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461. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
I think this just shows how much people use the AR. Most other weapon types would not make any sense to have these kinds of mods to them. Except maybe the SMG.
- by Thurak1 - at 2013.08.22 07:49:00
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462. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Thurak1 wrote: I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun or swarm launcher c...
- by Thurak1 - at 2013.08.22 05:58:00
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463. [Request] Improved Salvaging System - in Feedback/Requests [original thread]
Until we can sell salvage i would prefer a boost in isk payouts. I have several vehicles from salvage that i have no use for and so much gear that is totally useless to me.
- by Thurak1 - at 2013.08.22 05:48:00
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464. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: - It has 12 shots - Only a direct hit will one shot someone, unless you're wearing an MLT suit with no defense mods. Even then, splash might not do the job. - You basically have to have a height advantage to use it...
- by Thurak1 - at 2013.08.22 05:17:00
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465. [Feedback] Assault rifle. How there not op just overused. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Not once have i seen an Assault rifle user take down a fully healthed tank with it. So by tank you must mean the vehicle. I play a heavy and there have been plenty of times i have been killed by a AR of some type. Heck...
- by Thurak1 - at 2013.08.22 05:04:00
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466. [Suggestion] Electronic Warfare - in Feedback/Requests [original thread]
I really like the idea of ECM and i am not even a pilot or tank driver. Right now the only way people in vehicles can avoid destruction is to have more shields than what the forge gun or swarm launcher can hit them with. Seems silly to me for vehi...
- by Thurak1 - at 2013.08.22 04:19:00
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467. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Synbot wrote: I think vehicle turrets should lock on to targets, or provide an aim assist at least. It's hard firing guns that are on vehicles zooming past everyone. NO. WHY THE **** PEOPLE KEEP ASKING TO BUFF vehic...
- by Thurak1 - at 2013.08.22 04:13:00
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468. Make the Mass Driver a heavy weapon. - in Feedback/Requests [original thread]
Garth Mandra wrote: Damage falloff for all explosives! ie. Non uniform splash - higher splash damage in the centre, less at the edges. With appropriate tweaks to damage and radius of course. But that would make FAR too much sense. I doubt it...
- by Thurak1 - at 2013.08.22 03:29:00
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469. [EXPLOIT] Melee Reset Glitch - in Feedback/Requests [original thread]
I also saw someone post a glitch with the cloaking. Which i thought was amazing that someone would post on a dust forum how to take advantage of such a glitch. I guess because they figure they are not using a special program that its ok to do. Mys...
- by Thurak1 - at 2013.08.22 03:23:00
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470. [idea] Partial friendly fire - in Feedback/Requests [original thread]
CLONE117 wrote: so some of the md users ive come across seems to be more accurate with there nades...now the m1 lovus and core locus players r accurate with them as well... as they seem to use them as contact grenades all the time... and i ...
- by Thurak1 - at 2013.08.22 03:17:00
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471. Vehicle Turret Target Lock - in Feedback/Requests [original thread]
I think it could be a nice dropsuit or skill addition. We have the technology these days to have aim assist in helicopters. Why not have something similar on lav's or tanks so i can independently "lock" on a target and open fire on it and let the ...
- by Thurak1 - at 2013.08.22 02:02:00
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472. [Request] Mortars - in Feedback/Requests [original thread]
Arc-08 wrote: they could have mini mortars for heavies and then tank ones. the way i think it should be is: 10 second reload time, 2 second charge time, this would be very long range so it would have a scope that enables you to hit a target th...
- by Thurak1 - at 2013.08.22 01:45:00
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473. [Request] Mortars - in Feedback/Requests [original thread]
Also i really think the easy way to balance this weapon is having it as a vehicle with limited ammo and slow speed. I would basically say the reasoning for the slow speed would be the extra weight of the ammo and mortar tube.
- by Thurak1 - at 2013.08.22 01:30:00
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474. [Request] Mortars - in Feedback/Requests [original thread]
CLONE117 wrote: i know but i still dont know how a mortar vehicle would look like in dust..but itd be pretty cool to see one... i think it should have a cooldown type rate instead and the unlimited ammo where u have an extremely low rate of f...
- by Thurak1 - at 2013.08.22 01:21:00
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475. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
I agree with this idea greatly. As it is i generally make sure to destroy anything i loot sinc emy dropsuits for pub matches are cheap i normally just ram something or drive off a steep clif. I also really like the idea of the summary screen showi...
- by Thurak1 - at 2013.08.22 01:14:00
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476. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
the LLAV needs a nerf SLEDGEHAMMER!
- by Thurak1 - at 2013.08.20 02:15:00
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477. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
Well when a car on the road hits a person even at speed the car takes damage despit the car being made out of metal and having much greater mass and the person being a very squishy bag of mostly water. personally i think both should happen lav's s...
- by Thurak1 - at 2013.08.20 02:12:00
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478. [Request] Mortars - in Feedback/Requests [original thread]
I think something like this should be on its own vehicle. Unlike other turrets though this one should have limited ammo so that you have to get to a nanohive or depot to re-supply. Being a vehicle this would make it possible to counter with swarms...
- by Thurak1 - at 2013.08.20 02:01:00
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479. [Request] Mortars - in Feedback/Requests [original thread]
So basically this would be a mass driver on steroids.
- by Thurak1 - at 2013.08.20 01:59:00
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480. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
if you have a hard time gunning down a heavy you suck. Yea so they had mass drivers. get out of range by sprinting (dont worry there is absolutely no way in hell they will catch you) then take them out from afar. If you have a tak ar it wont take ...
- by Thurak1 - at 2013.08.20 01:39:00
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