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3241. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: Well I have both, it won't, none of what you can fit in one extra low slot will make the logi outclass the assault variant, I have both. You can relax now. Agreed. I run the Assault and I know that with a laser in my hand...
- by True Adamance - at 2013.07.24 03:15:00
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3242. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: This i posted it in a GENERAL DISCUSSIONS thread, but i want to make sure more people read it.... With the new improves the AMARR LOGI will have im scared they will be the next OP LOGI/ASSAULT PLEASE CCP, study the sui...
- by True Adamance - at 2013.07.24 03:13:00
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3243. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: ...They should also have a harder time killing infantry. Right now it is backwards. HAV's are easy to kill and they quickly kill infantry. Infantry complain because they die fast and so do tankers. If say we added 50% mor...
- by True Adamance - at 2013.07.24 03:09:00
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3244. Explosive Armor - in Feedback/Requests [original thread]
Electric Gray wrote: This is just an idea make explosive armor for the dropsuits. "Why?" you ask. Because it lets the player chose to block those kind of attacks. Instead of modifying weapons add depth to the game. You get balance while adding ...
- by True Adamance - at 2013.07.24 01:19:00
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3245. [FEEDBACK] laser rifles - in Feedback/Requests [original thread]
White Mortadela wrote: As far as im aware , both from personal use , and the feedback from other LR users , it isnt that broken. Now i know what you're gonna say, but it really isnt. Heat build-up is a little high for non-amarr, but for amarr...
- by True Adamance - at 2013.07.23 09:55:00
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3246. Charged Melee Weapons - in Feedback/Requests [original thread]
Nova Knife wrote: Shijima Kuraimaru wrote: If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. . Let me stop you...
- by True Adamance - at 2013.07.23 00:00:00
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3247. new game mode cqc - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: True Adamance wrote: ALPHA DECRIPTER wrote: I would back you on this but only if the player base was larger. Currently the ambush lobbies would be quite empty as there are ALOT who dislike vehicles. They shouldn...
- by True Adamance - at 2013.07.22 13:21:00
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3248. new game mode cqc - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I would back you on this but only if the player base was larger. Currently the ambush lobbies would be quite empty as there are ALOT who dislike vehicles. They shouldn't dislike vehicles. This game would actually be *...
- by True Adamance - at 2013.07.22 12:34:00
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3249. new game mode cqc - in Feedback/Requests [original thread]
Malkai Inos wrote: True Adamance wrote: Malkai Inos wrote: No. We don't need a mode that pilots are effectively excluded from participating effectively. We also don't need a mode that allows players to opt out of vehicle warfare, leaving...
- by True Adamance - at 2013.07.22 12:24:00
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3250. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Chris F2112 wrote: A nerf to flaylocks will do much to help armor buffs. And grenades do make a bit imbalanced since most people use locus. The bonus to grenades needs to be evened out a bit for sure. No flay locks don't need nerfs Armour ne...
- by True Adamance - at 2013.07.22 12:10:00
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3251. Charged Melee Weapons - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust...
- by True Adamance - at 2013.07.22 12:08:00
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3252. new game mode cqc - in Feedback/Requests [original thread]
Malkai Inos wrote: No. We don't need a mode that pilots are effectively excluded from participating effectively. We also don't need a mode that allows players to opt out of vehicle warfare, leaving pilots with just other pilots and AV infantry...
- by True Adamance - at 2013.07.22 12:05:00
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3253. Charged Melee Weapons - in Feedback/Requests [original thread]
bethany valvetino wrote: Shijima Kuraimaru wrote: Something I'd like to see is light arms classed charged weapons. Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 s...
- by True Adamance - at 2013.07.22 12:03:00
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3254. Charged Melee Weapons - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: True Adamance wrote: Going to keep bumping this because when we star fighting inside ships or mining rig, or on breaching missions how cool would it look to you guys if you saw a squad of fully armoured Amarrians led b...
- by True Adamance - at 2013.07.22 11:54:00
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3255. new game mode cqc - in Feedback/Requests [original thread]
bonkersfox wrote: its not much of an idea, but create a new battle mode, I think CQC would fit in between ambush and skirmish, this new mode is purely for combat, no lavs, no havs, no dropships, and no oms, I am still sick of being ran over ...
- by True Adamance - at 2013.07.22 11:48:00
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3256. Charged Melee Weapons - in Feedback/Requests [original thread]
Going to keep bumping this because when we star fighting inside ships or mining rig, or on breaching missions how cool would it look to you guys if you saw a squad of fully armoured Amarrians led by a captain with a power spear?
- by True Adamance - at 2013.07.22 11:31:00
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3257. Making Amarr Tech Feel Amarr (DS Capacitors) - in Feedback/Requests [original thread]
Your Absolut End wrote: Cyrille Fodeux wrote: I support this. There has to be done another thing to Amarr suits too: They must become Armor Tankers! correct, but only when armor is finally buffed! all in all I really like OP's idea. I t...
- by True Adamance - at 2013.07.22 11:23:00
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3258. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
halii oloektan wrote: Flaylock pistols should be removed. Mass drivers need to be re balanced. Meh If I can get over it then so can you.... half a week ago I was at that point too.... these guns need no nerf Armour needs its goddamned buff!
- by True Adamance - at 2013.07.22 09:17:00
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3259. Request - CCP, y u hate Gallente? - in Feedback/Requests [original thread]
RINON114 wrote: So I was looking on the market at the wonderful array of dropsuits we have when I decided to compare the suits. Minmatar get speed, Amarr get higher base hp so they're both okay. Gallente and Caldari are evenly matched on eve...
- by True Adamance - at 2013.07.21 09:32:00
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3260. Driver Lock needed after removal of free LAVs - in Feedback/Requests [original thread]
Aero Yassavi wrote: I was all in favor of removing the free LAV, but now that they have it has impacted those of us who used them for transportation. I realize all I need to do is drive them to my destination then recall them, but I can't when ...
- by True Adamance - at 2013.07.20 10:05:00
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