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3221. Environmental additions - in Feedback/Requests [original thread]
I just want some brutal CQC combat zones with lots of verticality, ambush points, flanking zones and difficult to negotiate corners and terrain for both infantry and vehicles.... essentially a place where MTAC (god knows how many years away they a...
- by True Adamance - at 2013.07.26 09:03:00
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3222. Laser Rifle Needs Buff - in Feedback/Requests [original thread]
Courier VII wrote: True Adamance wrote: Courier VII wrote: Lasers deserved their nerf. Swiping across someone with a Viziam and taking nearly half their HP was ridiculous. I'll agree they are underpowered but that's fine. Better than the ...
- by True Adamance - at 2013.07.26 05:51:00
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3223. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment Wrong Increase dropsuit, weapon, and equipment costs so we do care.
- by True Adamance - at 2013.07.26 01:35:00
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3224. Let me get this straight........ - in Feedback/Requests [original thread]
OZAROW wrote: A core mass driver is 372.7 damage without mods It's rate of fire is 46.2!!!!!!!!!!!! A duvolle shotgun is 44.0 damage An get this..... Rate of fire is 85.7!!!!!!! WTF a mass driver proficiency gives damage 3% per level that me...
- by True Adamance - at 2013.07.26 00:15:00
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3225. Laser Rifle Needs Buff - in Feedback/Requests [original thread]
Courier VII wrote: Lasers deserved their nerf. Swiping across someone with a Viziam and taking nearly half their HP was ridiculous. I'll agree they are underpowered but that's fine. Better than the old build laser rifles. Besides, most corny tr...
- by True Adamance - at 2013.07.26 00:14:00
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3226. Laser Rifle Needs Buff - in Feedback/Requests [original thread]
10123Jman wrote: When was the last time you saw someone with a laser rifle? CCP really need to fix the laser rifle, before uprising the laser rifle was considered a pretty good weapon now you'd be lucky to get a kill im serious you eally need ...
- by True Adamance - at 2013.07.26 00:13:00
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3227. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Aero Yassavi wrote: Good idea, but the real problem with defining roles is that everything is working towards the same role, "The Killer," with a bunch of subsets. Let's start with the scout. Right now they are designed more as fast moving kil...
- by True Adamance - at 2013.07.24 22:31:00
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3228. Nerf snipers - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: True Adamance wrote: Text Grant wrote: Fire of Prometheus wrote: I snipe using an amarr logi suit, and believe me, I've run out of ammo and still got 10+ kills in the same life.....it's called head shots As a ...
- by True Adamance - at 2013.07.24 21:34:00
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3229. [Feedback] Assault Bonuses - in Feedback/Requests [original thread]
Fox Gaden wrote: The Assault Bonuses need to help Assault Suits on the frontline to make Assault Suits attractive: Caldari Assault: +2% to Shield Extenders per level (as of 1.3) This is much better than the old bonues. Minmitar Assault: +5% t...
- by True Adamance - at 2013.07.24 13:09:00
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3230. Need More Mercenary Battles - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: True Adamance wrote: Robert JD Niewiadomski wrote: True Adamance wrote: Forrest RAGSDALE 2 wrote: We play mercenary battles 90% of the time and it takes a minimum of 20 minutes just to get in to a merce...
- by True Adamance - at 2013.07.24 12:26:00
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3231. Need More Mercenary Battles - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: True Adamance wrote: Forrest RAGSDALE 2 wrote: We play mercenary battles 90% of the time and it takes a minimum of 20 minutes just to get in to a mercenary battle because there are so few of them that pop up....
- by True Adamance - at 2013.07.24 12:13:00
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3232. Need More Mercenary Battles - in Feedback/Requests [original thread]
Forrest RAGSDALE 2 wrote: We play mercenary battles 90% of the time and it takes a minimum of 20 minutes just to get in to a mercenary battle because there are so few of them that pop up. Most of the mercenary battles that do pop up only need 1...
- by True Adamance - at 2013.07.24 11:27:00
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3233. Nerf snipers - in Feedback/Requests [original thread]
Text Grant wrote: Fire of Prometheus wrote: I snipe using an amarr logi suit, and believe me, I've run out of ammo and still got 10+ kills in the same life.....it's called head shots As a logi you can carry nanohives. It won't bother anyo...
- by True Adamance - at 2013.07.24 11:25:00
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3234. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: True Adamance wrote: TechMechMeds wrote: I'll use enhanced but not complex, too slow A decent fit is two Complex Reppers and a Complex Plate. You should get about 380ish Armour coupled with your extreme repair r...
- by True Adamance - at 2013.07.24 05:11:00
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3235. [Request] Pulse Laser Rifle - in Feedback/Requests [original thread]
Beren Hurin wrote: It'd pretty much work like the regular laser rifle, but it wouldn't be continuous until overheat. It'd be a .75 second 'pulse' with a bit more heat buildup. The idea would be that you could maintain the 'danger zone' a little...
- by True Adamance - at 2013.07.24 04:28:00
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3236. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: I'll use enhanced but not complex, too slow A decent fit is two Complex Reppers and a Complex Plate. You should get about 380ish Armour coupled with your extreme repair rates. Sorry when I say extreme I mean by armour ...
- by True Adamance - at 2013.07.24 04:01:00
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3237. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: Hmmm good point, will try the failscale plates They aren't very good unfortunately. Better to take the 10% movement penalty and have and extra hundred and something HP than take the low HP variant.
- by True Adamance - at 2013.07.24 03:39:00
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3238. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: True Adamance wrote: TechMechMeds wrote: That depends on style of play, seen as I'm a logi I stack regulators so my shields recharge quickly, im a merc who likes amarr technology, I hold no allegiance to your idiocracy...
- by True Adamance - at 2013.07.24 03:38:00
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3239. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: BTW The shield tanking example was to make a point of the actual tanking capacity the AMMAR logi has. NOT saying i the optimal fit. OF course, if you are using laser weaponry the AMARR assault will ALWAYS be superior. Bu...
- by True Adamance - at 2013.07.24 03:26:00
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3240. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: That depends on style of play, seen as I'm a logi I stack regulators so my shields recharge quickly, im a merc who likes amarr technology, I hold no allegiance to your idiocracy If I'm strictly heavy healing I stack armou...
- by True Adamance - at 2013.07.24 03:22:00
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