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101. Only Feedback I'll ever give. - in Feedback/Requests [original thread]
King Kujoe wrote: I hate your game. I hate it more than Halo and I really dislike that game. It's overly pretentious , totally outbalanced, and ridiculously convoluted. I tried playing this for a few hours and all I seem capable of doing is die...
- by Thrillhouse Van Houten - at 2013.03.02 02:51:00
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102. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Goric Rumis wrote: One thing that hasn't been discussed much is W-space. If we want to investigate some real Sleeper ruins and other advanced, dangerous, exotic locations, we need a way to get through wormholes. I can imagine purchasing a clone...
- by Thrillhouse Van Houten - at 2013.03.02 02:33:00
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103. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Scuttlebutt is that they already have a matching system in the background, but they are trying to gather more info before switching it on. If this is true, that is eternally maddening. I'm not prone to whining about ...
- by Thrillhouse Van Houten - at 2013.03.01 03:51:00
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104. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Buster Friently wrote: I respect what you are saying, and I think you're right - to an extent. Personally, I like playing Dust. I'd rather have a better game with fewer players than the most popular game in the world - that I think sucks. Yea...
- by Thrillhouse Van Houten - at 2013.03.01 03:37:00
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105. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
There is a gigantic elephant in the room here... DUST 514 needs players to be successful. Normally, you'd never hear me speak out for lazy mushbrains who can't take 3 days of playing a game to figure out how it works, but the entire enterprise ...
- by Thrillhouse Van Houten - at 2013.03.01 03:21:00
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106. Request - Dropship bombs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Dropping a squad behind enemy ranks is quite a bombshell in itself, to be honest. I'll admit, there's not much 'ferrying' going on due to the compacted map sizes, but its more 'positioning'. Get a squad of four snipers on top...
- by Thrillhouse Van Houten - at 2013.03.01 02:44:00
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107. Request - Dropship bombs - in Feedback/Requests [original thread]
Medics are support infantry but they still get WP for kill assists, triage, revival and their own kills. Pilots are support transporters who only get kill assists when (or if) their gunners get kills. Their sole form of WP gain relies on other pe...
- by Thrillhouse Van Houten - at 2013.03.01 01:42:00
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108. Request - Transport WP - in Feedback/Requests [original thread]
Tiluvo wrote: It's not worth it at all. Infantry get WP for infantry stuff, medics get WP for medic stuff, AV get WP for AV stuff, pilots get shafted. I've seen all of one DS in a week and a half. I'd love to drop onto a letter from a DS, there...
- by Thrillhouse Van Houten - at 2013.02.28 23:20:00
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109. An issue with free LAVs - in Feedback/Requests [original thread]
Goric Rumis wrote: To evolve this idea--add a variant that squad leaders can call in, called "LTV" (transport), and instead of 3 seats, it has 4 (so you can take your whole squad with you). I think you'd be surprised how much this could cut dow...
- by Thrillhouse Van Houten - at 2013.02.28 23:03:00
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110. Give me back hope - in Feedback/Requests [original thread]
Toyboi wrote: Thumb Green wrote: Toyboi wrote: 3. why cant i use a hmg as a assault when a heavy can use the Ar? That's like asking why can't I pick up a motorcycle when a strongman can pick up a bicycle. you dont play eve do you?...
- by Thrillhouse Van Houten - at 2013.02.28 22:43:00
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111. AV Grenades - in Feedback/Requests [original thread]
My only beef with AV grenades? They seek. My advice: increase the throw range of AV nades and make them explode on contact but get rid of the seeking. Square deal, if you ask me. I do think Swarm Launchers need just a hair more love than they ar...
- by Thrillhouse Van Houten - at 2013.02.28 06:30:00
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112. scanner sweeps? - in General Discussions [original thread]
I basically agree with Goric. Snapshot for the area scan (or short scan of 10 seconds since a snapshot showing up on minimap would mess with the active minimap) and 30 second small area blackout for the ECM that effects everyone's radar. I didn...
- by Thrillhouse Van Houten - at 2013.02.28 06:21:00
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113. An issue with free LAVs - in Feedback/Requests [original thread]
Jax Saurian wrote: Grand idea essentially turning it into only carrying people and if it tries to run people over it will be less successful in the attempt because it's slowed, very nice. I must admit, I am much less concerned about gettin...
- by Thrillhouse Van Houten - at 2013.02.28 06:03:00
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114. Request - Transport WP - in Feedback/Requests [original thread]
I'm thinking this is on CCPs mind, yes. Medics gain triage points and revive points. AV guys get points for aiding in vehicle destruction. Like you said, all a guy needs to do to gain 70 or 80 points for doing jack is drop a Nanohive. I've gai...
- by Thrillhouse Van Houten - at 2013.02.28 05:47:00
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115. An issue with free LAVs - in Feedback/Requests [original thread]
The double negative battle tickled me. I completely agree with the OP. Free LAVs swarming the map and loading up the RDV queue is obnoxious. I once waited 2 minutes on my pilot alt because of all the LAVs being spawned. I suggest a somewhat simp...
- by Thrillhouse Van Houten - at 2013.02.28 05:41:00
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116. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Awesome ideas. Basically no qualms with any of it. I agree that prone should be a SLOW movement thing. To prevent it from being obsoleted or unused because it is slow thing, it should not only reduce ones physical profile, but their scan profile ...
- by Thrillhouse Van Houten - at 2013.02.28 05:08:00
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117. (Feedback) Raider Scout Suit and the future of Dropsuits - in Feedback/Requests [original thread]
Pretty weak. It would have been neat to see dropsuits with different slot/PG/CPU configurations with role bonuses like Eve ships. The "Raider" could have been a Scout suit with an extra Eq slot with a drop uplink permanently affixed into it and m...
- by Thrillhouse Van Houten - at 2013.02.27 08:21:00
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118. Request - Dropship bombs - in Feedback/Requests [original thread]
Yeeeaaaa.... I get that its a DROPship and therefore should be meant for dropping infantry via insertion. The problemo with that (which I mention in another recent thread I started) is that pilots have no reason to ferry anyone atm. Maps are gene...
- by Thrillhouse Van Houten - at 2013.02.27 08:11:00
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119. [Suggestion] Mobile Skirmish - in Feedback/Requests [original thread]
Its a fan favorite. It doesn't open up as many logistics or command situations as people are suggesting since I am assuming you will still be able to spawn at NULL cannons and CRUs on the ground, but it is still a pretty cool idea.
- by Thrillhouse Van Houten - at 2013.02.27 08:03:00
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120. Request - Transport WP - in Feedback/Requests [original thread]
I am certainly not the first to suggest it and probably won't be the last... Pilots and drivers should gain WP for all NON-COMBATANT passengers they are ferrying around. Basically, tank drivers gain enough WP as it is and have no non-combat pass...
- by Thrillhouse Van Houten - at 2013.02.27 07:52:00
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