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581. Tactical ar and modded controllers - in Feedback/Requests [original thread]
You dont need a modded controller. There are devices out there where you can program any controller to have rapid fire function. Just google cronus x. With that thing you can exploit the tac AR pretty simple. Just like those so called "skilled pla...
- by The dark cloud - at 2012.12.13 03:38:00
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582. Lower Maximum Ammunition count - in Feedback/Requests [original thread]
99% off assault dropsuit users have nano hives as equipment. so its kinda pointless to bring this up. And you wouldnt have a impact on campers cause they would just sit the whole day on a nano hive which they are doing allready. So whats the point...
- by The dark cloud - at 2012.12.13 02:03:00
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583. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP You are aible to get in total 300WP for killing 1 tank. How about you shut ...
- by The dark cloud - at 2012.12.12 14:18:00
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584. Aurum item: sp reset. - in Feedback/Requests [original thread]
well except for corp management all skills should be avaible for a reset. I can allready see a problem in the future when we move again the server and everything gets reset (sp wise). So will corp management will receive a reset aswell while the c...
- by The dark cloud - at 2012.12.11 12:00:00
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585. Aurum item: sp reset. - in Feedback/Requests [original thread]
i would support this simply due to CCP's nerfing/patching/making useless agenda where they nerf allways that whats beeing spammed on the forums. I myself wasted alot off skills into vehicles like dropships and LAV's just to see it then the other d...
- by The dark cloud - at 2012.12.10 23:37:00
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586. to the devs this is important - in Feedback/Requests [original thread]
Ah im so happy that i chosed SI as my corp instead off the imperfects. Simply cause i dont have to deal with that scrubby american mentality.
- by The dark cloud - at 2012.12.10 23:32:00
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587. Fluxdriver - in Feedback/Requests [original thread]
Mavado V Noriega wrote: dont we already have lasers that rip shields and MDs that dmg armor more having a gun u cant get kills with is kinda meh tbqh and flux spam? really need that? just use a LR Allready do and i have it proto. And yes why ...
- by The dark cloud - at 2012.12.07 00:01:00
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588. Fluxdriver - in Feedback/Requests [original thread]
Allright i think its time to see a new fancy weapon. A mass driver that shots flux grenades. That would be the perfect counterpart to the normal massdriver that shots grenades. Its supposed to be a support weapon and same like flux grenades its no...
- by The dark cloud - at 2012.12.06 22:50:00
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589. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
I would like to see a mass driver variant that shots flux grenades. The ultimate support weapon if you ask me. Maybe rename it to Fluxdriver?
- by The dark cloud - at 2012.12.06 22:46:00
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590. Drive by for LAV passenger - in Feedback/Requests [original thread]
Oh yes we deffo need people who are aible to shot out off a dropship as passanger. My recommended setting then would be: -2 forgegunners -2 mass drivers and the 2 turrets would be blasters just for the lol effect. Oh and dont forget about the LAV...
- by The dark cloud - at 2012.12.06 22:44:00
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591. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
Tac AR dominates with a modded controller on all ranges even up close.
- by The dark cloud - at 2012.12.03 20:54:00
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592. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
as i stated it before:" max ROF at around 400-500 rounds per minute". On COD if you use a modded controller and you oversample the rate off fire the gun wil shot much slower instead. So basically when your modded controller goes over like 789 roun...
- by The dark cloud - at 2012.12.03 18:42:00
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593. militia swarm launchers - in Feedback/Requests [original thread]
well you can only shot 2 times before you need to reload with that thing. But it still does the same damage like a standard swarm launcher. And lol you went hybrid tanking. You sir are not very smart in doing so. You shoulda had gone for a normal ...
- by The dark cloud - at 2012.12.01 10:25:00
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594. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
And another stupid topic about a minority. Guess what? The LAV has more mass then a dropsuit so it simply runs him over no matter what. As long you dont have spike boots which imobalise you i see no point off doing that what the OP mentioned. In r...
- by The dark cloud - at 2012.11.23 06:19:00
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595. CCP WTF - in Feedback/Requests [original thread]
its just dumb. Ok why dont we nerf all weapons that have blast radius by 50%? Yes thats right forgeguns, grenades and mass drivers. Abviously they are n00b weapons and should be nerfed aswell. And if we are at it lets nerf assault rifles and remov...
- by The dark cloud - at 2012.11.21 16:19:00
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596. CCP WTF - in Feedback/Requests [original thread]
i still think that the damage mods and boost from the skillbooks made the missile launchers OP. Just think about it splash damage from a small missile turret (proto) was 240HP and thats not capable in 1 shoting anybody except scouts. The skillbook...
- by The dark cloud - at 2012.11.21 16:10:00
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597. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
Im getting annoyed that my contacts are loading way to long. This could be fixed simply by giving us the option to invite people directly from any kind off chatroom. Just click on their name and when the menu pops up you can chose: "invite to squa...
- by The dark cloud - at 2012.11.13 03:51:00
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598. Zion TCD VS SI semi final - in Feedback/Requests [original thread]
Allright SI won the first match. Zion had a full team and tried quite good and put some effort into it. Im looking forward to our 2nd match. Good game Zion TCD see ya in a hour. edit: sorry wrong section
- by The dark cloud - at 2012.11.10 20:23:00
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599. [REQUEST] Signature stealer module/equipment - in Feedback/Requests [original thread]
Why do i not get more replys to this? Thought it would be a good idea.
- by The dark cloud - at 2012.11.09 14:13:00
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600. [REQUEST] Signature stealer module/equipment - in Feedback/Requests [original thread]
Ive actually posted a counter to my idea. On the marketplace there is the equipment called "active scanner". You can highlight enemys with that thing on the map and paint them. Downside is that it is very bugged at the moment. And it is ment to be...
- by The dark cloud - at 2012.11.09 04:03:00
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