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481. [[[REQUEST]]] JAVELIN MISSILE - in Feedback/Requests [original thread]
CLONE117 wrote: id rather have a guided missile.. I thought javalin were guided. Arent those the man portable guided missles that you have to keep the sights on the target tull the missle hits?
- by Thurak1 - at 2013.08.20 01:31:00
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482. Recon Ships - in Feedback/Requests [original thread]
Sounds like a cool idea. But right now with warpoints the way they are there would be no way to earn warpoints in this ship. Also i would like to see some counter measures for this ship. If equiped as described it could stay cloaked the entire mat...
- by Thurak1 - at 2013.08.19 09:45:00
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483. Dust christmas - in Feedback/Requests [original thread]
TechMechMeds wrote: Make it so through December all guns fire snowballs based on projectile size and grenades are Christmas puddings, all 5mil each isk wouldn't go a miss, maybe screw that up so we get 500 million would also be good but dont fi...
- by Thurak1 - at 2013.08.19 09:31:00
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484. [Feedback] forge gun sniping infantry - in Feedback/Requests [original thread]
nakaya indigene wrote: they usually bring drop uplinks and they just respawn, also finding a sniper that can kill a heavy in this game is awfully rare. Thurak1 wrote: use a sniper to take him out. He must have someone else to help heavie...
- by Thurak1 - at 2013.08.19 08:52:00
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485. Nerf LAV's already - in Feedback/Requests [original thread]
X-eon wrote: Have you tried killing two LLAV's that were spider repping each other? That match was scary. Couldn't even get through half the shields of either Chary. i have not yet seen that but i can only imagine that would be a giant headache.
- by Thurak1 - at 2013.08.19 08:45:00
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486. [Feedback] forge gun sniping infantry - in Feedback/Requests [original thread]
use a sniper to take him out.
- by Thurak1 - at 2013.08.19 08:44:00
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487. Nerf LAV's already - in Feedback/Requests [original thread]
the logi lav's have significantly more hp's than most hav's i have blow up. I use a breach forge gun with damage mods when i am hunting tanks. I can't count how many tanks i have busted. however i have only racked up a couple logi lav's. They are ...
- by Thurak1 - at 2013.08.19 08:24:00
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488. [Request] Recall while in a tank - in Feedback/Requests [original thread]
The point of the lock would be after you exist the vehicle to be able to lock it so that some blueberry doesnt jump in and drive off with it.
- by Thurak1 - at 2013.08.19 08:13:00
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489. bounty system - in Feedback/Requests [original thread]
i will happily take donations if you are feeling generous :) Myself i keep wondering when we will be able to sell some of this salvage i have no use for.
- by Thurak1 - at 2013.08.19 07:06:00
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490. [Request] Recall while in a tank - in Feedback/Requests [original thread]
I think it would be more effective to be able to "lock" the vehicle and i am betting the lack of a lock is why you want to be able to recall while in the drivers seat.
- by Thurak1 - at 2013.08.19 07:03:00
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491. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Paran Tadec wrote: As I said back during the E3 build, FG should be a shortish range high dmg assualt version for tank/vehicle killing, long range low dmg version for "sniping". The current FG's make it too easy to rack up kills by sitting on a...
- by Thurak1 - at 2013.08.19 06:31:00
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492. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Nova Knife wrote: I've been saying this for months, and people kept coming back with "Nova, you're crazy! It's not that easy to use, like you say it is! It's okay for it to be so strong because it's really hard to use and the heavy is at such a...
- by Thurak1 - at 2013.08.19 06:29:00
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493. [Request] Improving in-game information display - in Feedback/Requests [original thread]
CCP Logibro wrote: Arkena Wyrnspire wrote: KAGEHOSHI Horned Wolf wrote: Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here w...
- by Thurak1 - at 2013.08.19 05:28:00
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494. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CLONE117 wrote: well this will probably make tanks even harder to take out.. Out of all the tanks I've lost, not a single one was to armor burn. Also, Wolfman, Love the response time. You got a friend in me. Lol ...
- by Thurak1 - at 2013.08.19 04:31:00
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495. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
Terry Webber wrote: What's the general opinion for scuba gear dropsuits? They have shields now and i assume based on the face that the entire thing is based on unbreathable air. Not much change would be needed aside from movement thrusters.
- by Thurak1 - at 2013.08.19 03:00:00
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496. Another Buff Commando Heavy thread - in Feedback/Requests [original thread]
It would be very nice to have more slots also. Right now its a worthless suit. I speced into the basic one just to give it a try out and its nice to be able to move a little faster but i find the lack of slots just stinks and to get some slots i ...
- by Thurak1 - at 2013.08.19 02:13:00
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497. MCC Parasites, please make them teamkillable. - in Feedback/Requests [original thread]
Just make it so we can move them by pushing punching or shooting and then push them out of the mcc :) These player slots need to be taken by people that actually want to play the game. So once they die and then dont re-deploy someone that wants to...
- by Thurak1 - at 2013.08.19 02:06:00
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498. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
I would like to see a screen that shows how much damage each person did. Course i would also like to have warpoints issues based on % of damage done. As far as giving away all info i think that is best left as a mystery. However it would be good t...
- by Thurak1 - at 2013.08.19 02:04:00
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499. [Idea] New game mode - in Feedback/Requests [original thread]
Funky Chunky wrote: What if, as a bonus mode that is unlockable by a command, you could access a game mode called abandoned. Basically it's like Routine. [url]http://www.youtube.com/watch?v=v2fQCopQFeE[/url] You could play it by yourself or wit...
- by Thurak1 - at 2013.08.19 01:51:00
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500. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Beeeees wrote: They are long range anti material rifles. Ofcourse they are precise. Working as intended. Nope, they are supposed to have wild shake while charged up. Reason being 'hand held use of usually mounted we...
- by Thurak1 - at 2013.08.19 00:56:00
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