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521. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
I say do this AND limit the total number of tanks to 3.
- by TheEnd762 - at 2013.12.29 23:20:00
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522. Make grenades bouncy - in Feedback/Requests [original thread]
Bouncing grenades? Eh, maybe if they didn't have such ridiculously long fuses. Now sticky grenades I could get on board with.
- by TheEnd762 - at 2013.12.29 21:18:00
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523. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
I'd prefer infantry versions that function like the repair tool, but whatever hurts tanks.
- by TheEnd762 - at 2013.12.29 11:05:00
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524. Swarm Launcher Respec - in Feedback/Requests [original thread]
No one has countered anything I've said, with the poor exception of saying tanks cost more than swarm launchers. But shelling out more ISK doesn't entitle you to be untouchable. A militia SMG costs a hell of a lot less than a proto dropsuit, but t...
- by TheEnd762 - at 2013.12.29 08:52:00
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525. Swarm Launcher Respec - in Feedback/Requests [original thread]
General12912 wrote: @Timtron Victory: if you really want to play a game where you can fight solo, go play CoD. The fact is that without teamwork in this game, you will lose. i actually fought a skirmish match today and neither side actually had...
- by TheEnd762 - at 2013.12.29 08:19:00
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526. [suggestion] make the turrets on a tank that's unoccupied have an AI - in Feedback/Requests [original thread]
True Adamance wrote: Additionally if they were invincible murder fortresses like you say and you are so very ignorantly wrong TheEnd762 then I would never lose tanks, I would never destroy tanks on foot or in my own HAV, which would infact kill...
- by TheEnd762 - at 2013.12.29 08:16:00
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527. [suggestion] make the turrets on a tank that's unoccupied have an AI - in Feedback/Requests [original thread]
Then they should make them removable, not give tanks yet another ridiculous buff.
- by TheEnd762 - at 2013.12.29 07:39:00
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528. [suggestion] make the turrets on a tank that's unoccupied have an AI - in Feedback/Requests [original thread]
Then just take them off. Tanks are already invincible murder fortresses. What's next? Making it so you can hack objectives from inside them too? Jeez, you tankers really have no shame.
- by TheEnd762 - at 2013.12.29 07:12:00
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529. [Request] Give the Forge gun an ads mode like the plasma cannon has - in Feedback/Requests [original thread]
Agreed, +1.
- by TheEnd762 - at 2013.12.29 02:14:00
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530. known issues must go in 1.8 - in Feedback/Requests [original thread]
Getting rid of the redline, unanimous? Um, no. Especially not with tank-spam/stomping as prevalent as it is right now.
- by TheEnd762 - at 2013.12.28 22:15:00
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531. Request For Remote Explosives - in Feedback/Requests [original thread]
Jillic wrote: I jihad jeep regularly. Believe it or not, it does take a smattering of skill. First, you have to get close to the thing. Not as easy as it sounds, especially if the tankers KNOW there's a jihadi on the field. Your driving around ...
- by TheEnd762 - at 2013.12.28 05:36:00
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532. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I don't really care about totally realistic physics, but what I do know is that swarm missiles need to go much faster. An anti-vehicle missile that can be outrun by most vehicles is a terrible anti-vehicle missile. So a...
- by TheEnd762 - at 2013.12.28 04:45:00
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533. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
Asha Starwind wrote: So much fail in this thread, this is basic high schools physics. F= ma , for the sake of the argument presented as a =F/ m F = Force provided by the fuel/propellant m = mass of the warhead being propelled a =acceler...
- by TheEnd762 - at 2013.12.28 04:37:00
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534. a few possibilities to make infantry fun again - in Feedback/Requests [original thread]
You're barking up the wrong tree. Tankers got a taste of near-invincibility, and it has corrupted them beyond reason. They are some of the most ignorant, contradictory players, with severe delusions of grandeur. People say taking out tanks should ...
- by TheEnd762 - at 2013.12.28 04:25:00
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535. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Muzzle velocity of an AT-4 is 950 feet per second. Swarms should move at least that fast. Well, the AT-4 is an unguided, medium-range rocket . The closest comparisons I can think of to the Swarm Launcher would be the...
- by TheEnd762 - at 2013.12.27 21:26:00
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536. [SUGGESTION] No Redline Points... for Anyone. - in Feedback/Requests [original thread]
I'm a sniper, though I don't shoot from behind the the redline. That said, war points are useless to me. I don't run with squads, and getting enough for an orbital on my own would require 40 kills. So for people who DO shoot from the redline, givi...
- by TheEnd762 - at 2013.12.27 21:11:00
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537. [Suggestion] Divide the vehicle limit into types of vehicles - in Feedback/Requests [original thread]
Totally agree, +1.
- by TheEnd762 - at 2013.12.27 20:24:00
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538. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
I'm no ordinance tech, but I know the AT-4 travels at 285m per second, and the BGM-71 TOW travels at about 278m per second. Swarm missiles in Dust don't travel anywhere near those speeds.
- by TheEnd762 - at 2013.12.27 20:22:00
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539. Swarm Launcher Respec - in Feedback/Requests [original thread]
I don't recall anyone saying it was supposed to be easy. "Doable" does not equal "easy". As it is right now, taking out a tank with swarms, AV grenades, or a combination of the two is nearly impossible. If it does happen, it's due to a mix of luck...
- by TheEnd762 - at 2013.12.27 18:37:00
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540. [Request] Bonus SP Checking - in Feedback/Requests [original thread]
Agreed, +1.
- by TheEnd762 - at 2013.12.27 17:23:00
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