Pages: 1 2 3 [4] 5 6 7 |
61. [Suggestion] - Skill Queue - in Feedback/Requests [original thread]
Kray Dytt wrote: RINON114 wrote: No more thoughts on this idea? I don't see the point, to be honest. Don't get me wrong, I also don't see it causing any issues so I'm not, technically, against it. But what exactly would it achieve? Ins...
- by Thrillhouse Van Houten - at 2013.03.21 09:48:00
|
62. HAVs are Overpowered - in Feedback/Requests [original thread]
I'm no tanker, but I have often wondered why the MOST POWERFUL vehicle type can be both driven and fired from by a single player... I don't buy the BS explanation that the HAVs use Jovian/Sleeper tech. If that is the case then a LAV or DS should ...
- by Thrillhouse Van Houten - at 2013.03.21 09:36:00
|
63. Request an urgent fix for tanks - in Feedback/Requests [original thread]
A tank is a zero turn vehicle. Meaning, it can turn a full 360 degrees of rotation without needing forward or reverse motion. Treads moving in opposite directions allow for this kind of movement. Yet, the controls for the tank in game do not allow...
- by Thrillhouse Van Houten - at 2013.03.20 03:12:00
|
64. [Request] Fix the Tram System - in Feedback/Requests [original thread]
The Tram system is broken. Needs a buff... I agree. Give us a big screen TV with campy advertisements for Quafe.
- by Thrillhouse Van Houten - at 2013.03.20 03:01:00
|
65. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Still disagree Jathniel. All this suggestion does is make a sniper long + mid range and a Shotty/HMG guy mid + close range. It won't encourage people to branch out and use the specialization they "want to use" but can't because ARs are too powerf...
- by Thrillhouse Van Houten - at 2013.03.18 05:51:00
|
66. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
ARs are useless against vehicles. ARs normally get eaten alive against HMGs or SMGs or Shottys in CQC. ARs get raped by good LRs and snipers if they can't get close enough. This suggestion sounds good on paper but wouldn't pass battlefield inspec...
- by Thrillhouse Van Houten - at 2013.03.17 09:47:00
|
67. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
Militia FGs do indeed exist. I use one regularly for AV as well. I have had a couple matches where I've killed a couple tanks or DSs with it...but not without help. DSs go down pretty hard but even a lowbie militia tank can withstand several shot...
- by Thrillhouse Van Houten - at 2013.03.17 09:30:00
|
68. DusterBuster's Suggestion Series - #6 The New Player Experience - in Feedback/Requests [original thread]
DusterBuster wrote: Thanks for your points, and I agree with a few, and I will update the OP to reflect your suggestions. However, there are just a few things I wanted to clarify, and update here. Are you saying (or do you agree) that there ...
- by Thrillhouse Van Houten - at 2013.03.17 09:16:00
|
69. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
Yea........no! Not only is that just about the stupidest thing to watch, it isn't even fractionally fun to do or have someone do. We already have too many people jumping around like baboons on crack the second they hear a gun firing.
- by Thrillhouse Van Houten - at 2013.03.17 08:53:00
|
70. CCP nerfed the afterburners for dropships. They are now worthless. - in General Discussions [original thread]
I haven't flown a DS for a month. They were bad enough then. Rarely do you see a DS pilot who is good enough to wrack up serious WP from his gunners (who also have to be freakin good). Even those pilots get shot to hell by Forge Gunners and proto ...
- by Thrillhouse Van Houten - at 2013.03.17 08:42:00
|
71. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
You are certainly entitled to your opinion. I completely disagree with you, mind you. Being a logistics guy is still an in-game class. You need to advance just like other classes and you need money to buy more gear just like other classes. In THI...
- by Thrillhouse Van Houten - at 2013.03.16 09:23:00
|
72. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
Bojo The Mighty wrote: iLLMaTiC619 wrote: yea my corp is small we have like 35 but only a handful are active but we put up a good fight. We have tanks, dropships and pretty good gear.. no proto suits but pretty good gear. I think the point ...
- by Thrillhouse Van Houten - at 2013.03.16 08:42:00
|
73. DusterBuster's Suggestion Series - #6 The New Player Experience - in Feedback/Requests [original thread]
Great series DusterBuster. Hard to argue with basically any point you've brought up. There are a couple of things. I like idea "a" and the same sort of thing has been kicked around a lot in other "new player" threads. I am also sortof wary of the...
- by Thrillhouse Van Houten - at 2013.03.16 08:10:00
|
74. pve - missions - in Feedback/Requests [original thread]
I like the idea of a level 4 Agent Mission in Dust being something that is virtually impossible for a person to solo. However, we are immortal clone soldiers, there is absolutely nothing saying we can't burn up quite a few clones in order to get a...
- by Thrillhouse Van Houten - at 2013.03.16 07:43:00
|
75. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: I am a logi. And i don't see a problem with less WP for doing my duty. The reward for me is immaterial. I don't have to kill. But someone have to do it. Let's not kid ourselves. DUST is FPS. It means it is aimed a...
- by Thrillhouse Van Houten - at 2013.03.15 06:43:00
|
76. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
I'm not exactly an expert (I started about 10 days after the Beta opened) but word is that 3 million-ish SP will pretty much top you out in a given weapon specialty. 4 million will put you in proto suits plus proto weapons with topped out skills. ...
- by Thrillhouse Van Houten - at 2013.03.15 05:55:00
|
77. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Quick addition... Why no WP for repairing vehicles or installations? Doesn't need to be a lot. Something like +5 per cycle (unless overheating gets added, then it'd need a buff), limited at whatever seems fair to the Devs just like triage now. I...
- by Thrillhouse Van Houten - at 2013.03.14 07:59:00
|
78. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Awesome thread is awesome. I couldn't agree with the essence of this entire thread more. There is a massive parity in the Risk vs. Reward paradigm of the Eve/Dust universe between certain battlefield roles that needs to be addressed. You see th...
- by Thrillhouse Van Houten - at 2013.03.14 07:53:00
|
79. Something to fight for - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: You might find this interesting. Completely...freaking...riveted! Thanks for posting that. I always knew what we would be fighting for in theory, but that kindof hammers home the immensity of Dusts planned ...
- by Thrillhouse Van Houten - at 2013.03.13 05:21:00
|
80. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
No reason not to have this. For a start, it is in Eve and it works in Eve. Dust is in New Eden just like Eve and has Corporations and will have Factions just like Eve. I'm honestly kindof disappointed in CCP for not incorporating more ideas that ...
- by Thrillhouse Van Houten - at 2013.03.13 04:24:00
|
Pages: 1 2 3 [4] 5 6 7 |
First page | Previous page | Next page | Last page |