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41. News Tab in Neocom - in Feedback/Requests [original thread]
CODE Breaker93 wrote: If CCP is capable they should play recorded corp battles or even live ones on there THAT would be extraordinarily neat...
- by Thrillhouse Van Houten - at 2013.03.31 06:38:00
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42. [Request] Arc Gun - in Feedback/Requests [original thread]
Sounds like the sort of thing that is cooler on paper than, I think, it would be in the actual game. Daedric pretty much hammered it home with his likely accurate AR example. This weapon would be useful on one type of person: A clueless newbie. E...
- by Thrillhouse Van Houten - at 2013.03.30 07:45:00
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43. News Tab in Neocom - in Feedback/Requests [original thread]
Like you say, its already in Eve...so isn't it CCP's idea? Still, there isn't any good reason for this idea to not be implemented. In fact, the market doesn't need the big screen in the MQ, the item info screen to its left is practically useless....
- by Thrillhouse Van Houten - at 2013.03.30 07:30:00
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44. Flux Nades - in Feedback/Requests [original thread]
I like Cross' math. I would suggest the "+10" be changed to "+V" where "V" is the variant of Flux Grenade being used. It'd look like this: F[(S + V)/100]=D F is the Flux Grenade's base damage S is the Scan Profile of target V is a numerical facto...
- by Thrillhouse Van Houten - at 2013.03.29 00:01:00
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45. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: gbghg wrote: does it take into account both sides loses and remaining clones? because i can't see that in your examples. Not sure I understand your question. Only the winner "steals" clones, so we don't care about how m...
- by Thrillhouse Van Houten - at 2013.03.28 22:25:00
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46. Warpoints for mCRU (Seriously CCP, dafuq?) - in Feedback/Requests [original thread]
Defense from annoying gnats, maybe. Lol. I say remove the guns from the damn things and make them about 8 times tougher to knock down. Give mCRUs the current DU WP earnings (as suggested) and give DS pilots WPs either for carrying troops on a tim...
- by Thrillhouse Van Houten - at 2013.03.28 07:52:00
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47. Squad vs Squads Solo vs Solo - in Feedback/Requests [original thread]
loumanchew wrote: While I agree with you about EVE online, I really don't see it in this game. To me this is a shooter and while I play to help my team, I don't necessarily want to hear a kid screaming my ears off on a mic because I didn't tur...
- by Thrillhouse Van Houten - at 2013.03.28 07:44:00
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48. [Request] Kill Assist Leaderboard - in Feedback/Requests [original thread]
Agreed. K/A/D WP. Seems like a good idea to me. Hell, It'd be nice to see triage/revive WPs in a fourth.
- by Thrillhouse Van Houten - at 2013.03.28 04:27:00
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49. Squad vs Squads Solo vs Solo - in Feedback/Requests [original thread]
You do understand that many times many Corporations are not some big, hardcores-only, massive time investments filled with intrigue, in-game lore-playing or absolutist hegemonic regimes bent on forcing their members to do x, y and z...right? Most...
- by Thrillhouse Van Houten - at 2013.03.28 04:23:00
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50. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
S Park Finner wrote: The definition of boosting from the Urban Dictionary (Online) is "In multi-player games, having other people assist you in getting leaderboard position or achievements (xbox 360 specific) by having other people help you in...
- by Thrillhouse Van Houten - at 2013.03.28 04:08:00
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51. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Don't know how I feel about damage/death taking away WP. How would that work with newbies? You go 0/12 and get 75WP from assists but negative 600 from deaths??? Effectively making newbie WP/SP/ISK gain limited to in-game timer. That idea is not a ...
- by Thrillhouse Van Houten - at 2013.03.27 05:18:00
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52. Remove the Indestructable Environments - in Feedback/Requests [original thread]
Don't hate the idea if it was done right. There are plenty of installations that are indestructible in Eve, though. NPC Stations and Jump Gates to name a few. Our current objectives are technically all going to be in NPC controlled districts for...
- by Thrillhouse Van Houten - at 2013.03.26 22:02:00
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53. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
ugg reset wrote: I just don't see the disparity of warpoints for Logi bros. In a good game I have no trouble whatsoever landing a high spot on the leader board. As for remote reps vehicle mods; ***** broken and needs huge overhaul. Cross ...
- by Thrillhouse Van Houten - at 2013.03.26 04:38:00
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54. Corporation Suit 'Skin' Design - in Feedback/Requests [original thread]
The Black Jackal wrote: You can then do the same design principal for Vehicles, applying different designs to vehicles, even basing your Logos on your individual Units (or equivalent) within your corporation to instill a sense of Unit Loyalty a...
- by Thrillhouse Van Houten - at 2013.03.26 04:00:00
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55. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
If you've been running Logi that long, then you'll have noticed how PRO Assault guys, PRO Scout snipers and shottys, ADV HAV drivers, et al... are getting 2k WP per match or more assuming they don't suck. Even the very best Logi guys aren't gettin...
- by Thrillhouse Van Houten - at 2013.03.22 22:29:00
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56. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
No problemo, Cross. I'm especially invested in this thread as I have hauled off and made myself a Logistics player and the proper function and scaling of that classes gear and WP gain has and will directly effect me. I don't quite get why people ...
- by Thrillhouse Van Houten - at 2013.03.22 02:06:00
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57. DusterBuster's Suggestion Series - #6 The New Player Experience - in Feedback/Requests [original thread]
I totally agree, Cross. Rather than the typical "initial tutorial" and then throw them to the wolves, adding a newbie advances to lowbie advances to experienced player sort of dynamic to the system would not only help retain new people unfamiliar ...
- by Thrillhouse Van Houten - at 2013.03.22 01:21:00
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58. Changes - in Feedback/Requests [original thread]
More worried about balanced game mechanics and the addition of new features, personally. Once they get that stuff well under way, then they definitely need to work on immersion. Nothing is more lame than getting all into the deep storyline of som...
- by Thrillhouse Van Houten - at 2013.03.21 10:26:00
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59. [Suggestion] Players create characters from scratch (no preset skills and fits) - in Feedback/Requests [original thread]
I wrote a huge post in here the other day. Hit the post button and it didn't post. The draft, I assume, then saved but only for so long and now its gone. Anyways...the long post linked to another New Player Experience thread (Duster Busters sugge...
- by Thrillhouse Van Houten - at 2013.03.21 10:21:00
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60. Request Delete the Sentinel class and all things to do with them - in Feedback/Requests [original thread]
Vermaak Doe wrote: Cover is generally plentiful, you also don't have a reason to waddle in the open since we have free lavs I see AR guys duck and cover like mad...all day, every day. Sure, the ADV/PRO ARs kill like lightning but even proto ...
- by Thrillhouse Van Houten - at 2013.03.21 10:05:00
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