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181. [request] any data on if the hmg's range will change? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Bunker 0009 wrote: If we had a mid to long range anti infantry heavy weapon as a choice it would be ok , but we dont. Forge gun. As an added bonus, the tear harvesting capabilities are second to none. Forge guns...
- by Thurak1 - at 2013.10.27 02:34:00
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182. [Request] pre-Chromosome camera sights for base scrambler rifle - in Feedback/Requests [original thread]
To me its funny that there are even ironsights in this game. Today we have all sorts of sights and some very advances sights that link to a camera and monitor. In helicopters we even have sights that just track your eyes and keep the crosshairs ri...
- by Thurak1 - at 2013.10.26 23:07:00
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183. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
I am all for any new scenario's in this game.
- by Thurak1 - at 2013.10.26 23:01:00
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184. [request] inertia on suits - in Feedback/Requests [original thread]
I used to play a heavy often myself. I stopped a while ago the trade off's are not really balanced trade off's (to me anyway) with how much is sacrificed in mobility and reloading i felt more like a target than a force to be reckoned with. The HMG...
- by Thurak1 - at 2013.10.26 05:34:00
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185. [request] inertia on suits - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Strafing back and forth in close range gunfights really may not be the most realistic thing, but it's pretty much a staple move for skilled players in any FPS game. yes along with bunny hopping which is totally unr...
- by Thurak1 - at 2013.10.26 04:33:00
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186. [request] inertia on suits - in Feedback/Requests [original thread]
OP. Are you using a kb / mouse? I am betting you are because strafing left to right in a quick fashion with a controller is a bit more difficult. The times i have done it with a controller it didnt seem to do anything. But i see many people strafi...
- by Thurak1 - at 2013.10.26 04:14:00
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187. Balancing Cloaking devices - in Feedback/Requests [original thread]
I would have a lot of fun with this on a heavy build. I would put in a cardiac regulator or 2 and would be rather funny to use this some stamina mods and a forge gun especially up close. Or a logi suit with tons of RE so you can place them and t...
- by Thurak1 - at 2013.10.26 04:08:00
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188. IN GAME SKILL POINT RESPEC - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: CCP have said that there will be no more full respecs. Ever. yep they said that right before the last respec they gave.
- by Thurak1 - at 2013.10.23 03:33:00
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189. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
I offer a kinder alternative. 1 no point accumulation while behind the red line. Keep points that have been earned outside of it. 2 Rather than booting people from the game give a 3 minute warning. This warning would say something to the tune of h...
- by Thurak1 - at 2013.10.22 07:04:00
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190. my solution to ccps bpo problem - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Thurak1 wrote: deepfried salad gilliam wrote: Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a...
- by Thurak1 - at 2013.10.22 06:47:00
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191. Will Dust 514 be a release product by the time that 2.0 comes out? - in Feedback/Requests [original thread]
I think a vast majority of players feel the same way that I do. Which is that Dust calls itself a release product but it really is not. I don't think it will be a finished product in 1.7 or even 1.8 but maybe by 2.0. Also by a release product i kn...
- by Thurak1 - at 2013.10.22 05:12:00
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192. Trade,Sell,Give - in Feedback/Requests [original thread]
eventually in the next 3000 years.
- by Thurak1 - at 2013.10.22 04:59:00
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193. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Dominus Fatali wrote: Lillica Deathdealer wrote: Dagger-Two wrote: Slow burning plasma-based incendiary grenade. Would be a good area-denial / anti-material weapon. We'll probably see something like it. Though what you described is basi...
- by Thurak1 - at 2013.10.22 04:52:00
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194. (Request/Suggestions) Balancing the AR - in Feedback/Requests [original thread]
abarkrishna wrote: If you do the math on dps of all guns in the game they all sit between 400 DPS and 600 DPS except the scrambler rifle. it has 900 dps and if you extrapolate DPS over time its still very even. while i would like to see a hea...
- by Thurak1 - at 2013.10.22 03:08:00
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195. my solution to ccps bpo problem - in Feedback/Requests [original thread]
wow this is the exact same as with the same dam author. Spam much? https://forums.dust514.com/default.aspx?g=posts&m=1414831#post1414831
- by Thurak1 - at 2013.10.22 02:57:00
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196. Sometimes I cheer for the red dots... - in Feedback/Requests [original thread]
Cosgar wrote: Quil Evrything wrote: Dominus Fatali wrote: Making Academy until a total of 100,000 WP is earned is a much better solution. Meh. It stil wont solve the problem of people who "just slammed a two liter of mountain dew and...
- by Thurak1 - at 2013.10.22 01:57:00
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197. my solution to ccps bpo problem - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could do 30 suit runs (or mods...
- by Thurak1 - at 2013.10.22 01:51:00
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198. Redline - in Feedback/Requests [original thread]
Draco Cerberus wrote: Sgt Buttscratch wrote: Thats bullshit, I have been in matches where there is NO leaving the redline, all exits covered, snipers/AV and frontline all on hand to kil anything that twitches. So then you forefit the match f...
- by Thurak1 - at 2013.10.22 01:44:00
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199. Redline - in Feedback/Requests [original thread]
CLONE117 wrote: its easy to sneak around the large cluster of enemies. although it requires a nice long stroll across the map. its easily done. the only problem is getting your own cluster of teammates to spawn near u and help u capture all ...
- by Thurak1 - at 2013.10.22 01:40:00
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200. [Request] Proximity Chat - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I would settle for proximity chat in vehicles, so that I can tell my passengers to ensure their seat belts are fastened and to gtfo when I need them to. This would probably be the best use of a proximity chat system.
- by Thurak1 - at 2013.10.20 22:37:00
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