement.
Humanity is the personification of change.
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Robert JD Niewiadomski
NULLIMPEX INC
716
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Posted - 2013.11.28 13:01:00 -
[6] - Quote
Special AUR items (of novelty value like donation gift certificates) that are not directly used in game battle BUT are directly tied with particular DUST development areas.
Dropsuit Gift Certificates - money goes to dropsuit design/development teams Vehicle Gift Certificates - money goes to vehicles design/development teams Weapons Gift Certificates - money goes to weapons design/development teams Equipment Certificates - money goes to equipment design/development teams Gameplay Gift Certificates - money goes to game design teams PvE Gift Certificates - money goes to game PvE teams Field Tests Gift Certificates - money goes to game QA teams and so on
This way we could vote with our money what part of DUST should be more worked on. Certain amount of certificates purchased would get you some benefits Lore-wise. Not giving some upper hand in game over other players but Lore connected. Like naming a game item with your name (a weapon, a piece of equipment, district, planet etc.).
F.E.A.R. stands for False Expectations Assumed Real
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Ulysses Knapse
duna corp
657
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Posted - 2013.11.28 13:12:00 -
[7] - Quote
Robert JD Niewiadomski wrote:Special AUR items (of novelty value like donation gift certificates) that are not directly used in game battle BUT are directly tied with particular DUST development areas.
Dropsuit Gift Certificates - money goes to dropsuit design/development teams Vehicle Gift Certificates - money goes to vehicles design/development teams Weapons Gift Certificates - money goes to weapons design/development teams Equipment Certificates - money goes to equipment design/development teams Gameplay Gift Certificates - money goes to game design teams PvE Gift Certificates - money goes to game PvE teams Field Tests Gift Certificates - money goes to game QA teams and so on
This way we could vote with our money what part of DUST should be more worked on. Certain amount of certificates purchased would get you some benefits Lore-wise. Not giving some upper hand in game over other players but Lore connected. Like naming a game item with your name (a weapon, a piece of equipment, district, planet etc.). Ooh... That's an interesting idea. I think I'll put my own spin on it, if that's okay with you?
Humanity is the personification of change.
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Ulysses Knapse
duna corp
661
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Posted - 2013.11.28 14:38:00 -
[8] - Quote
Okay, here we go...
Research Projects Occasionally, NPC Corporations will begin crowd-funded research projects. These will slowly progress on their own, but sometimes you might want to... speed up the process. By contributing Aurum to these research projects, you can significantly increase the rate at which the research project progresses. At 0%, the basic concept (example: vehicle) is revealed. Once a research project reaches 25%, a more specific concept (example: HAV) is revealed. Once the project reaches 50%, the exact item being researched (example: Marauders) is revealed. Once the project reaches 75%, prototypes (literal prototypes, not prototype level items) are sent out to contributors for testing purposes. Once the project reaches 100%, the item is fully released. Project backers are then given special rewards for their contributions. This includes units of the item in question and blueprints for manufacturing the item in question. Significant contributors receive even greater rewards, such as the ability to choose the name of the item in question, higher-quality blueprints, or even exclusive supply contracts (that act like BPOs do now).
This sort of idea would not only help CCP figure out exactly what we want, it would also get them money!
Thanks to Robert JD Niewiadomski for the inspiration.
Humanity is the personification of change.
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Robert JD Niewiadomski
NULLIMPEX INC
716
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Posted - 2013.11.28 14:52:00 -
[9] - Quote
My only doubts are in rewarding research backers with BPOs :/ BPCs would be just fine imho...
On the other hand that's what you should get in RL by funding a project: a share in it's outcome
In my version: improved game experience and in-game accolades for the finacial support was the equivalent of "a share in it's outcome" part...
F.E.A.R. stands for False Expectations Assumed Real
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Ulysses Knapse
duna corp
662
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Posted - 2013.11.28 15:03:00 -
[10] - Quote
Robert JD Niewiadomski wrote:My only doubts are in rewarding research backers with BPOs :/ BPCs would be just fine imho... I don't see why backers can't be rewarded with BPOs, if the backed item is Tech I and the BPO can be bought normally as well. If you mean the "supply contracts", that's only for really big backers. So big, in fact, that unless you used the "supply contract" on a constant basis, it wouldn't be worth the cost.
Humanity is the personification of change.
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low genius
The Sound Of Freedom Renegade Alliance
932
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Posted - 2013.11.28 15:06:00 -
[11] - Quote
why not just buy more aurum and save yourself some time? |
Ulysses Knapse
duna corp
662
|
Posted - 2013.11.28 15:09:00 -
[12] - Quote
low genius wrote:why not just buy more aurum and save yourself some time? I don't like buying things I have no use for. That's the point of this thread. Finding ways for CCP to steal our monies.
Humanity is the personification of change.
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Robert JD Niewiadomski
NULLIMPEX INC
716
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Posted - 2013.11.28 15:17:00 -
[13] - Quote
If BPOs worked in DUST same way as in EVE (but they don't now) i would have no problem with this. CPP officialy stated they are going to remove BPOs from DUST for good.
It would not be necessary to remove BPOs from DUST if we had to collect components/materials listed in BOM and pay for manufacture job. The way it works in EVE. Now they just give you unlimited number of items for free. You have little incentive to improve your human level game skills quickly.
F.E.A.R. stands for False Expectations Assumed Real
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Ulysses Knapse
duna corp
663
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Posted - 2013.11.28 15:23:00 -
[14] - Quote
On the topic of BPOs, I was massively into industry when I played EVE, so when I came to Dust 514 the terminology annoyed me to no end. When someone talks about blueprints, I can't tell whether they mean perma-items or actual blueprints.
I endorse the idea of removing Dust 514 BPOs the way they are now.
Humanity is the personification of change.
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
250
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Posted - 2013.11.29 02:21:00 -
[15] - Quote
Focus on finalizing the product. The money will follow.
Who cares what some sniper has to say
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Ulysses Knapse
duna corp
665
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Posted - 2013.11.29 07:26:00 -
[16] - Quote
Talos Vagheitan wrote:Focus on finalizing the product. The money will follow. Not necessarily. That's the unfortunate part of F2P games. No matter how great and popular it is, if it doesn't have anything we want to buy in it, it won't make a profit. Similarly, even if a F2P game is terrible, if it has things we want to buy in it, it will make a profit. Not that I'm saying Dust 514 is terrible... What? I'm not!
Okay, well, maybe it is a little terrible... But it won't get better without money.
Humanity is the personification of change.
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Negris Albedo
Nuevo Atlas Corporation
35
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Posted - 2013.11.29 10:14:00 -
[17] - Quote
Samael Artico wrote:Why not have them give us what we've wanted for ages? A character creator! Once they add that, they can sell us vanity items for AUR to customize our character. Great idea, I know. Pretty freakin' obvious, too. Plas one. |
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
588
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Posted - 2013.11.29 11:43:00 -
[18] - Quote
Corporate target ranges: A place to test weapons without buying clone packs.
Of course, to buy things for the corp might require a corp AUR wallet (or do Eve corps have a PLEX wallet?) to which corp members can donate. To keep real money from getting stolen, it can only be spent on things like a target range, custom corp dropsuit color scheme, etc. If they leave the corp (or the corp gets shut down), they get unspent AUR refunded.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Reav Hannari
Red Rock Outriders
2006
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Posted - 2013.11.29 14:55:00 -
[19] - Quote
Robert JD Niewiadomski wrote:Special AUR items (of novelty value like donation gift certificates) that are not directly used in game battle BUT are directly tied with particular DUST development areas.
Dropsuit Gift Certificates - money goes to dropsuit design/development teams Vehicle Gift Certificates - money goes to vehicles design/development teams Weapons Gift Certificates - money goes to weapons design/development teams Equipment Certificates - money goes to equipment design/development teams Gameplay Gift Certificates - money goes to game design teams PvE Gift Certificates - money goes to game PvE teams Field Tests Gift Certificates - money goes to game QA teams and so on
This way we could vote with our money what part of DUST should be more worked on. Certain amount of certificates purchased would get you some benefits Lore-wise. Not giving some upper hand in game over other players but Lore connected. Like naming a game item with your name (a weapon, a piece of equipment, district, planet etc.).
Since they don't like us mentioning other games, there's this one that is fully funded by players and has just gone over $33 million. I'm sure most of you know it. Spaceships and walking on planets sort of stuff.
I'd pay money for DUST development in return for a backer title of some sort and maybe some vanity options only available to backers.
Otherwise, the key idea has been said many times but seems to be waiting for development: vanity customization.
// Logistics / Scout / Dropship Crash Tester // https://twitter.com/reesnoturana
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Rynoceros
Rise Of Old Dudes
1412
|
Posted - 2013.11.29 16:42:00 -
[20] - Quote
Just like any other business; if you put out a quality product income will find its way to you.
Cheeseburgers.
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Ulysses Knapse
duna corp
679
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Posted - 2013.11.29 18:48:00 -
[21] - Quote
Rynoceros wrote:Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free.
Humanity is the personification of change.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3874
|
Posted - 2013.11.29 19:53:00 -
[22] - Quote
Ulysses Knapse wrote:Just earlier today, I was wondering why we didn't have a thread for this already! So, I thought I would make one. This thread is for discussing possible ways for CCP to monetize Dust 514 in a way that makes all of us feel good. Below I will suggest my ideas for this. You are welcome to add your own ideas, as well.
Station Services Don't get out the torches and pitchforks just yet, this isn't as bad as it sounds! The basic idea is that you can "rent" certain station services, such as manufacturing and research, for Aurum from NPC factions. If you don't want to do this, you can either get an EVE capsuleer to manufacture and research for you (or become a capsuleer by subscribing to EVE Online), or rent the services directly from EVE capsuleers. This would net CCP some cash, as well as prevent people from getting free manufacturing and research slots for their EVE character simply by owning a Dust 514 account or accounts (there's a limit to how many manufacturing and research slots you can use per character, so overusing Dust 514 accounts for free slots would be bad, especially if it comes to the PC).
Dust 514 for Personal Computers How is this monetization, you ask? Simple. Instead of it being F2P on the PC, you would have to buy an account (probably around $10-20 dollars). After that purchase, the account is completely registered and you don't need to spend any more money on Dust 514, unless you want to. If you already own an account on the PS3 (or perhaps on the PS4 in the future), you could instead just use that account. This kills two birds with one stone as well. You don't have to worry about people abusing Dust's F2P nature (either through passive skilling or through any other means), and CCP gets money!
Mercenary Pilot's License This one is a little out there, I admit. Basically, the idea is that you can use Aurum, or PLEX, to purchase a Pilot's License for Mercenaries. While you own the Mercenary Pilot's License, you can pilot ships made specifically for mercenaries (not capsuleers) in EVE space. It only lasts for a certain period of time (possibly in weeks or months), after which you would need to to renew it. This would give mercenaries a measure of independence from EVE capsuleers, as well as, you guessed it, get CCP more money!
What do you think? Have any ideas of your own? Post your suggestions down below! Cosmetic options.
People will pay out the ass to make themselves look pretty, just look at League of Legends and Planetside 2.
In the case of Planetside 2, people will completely ignore how broken and pointless your game is if they can make thesmelves a soldier with leopard camo and MLG branded on their helmet.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Malkai Inos
Onikanabo Brigade Caldari State
1021
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Posted - 2013.11.29 20:14:00 -
[23] - Quote
Mobius Wyvern wrote:Cosmetic options.
People will pay out the ass to make themselves look pretty, just look at League of Legends and Planetside 2.
In the case of Planetside 2, people will completely ignore how broken and pointless your game is if they can make thesmelves a soldier with leopard camo and MLG branded on their helmet. This.
It's really so obvious to me that i wonder why the game has made it out of beta without some powerfull customization/vanity concept. It was said in closed beta that BPOs with alternative colors where just placeholders for something.
Now they're getting removed as a revenue stream and the closest thing to a (potentionally superior) replacement is nowhere to be found.
Also: Suggestions relevant to the subject
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3876
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Posted - 2013.11.29 20:21:00 -
[24] - Quote
Malkai Inos wrote:Mobius Wyvern wrote:Cosmetic options.
People will pay out the ass to make themselves look pretty, just look at League of Legends and Planetside 2.
In the case of Planetside 2, people will completely ignore how broken and pointless your game is if they can make thesmelves a soldier with leopard camo and MLG branded on their helmet. This. It's really so obvious to me that i wonder why the game has made it out of beta without some powerfull customization/vanity concept. It was said in closed beta that BPOs with alternative colors where just placeholders for something. Now they're getting removed as a revenue stream and the closest thing to a (potentionally superior) replacement is nowhere to be found. Also: Suggestions relevant to the subject Faction Warfare.
They said at EVE: Vegas that what we now have as AURUM suits with camo schemes and stuff will be available in the LP store for Faction Warfare. People who don't have any LP or don't want to play for any can just buy them with AURUM.
That means that even outside a player market, all those suits will be available with or without money.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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IraqiFriendshipExplosive
Unkn0wn Killers Renegade Alliance
0
|
Posted - 2013.11.29 20:27:00 -
[25] - Quote
Close this game, that would be a good start. |
Malkai Inos
Onikanabo Brigade Caldari State
1021
|
Posted - 2013.11.29 21:37:00 -
[26] - Quote
Mobius Wyvern wrote: Faction Warfare.
They said at EVE: Vegas that what we now have as AURUM suits with camo schemes and stuff will be available in the LP store for Faction Warfare. People who don't have any LP or don't want to play for any can just buy them with AURUM.
That means that even outside a player market, all those suits will be available with or without money.
I thought they'd be more akin to the AUR stuff we used to have, since lower fitting reqs were mentioned, and work similar faction mods in EVE, i.e. same/better performance for less requirements at a much higher ISK cost.
Anyway. Those few camos and varying shades of green/black are not my primary concern:
The issue is. For every suit/gun, there's between 0 and, say 6 variations that are not the standard 3 tiers. Yet most of those are not viable in [insert gamemode here], too expensive for [insert gamemode here] and/or limited and thus mostly collectibles.
I'd say that there really is no proper visual customization whatsoever in Dust right now, even with these few variants. AUR gear is used for bragging rights or for practical considerations.
We need actual customization that allows me change the suits/weapons color/camo to what i want it to be, within certain limits.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
250
|
Posted - 2013.11.29 21:40:00 -
[27] - Quote
Ulysses Knapse wrote:Rynoceros wrote:Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free.
It's always that simple.
Who cares what some sniper has to say
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Ulysses Knapse
duna corp
679
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Posted - 2013.11.29 23:07:00 -
[28] - Quote
Talos Vagheitan wrote:Ulysses Knapse wrote:Rynoceros wrote:Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free. It's always that simple. It's not even that simple when the product isn't free. Do you expect a free game to be profitable from quality alone?
Humanity is the personification of change.
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Samael Artico
Company of Marcher Lords Amarr Empire
10
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Posted - 2013.11.29 23:26:00 -
[29] - Quote
Talos Vagheitan wrote:Ulysses Knapse wrote:Rynoceros wrote:Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free. It's always that simple. Let me guess: economics isn't your strong suit? |
Negris Albedo
Nuevo Atlas Corporation
35
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Posted - 2013.11.29 23:27:00 -
[30] - Quote
Samael Artico wrote:Talos Vagheitan wrote:Ulysses Knapse wrote:Rynoceros wrote:Just like any other business; if you put out a quality product income will find its way to you. It's not that simple when the product is free. It's always that simple. Let me guess: economics isn't your strong suit? Ad hominem detected! Attack the arguments, not the person.
I'll let you off with a warning this time... |
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