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1301. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Honestly I'm just sitting in the camp that ever T2 side grade HAV needs to be more expensive than the standard tank. If they are not they will be spammed. eHP low or high ISK will limit their use in ...
- by True Adamance - at 2014.12.22 20:14:00
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1302. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
duster 35000 wrote: Does anyone know tge old marauder skills, or have a vidro on them? Old Marauder Skills were 4% Turret Damage per level. Blasters for the Surya and Missiles for the Sagaris. Marauder Videos Surya Gameplay Sagaris G...
- by True Adamance - at 2014.12.22 20:09:00
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1303. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: You dont have to nerf a heavy turret against vehicles. If you want it to be less effective versus vehicles don't give it a turret bonus. Done. Nerfing...
- by True Adamance - at 2014.12.22 19:45:00
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1304. [Dropship Feature Request] - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Kallas Hallytyr wrote: True Adamance wrote: Yup. Side-bar: I will shoot down the OP one of these days. He was bloody lucky the other day to have escaped my Blaster HAV and the swarms that were firing at him. I think...
- by True Adamance - at 2014.12.22 19:02:00
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1305. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Breakin Stuff wrote: True Adamance wrote: Gavr1lo Pr1nc1p wrote: Because Gunlogis are invincible as ever. Yet I'm trying to fix Gunnlogi. What the **** are you doing about JLAV's? JLAVs are love. JLAVs are life. And to the nerd say...
- by True Adamance - at 2014.12.22 10:52:00
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1306. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Because Gunlogis are invincible as ever. Yet I'm trying to fix Gunnlogi. What the **** are you doing about JLAV's?
- by True Adamance - at 2014.12.22 10:21:00
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1307. Give us, more dropsuit options! - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: True Adamance wrote: ........kind of like Pirate Faction Dropsuits? Minmatar/Gallente - Angel Cartel and Serpentis - Fast and Powerful Hybrid Weapons Gallente/Caldari - Gurista's - Shield Resistances and Drones Amar...
- by True Adamance - at 2014.12.22 03:24:00
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1308. an idea for resistance mods. - in Feedback/Requests [original thread]
Jacques Cayton II wrote: True Adamance wrote: Jacques Cayton II wrote: jace silencerww wrote: does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% ad...
- by True Adamance - at 2014.12.22 03:09:00
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1309. [Dropship Feature Request] - in Feedback/Requests [original thread]
Megaman Trigger wrote: Vulpes Dolosus wrote: Agreed. We (all vehicles really, to one extent of another) need to see our gunner's/passanger's health and what I'm/ they're aiming at (everything you're aiming at, at a certain range). Being a...
- by True Adamance - at 2014.12.22 02:55:00
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1310. Give us, more dropsuit options! - in Feedback/Requests [original thread]
........kind of like Pirate Faction Dropsuits? Minmatar/Gallente - Angel Cartel and Serpentis - Fast and Powerful Hybrid Weapons Gallente/Caldari - Gurista's - Shield Resistances and Drones Amarr/ Caldari - Sansha's Nation - Afterburners and Ener...
- by True Adamance - at 2014.12.22 02:52:00
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1311. an idea for resistance mods. - in Feedback/Requests [original thread]
Loyal Glasses wrote: Wouldn't it be better to have the modules affect Shield only? I'm Gallente so even on proto I only use armor and a TON of armor reps but having that extra buffer along with a few new shield modules seen like it would work b...
- by True Adamance - at 2014.12.22 02:30:00
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1312. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
I cry every time someone suggests adding more AV options, especially explosive ones, in an AV climate where there are literally half a dozen more effective anti armour options, and no one ever makes a comment of gives a **** about how mediocre bei...
- by True Adamance - at 2014.12.22 02:19:00
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1313. an idea for resistance mods. - in Feedback/Requests [original thread]
Jacques Cayton II wrote: jace silencerww wrote: does no one remember hav or murder taxis? they had the resist mods plus natural resist. however 20% maybe to high why not try 6% basic, 8% adv & 10% to one type per mod. yes there will be s...
- by True Adamance - at 2014.12.22 01:39:00
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1314. Filling out the Amarr Arsenal - in Feedback/Requests [original thread]
When it comes to the Amarr I've always considered them as overly elegant and aesthetically unique....but at the same time not wholly concerned with the practicalities of weapon operation and maintenance when destructive power and showiness is conc...
- by True Adamance - at 2014.12.22 00:55:00
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1315. HMG & IWS - in Feedback/Requests [original thread]
Megaman Trigger wrote: GLOBAL fils'de RAGE wrote: It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to co...
- by True Adamance - at 2014.12.21 23:40:00
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1316. HMG & IWS - in Feedback/Requests [original thread]
GLOBAL fils'de RAGE wrote: It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction...
- by True Adamance - at 2014.12.21 23:20:00
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1317. HMG & IWS - in Feedback/Requests [original thread]
Megaman Trigger wrote: True Adamance wrote: Breakin Stuff wrote: Thaddeus Reynolds wrote: I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would...
- by True Adamance - at 2014.12.21 22:56:00
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1318. an idea for resistance mods. - in Feedback/Requests [original thread]
Breakin Stuff wrote: resist only fits don't work in anything resembling PvP. You need to have a buffer and some form of reps to back the resists or the fits wind up being deceptively squishy. Especially in a combat environment like DUST where...
- by True Adamance - at 2014.12.21 22:23:00
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1319. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: All true, but those requirements were: You had to find and hit the sherman You had to keep the Sherman from getting anywhere near you my gramps friend told me that those two things were easily avoidable, well, until ...
- by True Adamance - at 2014.12.21 22:06:00
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1320. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Been reading up about the Tiger Tank of WW2 and in some cases the Heavy Tanks are described as "Break-Through Tanks". They were slow, with powerfu...
- by True Adamance - at 2014.12.21 21:36:00
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