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501. [Suggestions] Multiple weaponry debate - in Feedback/Requests [original thread]
Very good post to summarize the weapons.
- by Thurak1 - at 2013.08.19 00:15:00
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502. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Willie Fistersnatch wrote: some people are running around gunning everyone down unopposed. people will cry about proto gear and flaylocks. I am telling every one i meet in game a little secret. sticking together and squading up are nice but how...
- by Thurak1 - at 2013.08.18 23:58:00
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503. scan tool war points - in Feedback/Requests [original thread]
is this about scan tools or war points?
- by Thurak1 - at 2013.08.18 23:51:00
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504. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Here is the thing the forge gun is a weapon on a drop suit that limits mobility. There has to be SOME up side to this gigantic disadvantage. The shields and armor dont come close to making up for it. So thankfully we at least have a anti materials...
- by Thurak1 - at 2013.08.18 22:52:00
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505. [request] Ability to drop flares, grenades from dropships - in Feedback/Requests [original thread]
I agree dropships should have some defense against swarm launchers.
- by Thurak1 - at 2013.08.18 09:21:00
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506. [Request] Plasma Canon: make projectile to go straight ahead ala RPG , bazooka - in Feedback/Requests [original thread]
What i dont get is why the projectile is so slow.
- by Thurak1 - at 2013.08.18 09:14:00
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507. [One change] Fix MCC camping, redline sniping, help new players - in Feedback/Requests [original thread]
Sardonk Eternia wrote: CCP LogicLoop wrote: I can not go into details at this time, but I can assure you we are making changes to address most of the issues you have covered. Why not? CCP you need to be more transparent about upcoming ...
- by Thurak1 - at 2013.08.18 09:02:00
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508. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: Oswald Rehnquist wrote: The forge gun is in a perfect place right now, it is in fact a very large scopeless sniper rifle, same technology, some long range strategy that the Caldari utilize, just a bigger bullet. ...
- by Thurak1 - at 2013.08.18 07:04:00
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509. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Fire of Prometheus wrote: I don't think a forge gun sniper should be able to take out a sniper literally half the map away.....don't get me wrong it must have been a good shot....but seriously, forge gun sniping needs to stop especially if it t...
- by Thurak1 - at 2013.08.18 06:56:00
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510. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: KING CHECKMATE wrote: If you think commandos are For AR , you should see what one can do with Scram rifle and Mas Driver. Or absolute Long Ranged dominance with sniper rifle + Swarm launchers. But thats The 2 Light ...
- by Thurak1 - at 2013.08.18 06:35:00
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511. new equipment ideas - in Feedback/Requests [original thread]
Well its simple technology wise really. There is a big differance between being invisible to the eye and being electronically invisible. It is in fact easier to be invisible electronically than invisible to the eye. In a combat situation it would...
- by Thurak1 - at 2013.08.18 06:14:00
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512. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
Survivability on the field via more shields or armor translates into being able to offer longer term direct support.
- by Thurak1 - at 2013.08.18 04:52:00
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513. [Request] Drone Ships - in Feedback/Requests [original thread]
Love the idea. I would like to see it deployed more like a vehicle so it doesnt take up yet another slot or an equipment slot i dont have anyway ( i run a heavy) But rather than RDV deployment these would simply be released from the MCC and would ...
- by Thurak1 - at 2013.08.18 03:27:00
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514. Scavenging Bodies - in Feedback/Requests [original thread]
Great then just like in wow there will be players just running around trying to loot bodies.
- by Thurak1 - at 2013.08.18 02:21:00
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515. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
These would be great on maps where there are objectives inside a complex. Could significantly slow down enemy movement into the complex.
- by Thurak1 - at 2013.08.18 02:10:00
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516. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
WhiskeyJack Otako wrote: After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50 So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. T...
- by Thurak1 - at 2013.08.18 00:35:00
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517. Friendly Fire, TKers, and Bounties? - in Feedback/Requests [original thread]
I would LOVE FF. Would teach blue dots from getting in front of me when i am about to destroy a tank.
- by Thurak1 - at 2013.08.18 00:32:00
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518. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Meeko Fent wrote: So, a fool who's never played heavies want to duguise a FG nerf thread under the guise of rethinking the heavy. FG's have alpha. Rails have DPS. Balanced. Heavies slower then tanks. Balanced. Heavies take full damage fro...
- by Thurak1 - at 2013.08.18 00:31:00
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519. [Feedback]Mass Driver, informational post for community. - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: You have no idea how much of a relief it is to see a post about Mass Drivers by someone who understands their design. It's amazing how quickly the "DURR DURR DURR MASS DRIVERS USE NO SKILL LEARN 2 PLAY NOOB" meme...
- by Thurak1 - at 2013.08.18 00:14:00
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520. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The-Errorist wrote: Forlorn Destrier wrote: As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone ...
- by Thurak1 - at 2013.08.16 07:22:00
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