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361. Where is the militia HMG? - in Feedback/Requests [original thread]
dont touch the damage but increase the heat build up. That is espacially a drawback when fighting other heavys.
- by The dark cloud - at 2014.06.14 07:53:00
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362. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Wheres the militia HMG?
- by The dark cloud - at 2014.06.13 14:10:00
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363. Where is the militia HMG? - in Feedback/Requests [original thread]
Cant find it in the spreadsheet and i thoutht it was one of the weapons which aswell deserved a militia variant. After all we have militia heavys and even a forgegun. Please put a HMG into the patch before you throw the patch at us.
- by The dark cloud - at 2014.06.13 14:09:00
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364. Keep RE dmg, lower blast radius - in Feedback/Requests [original thread]
No it doesnt make sense that a explosive that is bigger then a grenade has a lower blast radius and takes considerable more time to use it. The arming time nerf is fine which prevents scrubs to just jump at a heavy and throw remotes around like a ...
- by The dark cloud - at 2014.06.12 15:27:00
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365. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
lol scrubs complain that they get nerfed. CCP should allways assume they are doing something right when nyan san is starting to moan about the changes.
- by The dark cloud - at 2014.06.12 15:25:00
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366. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd. ...
- by The dark cloud - at 2014.06.12 05:29:00
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367. SMG's have to much fitting costs - in Feedback/Requests [original thread]
SMG's are minmatarr weapons and are supposed to be fitting friendly. However when i compare the Ishukone assault SMG (68 CPU and 11PG) to the six kin assault combat rifle (78 CPU and 8 PG) i have to wonder why is the assault SMG harder to fit (PG ...
- by The dark cloud - at 2014.06.11 12:50:00
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368. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Could you please edit the spreadsheet so that we see the actual rate of fire changes instead of the silly numbers where i have to do the math by myself? For example the rate of fire with the assault rifle. In the spreadsheet its listed that we cur...
- by The dark cloud - at 2014.06.11 12:33:00
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369. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
MINA Longstrike wrote: The dark cloud wrote: Look at it from a different perspective: new players jump into ambush and get spawn killed over and over because there are 2 tanks screwing everything up. Would you stick to a game where you can ...
- by The dark cloud - at 2014.06.11 09:59:00
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370. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Look at it from a different perspective: new players jump into ambush and get spawn killed over and over because there are 2 tanks screwing everything up. Would you stick to a game where you can do allmost nothing at all vs maxed out tankers that...
- by The dark cloud - at 2014.06.11 07:11:00
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371. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Alena Ventrallis wrote: So let me get this straight. We are upset because scouts are good at scouting? Nah people are mad because the situation got even worse then before. because cloaks got nerfed its much harder to hide from scans which me...
- by The dark cloud - at 2014.06.10 10:43:00
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372. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield modules for tanks ...
- by The dark cloud - at 2014.06.10 10:38:00
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373. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
headbust wrote: well you know the gallente scout lost a ton of its range on scans its down to 1% per level which is now the lowest bonus to any suit and were down to 3% dampening so the caldari scout needs something done to it i have to run 3 c...
- by The dark cloud - at 2014.06.10 07:27:00
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374. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Aeon Amadi wrote: I want to remind everyone that there's an inherent flaw as well with wanting vehicles removed from Ambush but not Ambush OMS.... You can't choose which one you jump into. If I'm an infantry guy who wants to play a game-mode wi...
- by The dark cloud - at 2014.06.09 11:13:00
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375. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
I think you should bring back shield recharger modules for vehicles.
- by The dark cloud - at 2014.06.09 11:06:00
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376. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
The thing that bugs me about remotes is that i cant carry the same amount of remotes that i actually can place down. Most noticably it is on proto where i need a nanohive to put down 2 more. Simple sayd: max active=max carried.
- by The dark cloud - at 2014.06.09 11:04:00
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377. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Thats a nice thing to have. The frontline fits should reflect your choice that you made when creating the char. I have something in mind like this: Caldari: -Rail rifle+magsec -Gallente: Assault rifle+Ion pistol Minmatarr: -Combat rifle+SMG Am...
- by The dark cloud - at 2014.06.09 09:58:00
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378. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
nerf damage mods so that a sica with a particle cannon and double damage mods doesnt insta pop anything on the map. The armor reps should be nerfed so that there is a reason to throw a hardener/plate on and not just the 1 fit that rules them all (...
- by The dark cloud - at 2014.06.09 08:56:00
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379. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
I would say for balancing reasons you should splitt ambush OMS (80 clones) and regular ambush (50 clones). Allow vehicles in OMS and prohibit the usage of any vehicle in the regular variant. The reason behind this is that you can change out on sup...
- by The dark cloud - at 2014.06.09 08:51:00
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380. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly careful. We can change ...
- by The dark cloud - at 2014.06.09 08:48:00
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