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501. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts. DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements. Oh, and for the standard Combat RIfle, 5-shot bur...
- by Ulysses Knapse - at 2013.12.16 18:14:00
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502. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Better yet, rename LAVs.
- by Ulysses Knapse - at 2013.12.16 18:11:00
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503. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
No thank you. That being said, I wouldn't mind if light vehicles were more vulnerable to small arms fire than heavy vehicles. For example, an Assault Rifle might not even scratch an HAV, but a full, well-placed clip might put a big dent in an L...
- by Ulysses Knapse - at 2013.12.16 18:10:00
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504. combat rifle, rail rifle fire modes - in Feedback/Requests [original thread]
To clear up any confusion, when I said low RoF, I was referring to Breach variants, not Burst variants.
- by Ulysses Knapse - at 2013.12.16 18:02:00
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505. [Suggestion] Enforcers and Marauders - in Feedback/Requests [original thread]
They were removed. Why were they removed? Because they were arbitrary. So I would like to suggest two neat little modules that would only be able to fit by either Enforcers or Marauders, so they would get their own little roles. Bastion Modul...
- by Ulysses Knapse - at 2013.12.16 17:59:00
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506. combat rifle, rail rifle fire modes - in Feedback/Requests [original thread]
Minmatar doesn't seem the type to use a low-RoF weapon, to be honest.
- by Ulysses Knapse - at 2013.12.16 17:44:00
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507. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
Rail Rifle should probably get reduced rate of fire, and possibly slightly longer charge time. And this is coming from someone who really, really likes the Rail Rifle.
- by Ulysses Knapse - at 2013.12.16 17:39:00
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508. [FEEDBACK] The new SOUND EFFECT for the END-OF-MATCH Screen - in Feedback/Requests [original thread]
The new sound effect isn't just annoying, it's broken. Sometimes it keeps playing in the Merc Quarters even after you finish a match. Or maybe it was already broken, and I just didn't notice it with the old sound effects...
- by Ulysses Knapse - at 2013.12.16 17:35:00
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509. REQUEST: Remove Airstrikes From Ambush - in Feedback/Requests [original thread]
I agree, it's stupid and pointless. But it's not an airstrike, it's an orbital strike.
- by Ulysses Knapse - at 2013.12.16 17:32:00
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510. [Suggestion] Rename "Light Attack Vehicles" to "Light Vehicles" - in Feedback/Requests [original thread]
TheEnd762 wrote: O_o ...It stands for Light ARMORED Vehicle. No it doesn't.
- by Ulysses Knapse - at 2013.12.16 17:26:00
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511. [Suggestion] Rename "Light Attack Vehicles" to "Light Vehicles" - in Feedback/Requests [original thread]
The LAV's roles include transport, recon, patrol and harassment. Calling it an "Attack" vehicle is somewhat misleading. Thus, I suggest they be renamed to Light Vehicles. Specialized Light Vehicles would be known as "Light [Specialization] Vehicle...
- by Ulysses Knapse - at 2013.12.16 08:02:00
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512. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
If Scouts are buffed and ARs are nerfed, Nova Knives and Shotguns should probably be toned down just a little bit. Which is why I said that the TTK for them was "arguably" too short. Not "definitely" too short, but "arguably" too short, but only i...
- by Ulysses Knapse - at 2013.12.16 06:39:00
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513. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Cosgar wrote: Ulysses Knapse wrote: Cosgar wrote: You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote: nova knives are only useful against someo...
- by Ulysses Knapse - at 2013.12.16 05:50:00
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514. Physical Impact Causes Stun? - in Feedback/Requests [original thread]
Right now, blunt physical impact causes pure, unadulterated damage. Getting whacked over the head with a pistol? Pure damage. Getting ran into by a vehicle? Pure damage. That's fine, I guess, but what if it wasn't just damage? What if when hit by ...
- by Ulysses Knapse - at 2013.12.16 05:47:00
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515. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Faunher wrote: Would this be similar to a crosshairs for the turret? In the same way that the crosshairs increase in spread while you run with a weapon, the 'crosshairs' of the turret increase while you track over the optimal speed? Yes, that...
- by Ulysses Knapse - at 2013.12.16 05:33:00
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516. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
Faunher wrote: Would EWAR be for vehicles or infantry? Or both? I always loved the idea of the target painter in Dust as well, possibly as the form of calling in an orbital, or of giving a tangible target to artillery on the ground. Definitel...
- by Ulysses Knapse - at 2013.12.16 05:32:00
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517. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.16 05:11:00
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518. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.16 05:10:00
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519. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.16 05:07:00
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520. Modules: Hybrid - in Feedback/Requests [original thread]
Aeon Amadi wrote: Ulysses Knapse wrote: Better yet, give dropsuits more slots. Even better only give the Logi's more slots... I'm convinced that wouldn't be a good idea.
- by Ulysses Knapse - at 2013.12.16 04:57:00
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