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301. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
JLAVing was creative adaptation. Tanks being OP was not. No one had to think out of the box for their tank to be a mobile murder fortress. It just happened. JLAVs are AV. That said, the other methods of AV are slightly more useful than they used ...
- by TheEnd762 - at 2014.07.22 04:40:00
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302. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Being in a tank doesn't give you a right to be impervious. You try again.
- by TheEnd762 - at 2014.07.22 04:06:00
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303. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Roger Cordill wrote: TheEnd762 wrote: They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Who said that you had to blow it up? Get good and kill it before it runs, or quit yer bit...
- by TheEnd762 - at 2014.07.22 03:35:00
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304. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: TheEnd762 wrote: They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Did you know an IAFG can pop most tanks in a single clip immobilization would be OP as F...
- by TheEnd762 - at 2014.07.22 02:14:00
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305. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run.
- by TheEnd762 - at 2014.07.22 00:59:00
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306. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Keep crying. JLAVs are easy to take out. If you can't pop them before they pop you, you don't have enough situation awareness/infantry support, and YOU are the scrub.
- by TheEnd762 - at 2014.07.21 23:14:00
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307. Forge Gun Zoom - in Feedback/Requests [original thread]
Maybe not zoom, but have L1 enter a "precision aiming" mode, where finer adjustments can be made.
- by TheEnd762 - at 2014.07.20 23:19:00
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308. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
Evade them by getting out of the lock-on range after the first volley, which is pitifully short. Stop acting like afterburners are such a last-ditch effort. Vehicle users are the poster boys for cut-and-run. Or just spam hardeners - the other scru...
- by TheEnd762 - at 2014.07.18 17:06:00
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309. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Longer delay will make it even more impossible to place more than one on a tank before they run.
- by TheEnd762 - at 2014.07.12 08:21:00
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310. had to repost zdub's post... - in General Discussions [original thread]
I'm fine with the idea, IN THEORY. The concept of the "combat logi" (a logi focused on supporting active combat) is... fine, I guess. The problem with enabling the combat logi role is that it leaves the door wide open for the exploitative "slaye...
- by TheEnd762 - at 2014.07.11 09:50:00
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311. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Damage buff? I say yes, but a slight one. 50 max. Maybe increase headshot damage multiplier 25% max. ROF buff? I say no. Slightly decrease the charge time of the Charge SR. Range nerf? I say NO, NO, NO, A THOUSAND TIMES NO! Extreme range is what...
- by TheEnd762 - at 2014.07.10 17:57:00
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312. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Cue the mouth-breathing moron parade, chanting "durrrrr just get rid of snipers all together!"
- by TheEnd762 - at 2014.07.10 06:48:00
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313. vehicle only gamemode - in Feedback/Requests [original thread]
anaboop wrote: Remove all ammo for everything on dropsuits, so ur unable to shoot deploy equipment etc. Forced to call in vehicle. What about melee?
- by TheEnd762 - at 2014.07.07 09:33:00
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314. dust 514 sniping - in Feedback/Requests [original thread]
There used to be structures within the burnzone that snipers could shoot from, but whiners like you got those spots removed. You all made your bed, now you have to sleep in it.
- by TheEnd762 - at 2014.07.07 03:31:00
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315. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
If you're so worried about losing ISK, don't bring it out. A vehicle's/suit's ISK value shouldn't guarantee it's survivability. I run some expensive proto suits, and lose them to militia weapons wielded by militia suit-wearing enemies. You don't h...
- by TheEnd762 - at 2014.07.04 03:29:00
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316. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
+1, they need AT LEAST 3 more rounds, if not 6.
- by TheEnd762 - at 2014.07.02 03:13:00
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317. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
Because it has no zoom, slows the user to a crawl when charging/holding a charge, and because 90% of the time tanks and dropships can drive/fly out of it's effective range before a second shot can be fired, or just kill the shooter.
- by TheEnd762 - at 2014.07.01 08:13:00
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318. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
NOBODY needs more range with rail rifles.
- by TheEnd762 - at 2014.06.30 23:36:00
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319. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
The only problem with pushing the red lines back is you basically force people to use vehicles to get to the fight/objectives.
- by TheEnd762 - at 2014.06.29 10:33:00
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320. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
If nothing else, make the HP meter glow, if some people don't want the whole screen.
- by TheEnd762 - at 2014.06.25 22:09:00
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