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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
104
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Posted - 2013.07.22 09:35:00 -
[31] - Quote
Chris F2112 wrote:Maybe instead of swords there should be heavy melee weapon?
You mean like hammers and axes? |
Robert JD Niewiadomski
NULLIMPEX INC
367
|
Posted - 2013.07.22 11:21:00 -
[32] - Quote
+1 White arms are so elegant and civil And so spectacular when used
Can i have Nova Bayonet as well? I will snap it on instantly on my light weapon when it runs out of ammo... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
759
|
Posted - 2013.07.22 11:31:00 -
[33] - Quote
Going to keep bumping this because when we star fighting inside ships or mining rig, or on breaching missions how cool would it look to you guys if you saw a squad of fully armoured Amarrians led by a captain with a power spear? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
105
|
Posted - 2013.07.22 11:41:00 -
[34] - Quote
True Adamance wrote:Going to keep bumping this because when we star fighting inside ships or mining rig, or on breaching missions how cool would it look to you guys if you saw a squad of fully armoured Amarrians led by a captain with a power spear?
LoL oh damn!
Now I'm amped for this game again |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
760
|
Posted - 2013.07.22 11:54:00 -
[35] - Quote
ALPHA DECRIPTER wrote:True Adamance wrote:Going to keep bumping this because when we star fighting inside ships or mining rig, or on breaching missions how cool would it look to you guys if you saw a squad of fully armoured Amarrians led by a captain with a power spear? LoL oh damn! Now I'm amped for this game again That'll be PIE in a nut shell. If there were banners in this game as well I would for go my gun and carry my teams battlestandard into combat!
Just watch out those nasty power spears have a long reach! |
bethany valvetino
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.22 11:57:00 -
[36] - Quote
Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with.
i don't even use Nova Knife, but i fcking LOVE this idea...
Would be nice if there was also a spec'd suit for, Jet black in colour with super high stealth...
I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
106
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Posted - 2013.07.22 12:00:00 -
[37] - Quote
bethany valvetino wrote: I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work.
Laugh Out Loud! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
762
|
Posted - 2013.07.22 12:03:00 -
[38] - Quote
bethany valvetino wrote:Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. i don't even use Nova Knife, but i fcking LOVE this idea... Would be nice if there was also a spec'd suit for, Jet black in colour with super high stealth... I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work. Then I demand the Amarr have a Crusader Suit with its sole redeeming quality to yell loudly as I charge into combat! |
Doshneil Antaro
SVER True Blood
95
|
Posted - 2013.07.22 12:05:00 -
[39] - Quote
Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust 514 community a favor, and go play there. Your child antics are not needed here. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.22 12:06:00 -
[40] - Quote
True Adamance wrote:bethany valvetino wrote:Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. i don't even use Nova Knife, but i fcking LOVE this idea... Would be nice if there was also a spec'd suit for, Jet black in colour with super high stealth... I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work. Then I demand the Amarr have a Crusader Suit with its sole redeeming quality to yell loudly as I charge into combat!
On horse back? with the cross of Saint George on your chest, just like the historic Templars?
I'm down with that. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
106
|
Posted - 2013.07.22 12:07:00 -
[41] - Quote
Doshneil Antaro wrote:Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust 514 community a favor, and go play there. Your child antics are not needed here.
And your b**ching isn't needed either kind sir |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
763
|
Posted - 2013.07.22 12:08:00 -
[42] - Quote
Doshneil Antaro wrote:Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust 514 community a favor, and go play there. Your child antics are not needed here. I'm not sure how much you know of EVE lore but there are instances of soldiers and guards being equipped with such close range weaponry. It makes sense too that certain factions....AKA the Amarr might choose ceremony over functionality and officiers may well be equipped with swords and such....
Also don't ever pull that halo crap there are more realistic games than dust that includes the use of CQC hand to hand weapons. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
106
|
Posted - 2013.07.22 12:18:00 -
[43] - Quote
If CCP decides to go with there Alt fire idea then Nova Knives should allow you to throw(and retrieve) one of your knives. Kinda helps with the whole "can't run while charging" issue as you could charge up then throw it at the enemy's head! Until recovered you will be stuck with only a single slash so one would have to be cautious when doing this. |
Shijima Kuraimaru
WarRavens League of Infamy
269
|
Posted - 2013.07.22 19:41:00 -
[44] - Quote
Doshneil Antaro wrote:Really swords? Hate to break it to you gents, but your on the wrong system with the wrong game. It's called Halo, it's on the xbox, you know where all of your kid buddy's play this sort of rubbish. Do the rest of the Dust 514 community a favor, and go play there. Your child antics are not needed here.
I understand you don't like the idea of a viable melee weapon in the light arms class but that gives you no reason to troll like an arrogant self entitled douche. Express your disagreement fine. Insult the rest of us just shows your immaturity and lack of social graces. But if you must keep it up, I'm sure the rest of us will have a fine time laughing at your attempts to sound like a big man while you squeak like a gerbil being employed for certain unsavory activities. |
Shijima Kuraimaru
WarRavens League of Infamy
269
|
Posted - 2013.07.22 19:47:00 -
[45] - Quote
Polearms, spears and halberds, as heavy weapon variants is an interesting idea but not one I'm not pursuing at this time, especially with heavy suits being as weak as they are in CQC due to low turn speed. |
Shijima Kuraimaru
WarRavens League of Infamy
269
|
Posted - 2013.07.22 19:57:00 -
[46] - Quote
bethany valvetino wrote:Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. i don't even use Nova Knife, but i fcking LOVE this idea... Would be nice if there was also a spec'd suit for, Jet black in colour with super high stealth... I'm just spit balling here, but I have come up with a all new name for it too, I thought "Ninja" would work.
I see what you did there. I respect a clever troll. However, there is already a suit spec'd for it. It's the Minmatar Scout. The Min-Scout has a 5% per level damage bonus to melee but only has one weapon (Nova Knife) to utilize said bonus. It also starts out medium brown on medium brown and darkens to black on dark brown at proto. So the Min-Scout is already the "Ninja" suit. |
Shijima Kuraimaru
WarRavens League of Infamy
269
|
Posted - 2013.07.22 20:02:00 -
[47] - Quote
Those dead set against a light class melee weapon, such as the swords I have only suggested, should call on CCP to remove the %5 per level melee damage bonus the Minmatar Scout gets and replace it with 5% per level damage bonus to SMG. |
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 21:11:00 -
[48] - Quote
Shijima Kuraimaru wrote:Something I'd like to see is light arms classed charged weapons.
Example Nova Sword: Basic / Advanced / Proto Name: Wakizashi / Katana / Odachi Damage: 150 / 250 / 333 Charge-Up Time: 2.25 sec Reach* in meters: 1.14 / 1.33 / 1.52 Slot: Infantry Light Weapon CPU: 16 / 39 / 69 PG: 3 / 7 / 11 Skill Reqs: Weaponry 3, Light Weapon Ops 3, Nova Sword Ops 1 / 3 / 5
Skill Tree Nova Sword Ops: Unlocks at Light Weapon Ops 3. 3% reduction to charge time per level. Nova Sword Prof: Unlocks at NS-Ops 3. 3% bonus to damage per level. Nova Sword Wielding: Unlocks at NS-Prof 3. 2% bonus to attack speed per level. Nova Sword Focusing: Unlocks at NS-Prof 4. 2% bonus to charge strike damage per level.
*Reach is not just blade length, it also assumes an average extended arm length from chest and shoulder meeting point to thumb webbing of aproximately .61 meters which should logically put the nova knife's reach around .81 meters.
I use Japanese swords for my example as they're the swords I'm most familiar with. I'd imagine that the Caldari Blades like the Nove Knives would be straight and similar to some sort of western sword and that the Gallente or Amarr would have a blade similar to eastern swords |
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 21:16:00 -
[49] - Quote
Shijima Kuraimaru wrote:Those dead set against a light class melee weapon, such as the swords I have only suggested, should call on CCP to remove the %5 per level melee damage bonus the Minmatar Scout gets and replace it with 5% per level damage bonus to SMG. I'd say give it the Minnie logis' Hacking Bounus if it loses melee damage |
Niuvo
The Phoenix Federation
275
|
Posted - 2013.07.22 21:20:00 -
[50] - Quote
Cmon a mercenary with a Nova sword and his smg as a sidearm is awesome! Think, Dante and Dead Pool.
I still think we should be able to throw the knifes really fast especially if u have the myofibril stimulant module cmon, more muscle power, more knife damage.
What's an Odachi? |
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Niuvo
The Phoenix Federation
275
|
Posted - 2013.07.22 21:24:00 -
[51] - Quote
Shijima Kuraimaru wrote:Polearms, spears and halberds, as heavy weapon variants is an interesting idea but not one I'm not pursuing at this time, especially with heavy suits being as weak as they are in CQC due to low turn speed. Heavy activates shield resistance module, then starts swinging that electrically armed halberd lol there's an idea lol. |
Nova Knife
Seituoda Taskforce Command Caldari State
1193
|
Posted - 2013.07.22 23:56:00 -
[52] - Quote
Shijima Kuraimaru wrote:
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. .
Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them.
I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship.
However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS.
I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons.
Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
781
|
Posted - 2013.07.23 00:00:00 -
[53] - Quote
Nova Knife wrote:Shijima Kuraimaru wrote:
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. .
Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them. I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship. However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS. I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons. Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P That doesn't change the fact that if my squad were retreating from an MTAC I would suicidally charge that MTAC with my Amarrian Melee weapon to buy them time so that my name goes down in the annals of praetorate history. |
Killar-12
Intrepidus XI EoN.
237
|
Posted - 2013.07.23 00:00:00 -
[54] - Quote
Nova Knife wrote:Shijima Kuraimaru wrote:
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. .
Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them. I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship. However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS. I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons. Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P Sauce? or Did someone break the NDA? |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
137
|
Posted - 2013.07.23 01:42:00 -
[55] - Quote
Nova Knife wrote:Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them.
I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship.
However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS.
I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons.
Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P
You would not have gotten bashed if you had said this in the first place. Doesn't change anyone's view on the matter but at least we can see your view as your opinion instead of "my way or the highway"
Oh and a source would be nice |
Niuvo
The Phoenix Federation
278
|
Posted - 2013.07.23 04:33:00 -
[56] - Quote
We need a better sound effect for the knives man. |
Shijima Kuraimaru
WarRavens League of Infamy
273
|
Posted - 2013.07.23 19:22:00 -
[57] - Quote
Nova Knife wrote:Shijima Kuraimaru wrote:
If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. .
Let me stop you right here :P The knives in dust are anything but a stealth weapon. Enemies can both hear when they're charged and an incredibly loud and distinct noise when you swipe them. I greatly enjoy melee in dust, and the use of knives. Some bugs/issues make them annoying sometimes to use, but there is nothing more satisfying than strafing through some guy's fire with a knife out, and watching him try to avoid you because he knows he's about to get stabbed while he reloads. The only thing that even comes close is squishing people with a dropship. However, I highly disagree that just because there's one melee weapon, that CCP needs to turn it into a completely separate class. We're getting three more racial variants of Knives in the not too distant future, which is enough for me. "SWORDS" is something that a lot of FPS games are trying to gimmick these days, and I'm not a fan. This is a gun game. If some wierdos like myself want to run up and spam the melee button, cool. However, CCP needs to focus their attention on the "Shooter" part of FPS. I'd much rather have them spending time improving the movement and controls, and smoothening the animations we already have than trying to make the melee system more robust to accomodate a whole lineup of hand to hand weapons. Besides... Something tells me that when MTACS come out, you're going to have all the fun in the world just clobbering things with a giant robot fist, and you'll forget all about something as silly as "SWORDS" :P
The sound of the Nova Knife doesn't carry anywhere near as far as the firearm weapons. And, from my experience, if you charge them up as you're closing on your target, rather than right on top of your target, they seem to never hear it.
Three more types of sidearm knives still doesn't justify the %5 bonus to melee damage of the Minmatar scout frame, or did you forget about that? It's counter intuitive to give such a significant bonus and then only give one type of melee weapon to utilize said bonus. It's worse than the Amarr bonus that only applies to Scrambler rifles and Laser rifles.
Someone charging any armored vehicle with a melee weapon is either stupid, seeking glory, trying to buy time for someone else, or be a distraction. I distract HAVs all the time with my Scrambler Rifle so I know it works.
And finally, it's a suggestion. I'm merely trying to offer a reasonable proposition on expanding weaponry beyond the one choice for a suit that's designed for it already. Nowhere have I QQ'd or demanded that CCP do this now. I really do understand that draw distance and hit detection are a primary concern. As for a more robust melee system, three attack animations, standard, charged, and basic melee (pommel strike), are fine with me. I'm not interested in sucking up PS3 resources with "Blade of Darkness" combat complexity. |
Shijima Kuraimaru
WarRavens League of Infamy
273
|
Posted - 2013.07.23 19:33:00 -
[58] - Quote
Niuvo wrote:Cmon a mercenary with a Nova sword and his smg as a sidearm is awesome! Think, Dante and Dead Pool.
I still think we should be able to throw the knifes really fast especially if u have the myofibril stimulant module cmon, more muscle power, more knife damage.
What's an Odachi?
An Odachi is basically a large Katana. It has a blade length of around 36 inches (91.5 cm) to the Katana's approximately 27 inch (68.58 cm) blade length. |
Niuvo
The Phoenix Federation
289
|
Posted - 2013.07.23 22:12:00 -
[59] - Quote
Just watched an action movie and boy do knives appear alot lol. I love it. So yea, I'll take the short sword for cooler assassinations! Guys, remember to kill the enemy again so he won't revive. |
Shijima Kuraimaru
WarRavens League of Infamy
274
|
Posted - 2013.07.23 23:18:00 -
[60] - Quote
Niuvo wrote:Just watched an action movie and boy do knives appear alot lol. I love it. So yea, I'll take the short sword for cooler assassinations! Guys, remember to kill the enemy again so he won't revive. I don't think that doesn't actually works. It never has in my experience. |
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