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1. [Suggestion] Please add a grenade indicator - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: I would be against this as it's to much handholding. Sound effects are very good at the moment and it adds statighy to a grenade throw depending on whether the target is in a quiet or loud area. Lol, I know, talking abo...
- by Thor McStrut - at 2013.11.23 22:57:00
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2. [Suggestion] Please add a grenade indicator - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: There is an indicator you just don't see it because everyone cooks their grenades. The indicator isn't attention grabbing. It's subtle, and can easily miss it if you aren't looking at where the grenade lands. Reading t...
- by Thor McStrut - at 2013.11.23 22:56:00
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3. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
KaTaLy5t-87 wrote: I think people are missing a very important point here: Dust IS NOT EVE! Dust is a FPS, console game. FPS console players don't like to do sums and calculate the time for this and that. In general they like to suit up and sho...
- by Thor McStrut - at 2013.11.02 18:10:00
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4. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Quil Evrything wrote: Seymor Krelborn wrote: effort is what this game is about... youget out of it what you put in. But along that vein.. if you're playing a game for A MONTH without anything new to play with because you're saving all y...
- by Thor McStrut - at 2013.11.01 21:45:00
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5. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
hgghyujh wrote: Thor McStrut wrote: Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really ca...
- by Thor McStrut - at 2013.10.23 03:38:00
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6. Let's get rid of the meta level system because IT MEANS NOTHING !!!! - in Feedback/Requests [original thread]
As this game grows, you'll never be able to know enough. As soon as you get something figured out, you'll change your fancy, and have to start learning all over again. CCP propagates this mentality by refusing to properly document their games. T...
- by Thor McStrut - at 2013.10.23 03:28:00
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7. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Why can't we remove redlines all together? If you don't want to spawn on a CRU, MCC, or Uplink, you should be able to spawn in an area relatively free from enemies, like most other FPS games. CCP really can't do random spawns well at all.
- by Thor McStrut - at 2013.10.23 03:21:00
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8. Let's get rid of the meta level system because IT MEANS NOTHING !!!! - in Feedback/Requests [original thread]
Rogatien Merc wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Rogatien Merc wrote: Shinobi MumyoSakanagare ZaShigurui wrote: I've been told that shields mean nothing I need to concentrate on armor and vise versa. Meta levels mean noth...
- by Thor McStrut - at 2013.10.23 03:11:00
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9. my solution to ccps bpo problem - in Feedback/Requests [original thread]
True Adamance wrote: deepfried salad gilliam wrote: Give all bpos ( with exception of starter fits,you can just say that their not bpos and say their freely given from corp or some other excuse that makes sense) a production rate they could ...
- by Thor McStrut - at 2013.10.22 01:28:00
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10. I'm not even looking for responces. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: TRUE IN ALL YOU SAY !!!!! Except for the ammo and I like Gunnlogi's , a Madrugar can get hit once and that shield is toast . You like that armor I bet like most. And why is that? Why, because it's...
- by Thor McStrut - at 2013.10.22 01:24:00
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11. I'm not even looking for responces. - in Feedback/Requests [original thread]
Also, there are no Proto tanks. I think you seriously don't understand the Meta level and what it means. Also, pretty sure a FG is designed to kill your tank. Failing to see your problem the longer I spend trying to decipher your post...
- by Thor McStrut - at 2013.10.19 02:04:00
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12. I'm not even looking for responces. - in Feedback/Requests [original thread]
Meta levels are only between like equipment. A meta 0 tank is not equivalent in power to a meta 0 dropsuit. Also, tanks are SP and ISK sinks. They cost a lot of time and isk for a reason. In the right hands, they are game changers. They require ...
- by Thor McStrut - at 2013.10.19 02:00:00
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13. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Quil Evrything wrote: KAGEHOSHI Horned Wolf wrote: I agree with this, its way too easy to accidentally TK Oh please. It's "way too easy" to accidentally kill someone, if you're not particularly TRYING to avoid doing so. Right now, peop...
- by Thor McStrut - at 2013.10.19 01:43:00
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14. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
CCP FoxFour wrote: This equipment (be it actual equipment, dropsuits, weapons, or modules) is custom and often times can only be gotten from that store. Aside from the lack of isk payout and the potential ramifications, this line has me ...
- by Thor McStrut - at 2013.10.18 23:08:00
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15. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Maken Tosch wrote: So let me get this straight. If I fit a Gallente booster, but join Minmatar militia against the Amarr, I still lose standings with the Amarr? It would seem so, according to the wording above. Is there something wrong with...
- by Thor McStrut - at 2013.10.18 22:41:00
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16. [Suggestion] Competition: Increase Victory Rewards, Decrease Defeat Rewards - in Feedback/Requests [original thread]
Synbot wrote: Fire of Prometheus wrote: How about no An explanation to your answer would be helpful. Only after PvE is implemented. I suck, and therefore lose a lot. I would no longer be able to continue playing. And no, starter fits j...
- by Thor McStrut - at 2013.09.15 01:31:00
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17. gear based matchmaking - in Feedback/Requests [original thread]
We are 138 wrote: Does it not sound like it makes more sense than whatever the current magical formula is? Have free for all type and then break it down to the remaining four. Oh and have payouts reflect the theirs.tell me why not? While it...
- by Thor McStrut - at 2013.09.10 03:21:00
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18. Let me get this straight........ - in Feedback/Requests [original thread]
OZAROW wrote: Thor McStrut wrote: You can discuss balance once you figure out how to calculate and apply bonuses. Until then, keep your thoughts to yourself. The SG is perhaps the best counter to the MD. I can confirm that I'm killed by d...
- by Thor McStrut - at 2013.07.26 12:14:00
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19. Let me get this straight........ - in Feedback/Requests [original thread]
You can discuss balance once you figure out how to calculate and apply bonuses. Until then, keep your thoughts to yourself. The SG is perhaps the best counter to the MD. I can confirm that I'm killed by damped SG scouts more than nearly anythin...
- by Thor McStrut - at 2013.07.26 02:39:00
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20. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I had the same experience last night. With the more consistent aiming, I did find myself having to relearn where to aim again, but it came back quickly. I'm very satisfied that I didn't respec into something else, and just stuck it out. The improv...
- by Thor McStrut - at 2013.07.04 01:11:00
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