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321. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
Adding to this idea, just as I have thought about it. I wrestled with the ideas of HOW to put Industry into this game. Here's my take on it at a PC level (will have to involve something different or more manual at the non-PC level) Industry i...
- by The Black Jackal - at 2013.06.17 10:27:00
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322. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
Brutus Va'Khan wrote: I like the theatrics. Tell me, have you ever been in show business, Jackal? No, never been in show business... but I read a lot of novels, SCI-FI and Fantasy mainly. A lot of theatrics in those. When I'm not thinking u...
- by The Black Jackal - at 2013.06.17 10:18:00
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323. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
True Adamance wrote: The Black Jackal wrote: What does Open World Solve? This is the question many will ask. What does making this game Open World actually solve? It solves the dilemma of disadvantageous ground or starting points. You'...
- by The Black Jackal - at 2013.06.17 10:13:00
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324. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
The Black Jackal wrote: I second the 'another' bump! More movement options, seriously getting sick of the 'wooden doll' syndrome we all suffer. ^^ Down with wooden dolls! Up with animations! Including in the above posts something to make...
- by The Black Jackal - at 2013.06.16 23:21:00
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325. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
Terry Webber wrote: The Black Jackal wrote: I had someone PM me in game (DUST-side and EVE-side) about how would you initiate a conflict, such as a Planetary Conquest without an instanced 'declaration and an MCC'. Though I'd believed I'd co...
- by The Black Jackal - at 2013.06.16 23:15:00
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326. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
RKKR wrote: The Black Jackal wrote: The point of this debate is that Logistics SHOULD be focused on support, with lessened combat effectiveness, but greater survival . I wouldn't say that lesser HP and a slower movement speed equals gre...
- by The Black Jackal - at 2013.06.16 16:13:00
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327. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Logistics should be bringing support. I think the disconnect here is that many of you think logistics means medic. I bring proto uplinks (don't remember cost) and proto nanohives (2x @ 28,000 isk). My suit costs a LOT mor...
- by The Black Jackal - at 2013.06.16 16:01:00
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328. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
BL4CKST4R wrote: The Black Jackal wrote: BL4CKST4R wrote: Amarr logis get 25% on already low numbers, if they were to use all their 3 low slots on armor reppers they only get 28.44 armor repair which is only 5 more repping than any other ...
- by The Black Jackal - at 2013.06.16 14:05:00
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329. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Amarr logis get 25% on already low numbers, if they were to use all their 3 low slots on armor reppers they only get 28.44 armor repair which is only 5 more repping than any other suit with 3 armor repairs. Also forcing somebod...
- by The Black Jackal - at 2013.06.16 13:53:00
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330. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Jastad wrote: @Jackal Amarr LKogistics bonus increases survivability. It's beacuse oh his high surv that we have very very few A-logi. Dont make me laugh, if i want surv id better go gallente or minmatar. Amar logi is ALL about versatility. ...
- by The Black Jackal - at 2013.06.16 13:45:00
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331. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
BL4CKST4R wrote: The Black Jackal wrote: I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechani...
- by The Black Jackal - at 2013.06.16 13:38:00
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332. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
TV Repair Guy wrote: Don't change anything, flux grenades are devastating enough to shield-tankers. If I hear flux going off I have to run scared because my armor is so squishy. The assault bonus just isn't that good, and most people are carryi...
- by The Black Jackal - at 2013.06.16 12:34:00
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333. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
richiesutie 2 wrote: 30-40% STFU even 25% would be a benefit. The Logistics LAV has an inherent 25% reduction to it's damage output.
- by The Black Jackal - at 2013.06.16 11:05:00
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334. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechanic, but the fact there is NO downside to running...
- by The Black Jackal - at 2013.06.16 11:00:00
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335. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
Still Campaigning for PvE Missions. Let's give people something to do besides PvP, in a solid, structured manner. Campaign-style PvE Missions, increasing in difficulty, and requiring co-op at the highest levels. Addendum Idea: Something for fu...
- by The Black Jackal - at 2013.06.15 01:47:00
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336. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
Keeping it real, lets get this enhancement going.
- by The Black Jackal - at 2013.06.14 11:58:00
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337. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
I second the 'another' bump! More movement options, seriously getting sick of the 'wooden doll' syndrome we all suffer.
- by The Black Jackal - at 2013.06.14 11:57:00
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338. [FEEDBACK] Dropping Connection at the most inconvenient times. - in Feedback/Requests [original thread]
Today, facing down 5 Planetary Conquest Battles, we had a singular rotating roster for each due to the fact that each member would last around 1-7 minutes in a battle before being booted from the server. This started about 30 minutes prior to the...
- by The Black Jackal - at 2013.06.08 11:13:00
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339. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
PUmping it to the front to present ideas... not QQ
- by The Black Jackal - at 2013.06.08 11:07:00
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340. [REQUEST] Make the MCC more like a Carrier. - in Feedback/Requests [original thread]
I'll agree we need to make them larger, more imposing, and more capable. I find it amusing that people don't want to be able to fire from them, but it's about as valid tactic as Sniping (Railgun, or Sniper Rifle Versions) But with little ability ...
- by The Black Jackal - at 2013.06.03 23:36:00
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