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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.07.04 18:45:00 -
[31] - Quote
It sounds nice, but maybe add a 'set up' timer to the drop uplink. could you imagine the entire enemy team spawning on the old rear objective? The defense needs enough time to try and erase the uplink before the 10-35 people it is allowed to spawn decide to swarm it. I mean, its a nice idea and all, but the uplink needs to be looked at to ensure it doesn't become a technical OP. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2012.07.12 18:09:00 -
[32] - Quote
no way. The whole point is to empower uplinks. I mean, people are still waiting 20-some seconds to spawn, which is a lot of time for the enemy to advance and drop their own uplinks.
I'm thinking make uplinks like cynosural fields in EVE. you drop it, then let the chaos start. however, instead of forcing you to stay still, the uplink its self is highly susceptible to damage, be it a grenade, gunfire, whatever. not to mention any of those things exploding around a group of 5 people is going to give you a lot of kills, so whoever drops the uplink needs to not be an idiot and drop it in a secluded/safe place.
i think it would make the game FAR more interesting! |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.12 18:23:00 -
[33] - Quote
This is the best idea i have seen in some time.
+1 |
SlayingBlowfish
Osmon Surveillance Caldari State
0
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Posted - 2012.07.12 19:01:00 -
[34] - Quote
I completely agree with this, the spawn timer is awful in the current state. I feel like I am being punished when the spawn location is lost and I have to count down yet again, if I happen to turn my head and not notice I find myself just waiting for nothing. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.12 19:48:00 -
[35] - Quote
I think it's worth emphasising the newly-reworked spawn system that's coming with the next build.
When downed, You get forced to wait at least 8 seconds, which counts towards your respawn timer. You also get to wait up to 30 seconds before being forced to suicide, during which time you also stack the seconds against your respawn time.
You still have a minimum of 3 seconds to wait for spawning, but that SHOULD mean you can respawn with a delay anywhere between 3 and 12 seconds at an Uplink that has a default of 20 seconds, depending how long you waited for someone to revive you. At default spawn points or 11 second delay Uplinks you'll only have 3 second delay regardless. |
Rasori GlitchHound
DUST University Ivy League
3
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Posted - 2012.07.12 20:01:00 -
[36] - Quote
Garrett Blacknova wrote:I think it's worth emphasising the newly-reworked spawn system that's coming with the next build.
When downed, You get forced to wait at least 8 seconds, which counts towards your respawn timer. You also get to wait up to 30 seconds before being forced to suicide, during which time you also stack the seconds against your respawn time.
You still have a minimum of 3 seconds to wait for spawning, but that SHOULD mean you can respawn with a delay anywhere between 3 and 12 seconds at an Uplink that has a default of 20 seconds, depending how long you waited for someone to revive you. At default spawn points or 11 second delay Uplinks you'll only have 3 second delay regardless.
Where's the info on this? I need to start reading these things. But that sounds pretty much like it's a combination of OP's idea and a system which empowers Logistics finally, so I'd be very pleased with that approach. |
Mowlay
Villore Sec Ops Gallente Federation
3
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Posted - 2012.07.12 20:17:00 -
[37] - Quote
sort of the same thing but just have it like in battlefield, countdown of 10 secs AFTER you die and you are at map and then you can spawn wherever you like. BUT when you choose to spawn on a beacon have it so that then you have to wait the X amount extra time because it's a beacon. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.12 20:31:00 -
[38] - Quote
Rasori GlitchHound wrote:Garrett Blacknova wrote:I think it's worth emphasising the newly-reworked spawn system that's coming with the next build.
When downed, You get forced to wait at least 8 seconds, which counts towards your respawn timer. You also get to wait up to 30 seconds before being forced to suicide, during which time you also stack the seconds against your respawn time.
You still have a minimum of 3 seconds to wait for spawning, but that SHOULD mean you can respawn with a delay anywhere between 3 and 12 seconds at an Uplink that has a default of 20 seconds, depending how long you waited for someone to revive you. At default spawn points or 11 second delay Uplinks you'll only have 3 second delay regardless. Where's the info on this? I need to start reading these things. But that sounds pretty much like it's a combination of OP's idea and a system which empowers Logistics finally, so I'd be very pleased with that approach. It's been posted in a thread about buffing medic roles - the main point they were trying to emphasise is that they're fixing the nano-injector, but it's going to have other effects as well.
Here's the link (there's a dev post 3 down): https://forums.dust514.com/default.aspx?g=posts&t=25444&p=2 |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.23 13:48:00 -
[39] - Quote
This idea would be great and would allow more combat to happen, imo. |
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