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1. Heavy weapons. - in Feedback/Requests [original thread]
When are heavies going to be allowed to have a specialty weapon that doesn't suck? Forge guns were an absolute terror for vehicles. Now they are a shoo go away weapon nearly never actually able to pop a tank or dropship. HMG is a useless waste of...
- by Thurak1 - at 2015.04.17 02:46:00
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2. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
I LOVE the burst hmg now. This thing is GREAT for pushing objectives and breaking through the front line. Even when facing down other heavies as long as i pick the encounter and fire first i am nearly guarenteed to melt the other heavy first. I do...
- by Thurak1 - at 2014.08.19 05:13:00
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3. More Heavy Weapons - in Feedback/Requests [original thread]
no client updates are planned which means no new anything.
- by Thurak1 - at 2014.06.24 02:23:00
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4. Is the cloak the only mod in the game that gives 2 bonuses? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Actually, most modules effect multiple modifiers. Even plates which affect walk speed, sprint speed, strafe speed, jump height and rotation speed. The cloak is still really a gimmick if the user isn't great at scouting. M...
- by Thurak1 - at 2014.06.24 02:20:00
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5. Is the cloak the only mod in the game that gives 2 bonuses? - in Feedback/Requests [original thread]
Ahh ok I stand corrected.
- by Thurak1 - at 2014.06.19 09:52:00
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6. Militia Vehicles - in Feedback/Requests [original thread]
Make it so 1 AV can take out militia tanks. Not sure why this seems so mind boggling but 1 av player with advanced gear should be able to take out a militia tank. But CCP loves HAV these days making them cheaper than dropsuits FFS.
- by Thurak1 - at 2014.06.19 08:31:00
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7. Is the cloak the only mod in the game that gives 2 bonuses? - in Feedback/Requests [original thread]
I was thinking about this the other day and i can't think of any other mod that gives 2 bonuses. No wonder its so OP in this game.
- by Thurak1 - at 2014.06.19 08:26:00
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8. DEV'S NEW WEAPON ? - in Feedback/Requests [original thread]
From what i understand no client side updates. A new weapon would require new artwork client side to be downloaded. Unless the new weapon looked exactly like another one we already have i guess.
- by Thurak1 - at 2014.05.22 07:27:00
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9. fixing scouts and cloak made easy - in Feedback/Requests [original thread]
That or get rid of the dampening of the cloak so if they want to be visibly invisible and invisible to radar they need to use both a cloak and profile dampeners.
- by Thurak1 - at 2014.05.19 08:49:00
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10. Anything on the new racial stuff? ( Lav Hav Dropship Weapons Etc.?) - in Feedback/Requests [original thread]
Guess word hasnt spread very well. There are not going to be any client side updates. So no new weapons or vehicles at all.
- by Thurak1 - at 2014.05.19 08:47:00
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11. ccps most recent mess up soo far - in Feedback/Requests [original thread]
They made a similar mistake with even incarnum. So no not only did they mess up but they have done similar in the past. Guess some companies just never learn. Honestly with how CCP treats its player base i really wonder if iceland is full of a bun...
- by Thurak1 - at 2014.05.12 02:27:00
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12. Feedback: Dust Progression - in Feedback/Requests [original thread]
You say that with the assumption CCP gives a dam. CCP is abandoning the console marketplace. I doubt they give a dam at all about any of us beta testers.
- by Thurak1 - at 2014.05.05 00:50:00
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13. [Feedback] Change KB/M reaction values. - in Feedback/Requests [original thread]
Spartan MK420 wrote: This problem needs to be addressed. Tired of kb/m users having the unfair advantage of not having to accelerate. This is very noticeable in strafe speeds, vehicle movements, and more. Either add acceleration to the kb/m ...
- by Thurak1 - at 2014.05.03 23:38:00
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14. [Request] New Equipment: Nitro Boots - in Feedback/Requests [original thread]
Dauth Jenkins wrote: No.... as it would make bunny hopping even worse... also, would it have any downsides? If this was to be something everyone could use it would have to take up a high or low slot (because heavied don't get equipment slots)...
- by Thurak1 - at 2014.04.30 06:02:00
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15. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Talos Alomar wrote: Currently armor seems to have the advantage in most engagements. A higher TTK makes the buffer size differences very noticeable. Instead of lowering plate efficacy I'd vote for extenders to be improved. Not substantial imp...
- by Thurak1 - at 2014.04.30 05:58:00
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16. [request] Vehicles need way higher DB rating - in Feedback/Requests [original thread]
I do think its funny that a radar system made to pick up the signature of a dropsuit at 10 meters cant detect a GIANT HUNK OF METAL past 10 meters. I guess thats the lure of game mechanics. Th people writing the code get to say what works and what...
- by Thurak1 - at 2014.04.29 09:32:00
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17. Put Custom Locks on Vehicles... - in Feedback/Requests [original thread]
I think a really simple way to do this would be to have a menu pop up only on exit of vehicle. It would give 2 options squad lock ( so squad mates can get in ) or all (so nobody but the owner can get in) this would not be a a scroll menu just a x ...
- by Thurak1 - at 2014.04.29 03:27:00
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18. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: No one else wants to inhibit the weapons of their enemies? Why bother when a locus grenade can nearly kill everyone in a 5m rad?
- by Thurak1 - at 2014.04.29 02:22:00
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19. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
Vitharr Foebane wrote: I heavy's greatest nemesis is neither infantry nor vehicle but that vile 6 inch ledge >.< the number of times ive been screwed over by being "smart" deployed on a platform surrounded by those buggers is digusting......
- by Thurak1 - at 2014.04.29 02:12:00
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20. A injector that poisons the enemy - in Feedback/Requests [original thread]
Sorry i can not support this. The nanite injector works because the dropsuit has been deprived of all of its protective armor and the clone is now vulnerable to get stuck with a needle. This idea to me seems flawed because the clone is still prote...
- by Thurak1 - at 2014.04.19 22:21:00
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