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Raynor Ragna
266
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Posted - 2012.07.14 23:39:00 -
[1] - Quote
These are bugs, and other things that I've been recording lately. I'll add more as I go. The requests and suggestions are just my own, feel free to debate them but this is merely a list that could help CCP improve their game throughout the beta.
### E3 Build ###
CHARACTERS - In the waiting room the avatar seems to flick to a slightly different avatar when spinning
VEHICLES - Turrets will react with nearly structures (lightposts) and freak out the vehicle. - Tank sized missile launchers are underpowered. - Vehicles deploy where you call them, often leaving you dead if you don't remember to move. - Vehicle deployment should have a highlighted area to show where it will land. - It can be confusing figuring out which vehicle is yours when many poeple call them near you. - When in a tank viewing 3rd person, the gun seems to fire slightly higher/lower than in 1st person. - Dropships can smash people too easily. They need to have a higher chance of taking damage. - Landing on structures (Buildings) in a dropship should have a higher risk of damage. - Tanks falling from the Platues tower takes minimal damage. - Militia vehicles (Especially dropships) should be limited to 1 per round.
END OF GAME - Input locks when the round ends (a tank turret may continue to spin - I think that if you don't exit the victory screen (still looking at the earnings or leaderboard) you don't recieve your bonus SP.
MCC - Armor critical message appears way too late to matter. At 50% the attacking team should know to rush the objectives.
MODULES - Military Biotics give Advanaced stats - All Biotics currently cost the same - Shield transporter is too difficult to use. I'd like to see it as a small turret.
UI - Battlefinder needs organise features. - Mute is needed. This feature needs to be very good (Corp leader should be able to mute for everyone) - In market the store front is always active, requiring the left button to be pressed to move to other menus which is very annoying.
WAITING ROOM - On Plataus the table shows a different map. - Starting in time is too long currently.
FORUMS (I hear these are temporary) - In the spirit of EVE I'd like to see a dislike button.
BATTLE - Draw distance is very short, especially noticable with the sniper rifle - Armor repair takes a very long time. - Too little insentive to armor tank non-heavy infantry.
SKILLS - Can there be a skill to reduce the initial waving of the sniper rifle.
MAPS (PLATEAUS SKIRMISH) - There is a point where you get stuck undernieth the pipes near A - Defender Missile battery can attack the hack point at C - Map feels like it favors the attackers - A defending rail tank can cover the Attacker primary spawn with ease from the hill on the east side just north of the lowest tower.
WEAPONS - Assault Forge Gun sometimes fires its last shot silently (No projectile animation) and will continue to cycle without shooting anything when the mouse is held down.
INSTALLATIONS - Killing structures with a Vehicle, Forge gun, or swarm launcher is trivial. Add more shields or switch some armor to shields. - Hacking a supply depot takes too long for its bonus when compairing it to other structures. |
Raynor Ragna
266
|
Posted - 2012.07.14 23:39:00 -
[2] - Quote
Reserved |
Raynor Ragna
266
|
Posted - 2012.07.14 23:40:00 -
[3] - Quote
Reserved |
Raynor Ragna
266
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Posted - 2012.07.14 23:40:00 -
[4] - Quote
Reserved |
Raynor Ragna
266
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Posted - 2012.07.14 23:40:00 -
[5] - Quote
Reserved |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.14 23:40:00 -
[6] - Quote
Wrong section.
The bug section is >> that way. |
Raynor Ragna
266
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Posted - 2012.07.14 23:53:00 -
[7] - Quote
This is not a bug report. It is feedback. There's a list here of bugs, but it doesn't do anything to report what precisely the issue is, or how to replicate the bug. Both sections could work, but this is probably best. A mod is free to move it if they'd like of course. |
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