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Synbot
Expert Intervention Caldari State
79
|
Posted - 2013.09.15 01:01:00 -
[1] - Quote
I feel like I don't lose anything when I lose a match. I can care less if I lose, cause it really doesn't affect me. This needs to change.
What I propose is a system that follows these simple points.
-Cannot earn ISK if you lose (or reduce ISK earned by 50%) -Double the amount of ISK if you win
For example, team A wins and team B loses. One player on team A made 150,000 ISK that match. Another player on team B made 150,000 ISK that match. With this system the player on team A will make 300,000 ISK instead. The player on team B makes either 0 ISK or 75,000 ISK.
This will encourage more competitive game-play and make victories seem more like victories, as well as defeats seem more like defeats. |
Fire of Prometheus
DUST University Ivy League
386
|
Posted - 2013.09.15 01:04:00 -
[2] - Quote
How about no |
Synbot
Expert Intervention Caldari State
81
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Posted - 2013.09.15 01:19:00 -
[3] - Quote
Fire of Prometheus wrote:How about no An explanation to your answer would be helpful. |
Cosgar
ParagonX
5252
|
Posted - 2013.09.15 01:28:00 -
[4] - Quote
This needs to happen for FW |
Thor McStrut
Reckoners
187
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Posted - 2013.09.15 01:31:00 -
[5] - Quote
Synbot wrote:Fire of Prometheus wrote:How about no An explanation to your answer would be helpful.
Only after PvE is implemented. I suck, and therefore lose a lot. I would no longer be able to continue playing. And no, starter fits just don't do it for me anymore. So don't say play in starter fits. |
Synbot
Expert Intervention Caldari State
81
|
Posted - 2013.09.15 01:37:00 -
[6] - Quote
Thor McStrut wrote:Synbot wrote:Fire of Prometheus wrote:How about no An explanation to your answer would be helpful. Only after PvE is implemented. I suck, and therefore lose a lot. I would no longer be able to continue playing. And no, starter fits just don't do it for me anymore. So don't say play in starter fits. I'd like for PvE to be implemented, yes. With different difficulty modes or whatever. I'm sure my suggestion would go good for instant PvP battles since you can always go solo PvE on an easy difficulty.
I'd like to add that this idea will make the defeated team more prone to adapt and conquer, with this in place I'm without a doubt gonna figure out why I lost and then improve on that weakness. Because I don't want to lose money. |
Meeko Fent
Seituoda Taskforce Command Caldari State
905
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Posted - 2013.09.15 02:16:00 -
[7] - Quote
Losers get the current payout, cause we all know that it is quite a joke if you don't run STD or MIL fits.
Winners get double current. |
Synbot
Expert Intervention Caldari State
82
|
Posted - 2013.09.15 02:32:00 -
[8] - Quote
Meeko Fent wrote:Losers get the current payout, cause we all know that it is quite a joke if you don't run STD or MIL fits.
Winners get double current. I'd go for that |
Mobius Kaethis
Molon Labe. RISE of LEGION
749
|
Posted - 2013.09.15 04:30:00 -
[9] - Quote
Meeko Fent wrote:Losers get the current payout, cause we all know that it is quite a joke if you don't run STD or MIL fits.
Winners get double current.
Meeko you can easily make a profit using advanced gear under the current payout scheme.
That being said I think that higher payouts for wins, and lower payouts for losses, would be a nice step in the right direction. I also agree that this would make it very hard for new/bad players and that it probably shouldn't be implemented until PvE up and running. As far as it these changes only hitting FW I think that is a poor idea. The games difficulty should be tiered as follows.
High Security Match: Public matches, low difficulty PvE missions
Low Securty Match: Faction warfare (should have team damage enabled to 50%), Planetary Conquest (team damage 50%), med. difficulty PvE missions with a chance of assault by another player (stealing the PvE mission).
Zero/Negative Security Matche: Planetary Conquest (team damage 100%), Outpost capturing (combat on space stations with 100% team damage on), Insertions onto capital class warships (capture a capsuleers joy 100% team damage PvE mission with difficulty based upon the crew armament modules the EvE player fits which would probably be hellishly hard), PvE on planets which extremely high difficulty and the opportunity for other mercs to try and kill you to steal the PvE mission victory (team damage 100%).
You'll notice that at each tier the types of missions and the difficulty goes up? Well the payouts for wins should go up with each tier as well, and at the top tiers the payouts for loosing should be nothing. You failed to protect a district? Why should you get paid for that?
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Synbot
Expert Intervention Caldari State
82
|
Posted - 2013.09.15 04:46:00 -
[10] - Quote
Mobius Kaethis wrote:Meeko Fent wrote:Losers get the current payout, cause we all know that it is quite a joke if you don't run STD or MIL fits.
Winners get double current. Meeko you can easily make a profit using advanced gear under the current payout scheme. That being said I think that higher payouts for wins, and lower payouts for losses, would be a nice step in the right direction. I also agree that this would make it very hard for new/bad players and that it probably shouldn't be implemented until PvE up and running. As far as it these changes only hitting FW I think that is a poor idea. The games difficulty should be tiered as follows. High Security Match: Public matches, low difficulty PvE missions Low Securty Match: Faction warfare (should have team damage enabled to 50%), Planetary Conquest (team damage 50%), med. difficulty PvE missions with a chance of assault by another player (stealing the PvE mission). Zero/Negative Security Matche: Planetary Conquest (team damage 100%), Outpost capturing (combat on space stations with 100% team damage on), Insertions onto capital class warships (capture a capsuleers joy 100% team damage PvE mission with difficulty based upon the crew armament modules the EvE player fits which would probably be hellishly hard), PvE on planets which extremely high difficulty and the opportunity for other mercs to try and kill you to steal the PvE mission victory (team damage 100%). You'll notice that at each tier the types of missions and the difficulty goes up? Well the payouts for wins should go up with each tier as well, and at the top tiers the payouts for loosing should be nothing. You failed to protect a district? Why should you get paid for that? I love it. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1986
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Posted - 2013.09.15 04:49:00 -
[11] - Quote
Synbot wrote:I feel like I don't lose anything when I lose a match. I can care less if I lose, cause it really doesn't affect me. This needs to change.
What I propose is a system that follows these simple points.
-Keep same payout for defeat -double payout for victory
This will encourage more competitive game-play and make victories seem more like victories, as well as defeats seem more like defeats. NO we should not be paid anymore than we are currently being paid for successful combat operations.
Why do you think anyone in New Eden would pay more than 200-300k ISK to any one merc for any job? |
Namirial Kensai
Seituoda Taskforce Command Caldari State
6
|
Posted - 2013.09.15 07:48:00 -
[12] - Quote
Thor McStrut wrote:Synbot wrote:Fire of Prometheus wrote:How about no An explanation to your answer would be helpful. Only after PvE is implemented. I suck, and therefore lose a lot. I would no longer be able to continue playing. And no, starter fits just don't do it for me anymore. So don't say play in starter fits. how about instead of skilling up your "lol advaned/proto bling bling" skills, you buff up some support skills? just saying, not that ahrd to kill an advanced while in militia with good suppot skills, slightly difficult to kill a proto, but thats what skill/practice is for. i personalyl refuse to play anything but militia until all my supports skills are done, then ill move into weapons/armor. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3226
|
Posted - 2013.09.15 07:50:00 -
[13] - Quote
Mobius Kaethis wrote:Meeko Fent wrote:Losers get the current payout, cause we all know that it is quite a joke if you don't run STD or MIL fits.
Winners get double current. Meeko you can easily make a profit using advanced gear under the current payout scheme. That being said I think that higher payouts for wins, and lower payouts for losses, would be a nice step in the right direction. I also agree that this would make it very hard for new/bad players and that it probably shouldn't be implemented until PvE up and running. As far as it these changes only hitting FW I think that is a poor idea. The games difficulty should be tiered as follows. High Security Match: Public matches, low difficulty PvE missions Low Securty Match: Faction warfare (should have team damage enabled to 50%), Planetary Conquest (team damage 50%), med. difficulty PvE missions with a chance of assault by another player (stealing the PvE mission). Zero/Negative Security Matche: Planetary Conquest (team damage 100%), Outpost capturing (combat on space stations with 100% team damage on), Insertions onto capital class warships (capture a capsuleers joy 100% team damage PvE mission with difficulty based upon the crew armament modules the EvE player fits which would probably be hellishly hard), PvE on planets which extremely high difficulty and the opportunity for other mercs to try and kill you to steal the PvE mission victory (team damage 100%). You'll notice that at each tier the types of missions and the difficulty goes up? Well the payouts for wins should go up with each tier as well, and at the top tiers the payouts for loosing should be nothing. You failed to protect a district? Why should you get paid for that?
The thing is, that requires a fuckton of new content, and that means it won't happen for ages, if ever. It doesn't help to solve the current issue, then.
OP, +1. |
Synbot
Expert Intervention Caldari State
87
|
Posted - 2013.09.15 17:16:00 -
[14] - Quote
True Adamance wrote:Synbot wrote:I feel like I don't lose anything when I lose a match. I can care less if I lose, cause it really doesn't affect me. This needs to change.
What I propose is a system that follows these simple points.
-Keep same payout for defeat -double payout for victory
This will encourage more competitive game-play and make victories seem more like victories, as well as defeats seem more like defeats. NO we should not be paid anymore than we are currently being paid for successful combat operations. Why do you think anyone in New Eden would pay more than 200-300k ISK to any one merc for any job?
Defending/ taking over a district on a planet is a big deal. Especially when a 20,000,000 ISK MCC is on the line. These people have infinite money. |
Meeko Fent
Seituoda Taskforce Command Caldari State
913
|
Posted - 2013.09.15 17:23:00 -
[15] - Quote
Mobius Kaethis wrote:Meeko Fent wrote:Losers get the current payout, cause we all know that it is quite a joke if you don't run STD or MIL fits.
Winners get double current. Meeko you can easily make a profit using advanced gear under the current payout scheme. That being said I think that higher payouts for wins, and lower payouts for losses, would be a nice step in the right direction. I also agree that this would make it very hard for new/bad players and that it probably shouldn't be implemented until PvE up and running. As far as it these changes only hitting FW I think that is a poor idea. The games difficulty should be tiered as follows. High Security Match: Public matches, low difficulty PvE missions Low Securty Match: Faction warfare (should have team damage enabled to 50%), Planetary Conquest (team damage 50%), med. difficulty PvE missions with a chance of assault by another player (stealing the PvE mission). Zero/Negative Security Matche: Planetary Conquest (team damage 100%), Outpost capturing (combat on space stations with 100% team damage on), Insertions onto capital class warships (capture a capsuleers joy 100% team damage PvE mission with difficulty based upon the crew armament modules the EvE player fits which would probably be hellishly hard), PvE on planets which extremely high difficulty and the opportunity for other mercs to try and kill you to steal the PvE mission victory (team damage 100%). You'll notice that at each tier the types of missions and the difficulty goes up? Well the payouts for wins should go up with each tier as well, and at the top tiers the payouts for loosing should be nothing. You failed to protect a district? Why should you get paid for that? I can make a Profit with ADV fits, but a Marginally profit...
But back to topic.
I agree with all of your post. Every little letter. |
Synbot
Expert Intervention Caldari State
88
|
Posted - 2013.09.15 17:45:00 -
[16] - Quote
Also maybe more salvage for victories and no salvage for those who lost.
Cause if all your clones died how are you gonna salvage the battlefield after all is done? |
Synbot
Expert Intervention Caldari State
150
|
Posted - 2013.09.22 21:23:00 -
[17] - Quote
Bump |
deepfried salad gilliam
Sanguine Knights
1
|
Posted - 2013.09.22 21:40:00 -
[18] - Quote
Agreed victory = more pay more salvage Loss= less pay no salvage |
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