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Kevall Longstride
DUST University Ivy League
3
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Posted - 2015.10.09 09:16:00 -
[1] - Quote
This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them.
So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all.
The main reason people leave is either the map, they don't like their chances against the opposition and want to protect their KDR.
As for the map, well as a Merc you're contracted to do a battle and it's a sign of bad faith if you back out. As for those those that want to go up against players that might present a challenge..... I personally don't have any time for that way of thinking.
So my idea is this. New Eden is all about consequences based on your choices. I want to add consequence to backing out of a contract.
Say there's a set number of times in day (DT-DT) that the game might allow you leave a battle. Things happen in RL. But after that number, your Merc is fined, heavily and direct from the wallet by CONCORD for cowardice. On top of that, your avatar in game is 'branded', showing you as a Merc that doesn't honour his/her contracts.
Removing the brand is easy. Complete a set number of matches from beginning to end.
But for the persistent offenders....
Their MU is boosted to the maximum level. They will be put up against the best players and have to take a hit to their precious KDR in order to return to the correct level. It'll also mean that they're kept separate from the rest of the player base until they learn the error of their ways.
Like I say, there's likely all sorts of problems with this idea that you'll point out to me but that's why I'm asking.
CPM 1&2 Member
CEO of DUST University
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Aeon Amadi
12
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Posted - 2015.10.09 09:59:00 -
[2] - Quote
I want no part of this, lol. I will always appreciate the carrot over the stick when it comes to match leaving. I'm a firm believer that if players are leaving matches there is a fundamental reason as to why and that needs to be addressed long before penalizing match-leaving.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Haolo Geardreck
Calvary Won't Arrive
0
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Posted - 2015.10.09 10:18:00 -
[3] - Quote
I've preferred half carrot, half stick. The server can tell if you lost connection, manually quit, and how often this happens. Then there are variables such as how long the game has gone on, if your team was losing, your kdr, history of match loss/win/quit, and if something goes wrong and its a big misunderstanding, internet issues can be verified by the ISP if the player so desires to go through that trouble. Basically, yea, treat them like mercenaries. Some are honored and rewarded, some are blacklisted and penalized to bankruptcy.
And I've been the guy with terrible internet, sometimes I still am. At those times I play an offline game because: if you can't help the team, you shouldn't be on it! Its more true in games like Dust, CoD, and LoL, where attendance and reaction time make a huge impact.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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Foo Fighting
Blank Application
546
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Posted - 2015.10.09 10:19:00 -
[4] - Quote
The root of the problem is bad matchmaking and squads of officer/proto on one side and solo starter fits on the other. People leaving is purely a symptom of this and should not be targeted for fixing else we will loose even more players permanently. |
TheEnd762
SVER True Blood RUST415
833
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Posted - 2015.10.09 10:28:00 -
[5] - Quote
Let's use the stick on the people who keep bringing up this non-issue (perma-ban from forums).
Give the carrot (high ISK payout) to players who join in-progress matches against cheating stomp-squads.
Until we can see all the terms and conditions (map, allies/enemies, etc) of a contract BEFORE we are dumped in a match (you know, how contracts actually work), and choose to accept them or not, you can't penalize people for leaving. And even if/when we can, it's still a bad idea. Nature calls, phones ring; there's a lot more important things than satisfying the frustrations of a few butthurt whiners who think this game involves some kind of sacred oath. |
No-one-ganks like-Gaston
Corrosive Synergy
201
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Posted - 2015.10.09 10:44:00 -
[6] - Quote
I think it's a neat idea, certainly. If you want to go with a punishment for players who fail to complete their contracts, though, I think there should be some sort of reward for the players that do frequently complete them. I can't think of much off the top of my head, but maybe something like increased amount of EoM salvage, or increased chance of rarer salvage based on x amount of contracts completed that day, with small bonuses to the chance depending on your WP gain during the battle and how many of your contracts have been wins. (Successful mercs get the sweeter deals while unsuccessful just get a handshake and their paycheck.)
Of course, this has a couple of problems, notably keeping the rich rich and drowning in officer gear, potentially devaluing and circling more of said officer gear, solo players potentially getting shafted (but group play should be encouraged, and if there's more squads on both sides then that's a good thing for everyone, so maybe not so bad?) and several other things I may not be able to think of right now because **** am I tired.
It's happened once or twice someone couldn't pay the price, and I'm afraid I had to rake 'em 'cross the coals.
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.10.09 11:53:00 -
[7] - Quote
Kevall Longstride wrote:But after that number, your Merc is fined, heavily and direct from the wallet by CONCORD for cowardice. People aren't obligated to play Dust 514. If you penalize them they won't correct towards the behavior you want, they'll just stop playing.
If we want to play together with these guys we'll have to find ways to make them enjoy something they currently don't. This can be achieved by removing less enjoyable aspects such as unfair matchups or offering a compensation for less enjoyable aspects of the game, such as increased ISK and SP rewards for continued loyalty during losing matches. Preferably of course both.
I can very well imagine a standings-system similar to FW that is based around loyalty during losing matches. Higher ranks give additional rewards in the end of match screen, and are labeled as such. The system could be forgiving up to a ratio of 10% for the number of matches where the player left early versus the number of matches the player entered and become much more strict for ratios that exceed this baseline. On the other hand this only incentivizes staying in a match, not competing in it. Changing this aspect through a rewards system requires a completely new metric that captures effort even during lost games, instead of the current WP system that measures successful activities during the match. |
Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.09 12:58:00 -
[8] - Quote
There's only really 2 reasons I'll leave a match. First is if the framerate becomes so bad it's impossible to shoot at anything (which happens far more often than it should) and second if there's a squad on the other side running officer gear and my blues are losing everything to them left and right.
Just to be clear, I either run solo or with my girlfriend because we take a cigarette break after nearly every match and frequent beer breaks. We don't feel like causing other people to wait on us so we don't squad with others, and two people who have very little blueberry backup have little hope against an officer squad with wall-hacking permascans. Typically I'll pull a MLT dropship out and let her bomb officer gear with MLT missiles. It's very satisfying to see them leaving the match after their officer gear goes boom in a cloud of MLT shrapnel, but that's not an option on all maps and when they have proper dropships on their side it's pointless. So when I have to choose between suiciding against a wall of red with next to no blue assistance, sitting in the redline longingly looking at a letter while afking, or simply moving on to the next match I choose the latter.
I have no interest in wasting ISK and feeding it to asshats using broken officer gear, nor do i feel like running free stuff so I can die quickly and pad their stats. Some may see that as entertainment, I on the other hand would get more enjoyment out of peeling my fingernails off one by one with a pair of pliers than I would from being someone's source of stat-padding/ISK farming.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Lavallois Nash
Federal Transfers and Trades
563
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Posted - 2015.10.09 13:06:00 -
[9] - Quote
Kevall Longstride wrote:This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them.
I like the idea of heavy fines. I think that the fines should be on a sliding scale. Less of a fine for a player with a lower loyalty rank, a significant fine for the highest loyalty rank.
Also, its probably not possible, but instead of CONCORD taking the fine, it should be the NPC corp who exacts it for "breach of contract". That fine should then be distributed into the ISK payout for the people on the team of the quitting player.
That way when your 6 against 12 because someone was too much of a princess to put in the effort, you can atleast look forward to a boosted payout courtesy of the offending players fine.
If the fine doesnt work, match queue penalties should apply. When they go to queue for a match, put a 5 minute timer onto the regular timer as a "cooldown". This should only be used in the worst cases though. |
Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.09 13:08:00 -
[10] - Quote
Oh, and until you either create perfect balance gamewide between all suits, weapons, modules and tiers thereof or introduce a MLT/STD only playist;punishment of people who quit matches will do nothing but drop your already withered playercount. People should never be obligated to play matches that suck for reasons like broken mechanics, cheap tactics being available, horrid framerate and obviously overpowered gear on the other side.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Lavallois Nash
Federal Transfers and Trades
563
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Posted - 2015.10.09 13:21:00 -
[11] - Quote
Baal Omniscient wrote: cheap tactics being available, and obviously overpowered gear on the other side.
Its a war game for christ sakes. Do you know what war is? War is getting your side to win by making the other poor SOB die for his side.
This isnt organized sports, this isnt monopoly with friends. You were hired to participate in a battle. As a soldier of fortune, Your supposed to be making your fortune throwing down the heavy hits your contractor asked you to.
Lets say you finished a battle and the NPC corp decided not to pay you? What if halfway through the battle the NPC corp called off the attack and refused payout? If the NPC corp breached its contract with you, youd be livid.
Yet you reserve the right to break the contract with them on a whim with no penalty?
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Haolo Geardreck
Calvary Won't Arrive
1
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Posted - 2015.10.09 13:28:00 -
[12] - Quote
Lavallois Nash wrote:Baal Omniscient wrote: cheap tactics being available, and obviously overpowered gear on the other side. Its a war game for christ sakes. Do you know what war is? War is getting your side to win by making the other poor SOB die for his side. This isnt organized sports, this isnt monopoly with friends. You were hired to participate in a battle. As a soldier of fortune, Your supposed to be making your fortune throwing down the heavy hits your contractor asked you to. Lets say you finished a battle and the NPC corp decided not to pay you? What if halfway through the battle the NPC corp called off the attack and refused payout? If the NPC corp breached its contract with you, youd be livid. Yet you reserve the right to break the contract with them on a whim with no penalty?
If this game is connected to EVE, people can take is as seriously as EVE, which is pretty damn serious. So introduce a little realism to the game, and a very basic life lesson. So if you know its almost bedtime, you're expecting a call, or otherwise may not be able to finish a game, go find something else to do. Maybe take the trash out or something productive. I'll call back my own mother after a game, its integrity, she's glad I have it even in "silly games". Thankfully more games these days are teaching it.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.09 13:28:00 -
[13] - Quote
Lavallois Nash wrote:Baal Omniscient wrote: cheap tactics being available, and obviously overpowered gear on the other side. Its a war game for christ sakes. Do you know what war is? War is getting your side to win by making the other poor SOB die for his side. This isnt organized sports, this isnt monopoly with friends. You were hired to participate in a battle. As a soldier of fortune, Your supposed to be making your fortune throwing down the heavy hits your contractor asked you to. Lets say you finished a battle and the NPC corp decided not to pay you? What if halfway through the battle the NPC corp called off the attack and refused payout? If the NPC corp breached its contract with you, youd be livid. Yet you reserve the right to break the contract with them on a whim with no penalty? REALITY CHECK: This is not war, this a videogame. A videogame requires balance between players or it's not enjoyable to play. If it's not enjoyable to play your game dies. Balance > Realism.
Let's say you put down the keyboard until you recognise the difference between a war and an entertainment source.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.10.09 13:47:00 -
[14] - Quote
Foo Fighting wrote:The root of the problem is bad matchmaking and squads of officer/proto on one side and solo starter fits on the other. People leaving is purely a symptom of this and should not be targeted for fixing else we will loose even more players permanently. Thank you , these people cant see that because their too busy being the cause of it .
That Hubris is something special .
Penalize people for leaving matches and you will see people not only leaving matches but leaving the game as well .
I guess you people just don't see all the titles that come out and will be to understand that no one is tied to this game .
Fix or create a balanced matchmaking system and you would see less traffic leaving matches .
I just can't understand why people just ignore the main cause just to feed their selfish desire .?. when that selfish desire is killing / has killed this game .
People just cant get off their throne of power to see anything else .
It's obvious that people just don't want or have to be gluttons for punishment and be bullet sponges for people that are crap in PC matches , treating pubs like PC games .
You want to fix the game you have to get you head out of the clouds and pound the ground and support those who are in the trenches .
This is why nothing that needs to get done is because the people at the top only care about that and could care less about others experience .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Haolo Geardreck
Calvary Won't Arrive
1
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Posted - 2015.10.09 13:47:00 -
[15] - Quote
There are video games.. then there are: Simulators (Gran Turismo) Competition Platforms (League of Legends) Virtual Worlds (SecondLife, EVE) And more types. Basically, not every game is just a game to the primary player base or even the developers. And CCP tied DUST to EVE, so I believe that makes it a virtual world, not just a game. They even came up with explanations for respawning and how weapons work. Anybody in CCP want to settle this?
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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TheEnd762
SVER True Blood RUST415
833
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Posted - 2015.10.09 13:53:00 -
[16] - Quote
Again, if we're comparing to reality, a contract entered without prior knowledge of the terms is not valid. In other words, you can't obligate mercs to fight a battle in an undisclosed location, against an undisclosed opponent, let alone penalize them for not doing so. That's what regular soldiers are for. |
DEATH THE KlD
Imperfect - Bastards
463
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Posted - 2015.10.09 15:09:00 -
[17] - Quote
Balance matchmaking..why should a squad of FA and one of AE be on the same team against my team with me being the only one in a noteable Corp? MM is a lot better but still has matches not worth staying in
CEO of Imperfect Bastards and NF
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Bremen van Equis
Incorruptibles
750
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Posted - 2015.10.09 15:58:00 -
[18] - Quote
Either get rid of KDR or make leaving battle a stat...that effects KDR.
Give mercs a "buffer" against legit drops, freezes, squad deploy problems, but those above the curve get a big fat asterisk of some sort on that shiny useless stat of theirs.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.10.09 16:07:00 -
[19] - Quote
Kevall Longstride wrote:The main reason people leave is either the map, they don't like their chances against the opposition and want to protect their KDR. You forgot other factors:
Framerate drops to unplayable situations where you can no longer be effective to your team at all. (1 frame every 5 to 10 seconds - happened to me)
Real life intervenes, such as family comes over without notice (happened to me), a real life emergency, like your heart starts racing abnormally (happened to me)
Your electricity cuts out (happened to me in a thunderstorm)
Your internet cuts out randomly (happened to me)
Your PS3 hard freezes (happened to me)
Your PS3 tells you explicitly it encountered an internal error and must shut down (happened to me)
The game tells you that you encountered an internal error (happened to me).
Among other things that might happens that I haven't listed.
I, too, am not a fan of people leaving matches. However, I am guilty of this too. I have blamed people who have done it, whether it was intentional or not. I have also thought of many things like Kevall has to punish leaving matches, both worse and tame than this idea that was presented.
My new idea pulls from other games that have already been implemented. Looking at League of Legends and War Thunder (games that have matchmaking and lobby style gameplay), you are punished for leaving matches too soon.
War Thunder punishes you by locking the country for a small amount of time, making you either wait that country to unlock, or you have to switch to another country in order to fly.
League of Legends has a system that tells you explicitly tells you that it's not ok to disconnect or leave games. You then have to type "I AGREE" into a box before being allowed to continue. After that, if you start leaving and/or dodging games, you are put into a "lower priority queue". In League of Legends, this means you have to wait 5 minutes in a special queue before going into the normal queue that matchmakes you into games. Also, there's another "lower priority queue" that has you wait 20 minutes.
Pros for this idea are that people who leave games are penalized by ISK, but rather time. Time is precious to everyone whether your wallet is big or small. If you were to do it by ISK, new players are penalized harsher than the older vets that hold a great amount in their wallets. Time penalties effect everyone equally.
Cons for this, however, are that these idea are pulled from games that have a significantly larger playerbases. This idea would simply thin out our already low player base as it is (already mentioned in this thread).
In closing, why not simply fix some of the coding (reducing or eliminating one or more of the causes why players leave the game aka Internal Errors on both PS3 side and game side), continue to work on matchmaking (already mentioned), and introduce a new game mode that has either metalocked matches which restricts the total level of gear used and/or a Militia/Standard only where players of any skill level can play for fun with reduced ISK rewards (also already mentioned in this thread)?
We could also introduce a PvE mode that was being worked on or thought of during the infancy of Dust 514. Yes, it would take time and resources, but would have the benefit of bringing FUN back into the game and potentially increasing the playerbase.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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argel999
T.H.I.R.D R.O.C.K
32
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Posted - 2015.10.09 16:18:00 -
[20] - Quote
Foo Fighting wrote:The root of the problem is bad matchmaking and squads of officer/proto on one side and solo starter fits on the other. People leaving is purely a symptom of this and should not be targeted for fixing else we will loose even more players permanently.
I think the same, for me the Matchmaking is the main problem, you can start 10 vs 14 and finishing 10 vs 16, so wtf??
...SLAYER...
Sometimes Pubs are more difficul than PCs, yea Scotty trolls you with a 16 vs 10 and anybody into squad
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Bremen van Equis
Incorruptibles
750
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Posted - 2015.10.09 16:32:00 -
[21] - Quote
There's a way to normalize the leaving battle stat to account for unintentional occurrences...there's away to differentiate between a merc that leaves 3 battles a day vs a merc that leaves 10.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Lavallois Nash
Federal Transfers and Trades
563
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Posted - 2015.10.09 16:33:00 -
[22] - Quote
Baal Omniscient wrote: REALITY CHECK: This is not war, this a videogame. A videogame requires balance between players or it's not enjoyable to play. If it's not enjoyable to play your game dies. Balance > Realism.
Let's say you put down the keyboard until you recognise the difference between a war and an entertainment source.
Ok, so if you dont want to participate in the meta, why are you here? Why dont you go play Mario Party or something?
Did you ever consider that the whole concept of a universe and of meta and of mercs actually might be entertaining to people? People who dont just sign onto a game to get a sense of self worth from numbers?
You talk about balance but listed "cheap tactics" as a reason for quitting. A cheap tactic has nothing to do with balance it just means you arent smart enough to have developed a counter.
Maybe if you spent less time rage quitting and more time being creative there would be no "cheap tactics" used against you. |
Haolo Geardreck
Calvary Won't Arrive
5
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Posted - 2015.10.09 16:55:00 -
[23] - Quote
Even if our player base thinned from losing sadists, flamers, and people with terrible connections, the people who spend a few dollars here and there and enjoy the game for what it is would still be around supporting the game and it would create a better enviroment for new players and growth. Besides, measures can be placed to help tell is the player is just quitting to annoy people. And with that, map selection or awareness would need to be available for the casual games. Sorry, but if you enlist with the Amarr empire, you go where they need you.
Basically, the entire matchmaking needs a rebuilding. That takes a lot of effort. CCP still has players, so that isn't going to become a priority.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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Commander Noctus
Gallente Loyalist
286
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Posted - 2015.10.09 19:36:00 -
[24] - Quote
Remove the Lag Facility and I will support this. Every time I see that map, even though I love the design, I leave. I don't care if I'm gonna get stomped, or if I'm going to stomp, or if it's a good match up, I leave. That goddamn map is a disaster for me every time and it will not be fair to punish me and others who feel the same way.
As to why this "stick" strategy should be supported, is that there are far...far...FAR too many times where people who are considered "good" leave matches based on the opposition.
"But Noctus, sometimes groups leave because x reason!"
I understand, but if this happens over, and over, and over with opposition being equal or greater than the people who leave in each match they leave, I'm calling bullshit on that and I'm tired of having no one try because of that.
Gallente User since Jan. 28th, 2013
Mastered every Gallente role since.
Soon to be called FotM chaser (Pre-FoxFour)
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Anmol Singh
G0DS AM0NG MEN
991
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Posted - 2015.10.09 19:41:00 -
[25] - Quote
How about fixing matchmaking so my 8 newberries and me aren't put up against a fully stacked team with coordination.
Sagaris lover!!!
Commando <3
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
441
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Posted - 2015.10.09 19:50:00 -
[26] - Quote
There's often no point in staying in a match that's going to net me less than 250k ISK. Gotta make up that ISK for those HAV's somehow.
If I got actually decent contracts, I would stay. |
Adipem Nothi
Nos Nothi
16
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Posted - 2015.10.09 20:00:00 -
[27] - Quote
Sounds like a pretty bad idea to me, Dennie.
Carrot > Stick.
I love the game, I buy boosters and respecs often, and I try to play as regularly as I can. I also leave matches every day for lots of different reasons; lag/stability is chief among them. If you were to hit me with a stick for leaving a match when it lagged, I can assure you that I'd turn the game off instead of trying to find a playable battle. The less I play, the less likely I'll be to buy boosters and respecs. Pushing away paying customers doesn't seem like a sound business strategy. Further, and perhaps more importantly, with headcounts seldom topping 3k/day, I don't think that now would be a good time to whip out the stick.
Here are my suggestions:
1) Improve gameplay performance and stability. Cut graphics. Convert socket maps to static maps. Reduce players per battle. Do whatever it takes. Making cuts is acceptable; instability is not.
2) Remove server selection. Set everyone's battleserver to automatic. Group players by region and ping when PCU permits; otherwise, group players by ping. Boot players beyond permissible lag thresholds from match. Abort matches if/when the lag cannot be remedied (so players don't have to).
3) Add an ISK/SP bonus for completing consecutive matches.
4) Fix what's wrong with pub pay. Coming into a match late should not guarantee a paycheck of pennies. Same goes for being put on a team with a disproportionately high number of rep logis. Err on the side of your customers. Too much pay is better than not enough.
5) Reward personal effort and achievement. Try keep-what-you-kill and see how it works. People might not like the idea, but it's a whole lot less risky than whipping out the stick.
Dropsuit Usage Rates
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.09 20:10:00 -
[28] - Quote
Kevall Longstride wrote:This is obviously a problem. And for those that stick to the end of a game it frankly annoys the hell out of them.
So chatting amongst the CPM about it, I had an idea and just wanted to bounce it off you all.
The main reason people leave is either the map, they don't like their chances against the opposition and want to protect their KDR.
As for the map, well as a Merc you're contracted to do a battle and it's a sign of bad faith if you back out. As for those those that want to go up against players that might present a challenge..... I personally don't have any time for that way of thinking.
So my idea is this. New Eden is all about consequences based on your choices. I want to add consequence to backing out of a contract.
Say there's a set number of times in day (DT-DT) that the game might allow you leave a battle. Things happen in RL. But after that number, your Merc is fined, heavily and direct from the wallet by CONCORD for cowardice. On top of that, your avatar in game is 'branded', showing you as a Merc that doesn't honour his/her contracts.
Removing the brand is easy. Complete a set number of matches from beginning to end.
But for the persistent offenders....
Their MU is boosted to the maximum level. They will be put up against the best players and have to take a hit to their precious KDR in order to return to the correct level. It'll also mean that they're kept separate from the rest of the player base until they learn the error of their ways.
Like I say, there's likely all sorts of problems with this idea that you'll point out to me but that's why I'm asking.
Sorry but this idea just won't fly, any kind of "punishment" only breaks things further. We are better off with those people leaving battle than going totally AFK in the MCC.
For the short term a simple "consecutive battles with 150 or more WP" mission. This would at least stop leaving battle from turning into a domino effect. I have seen many cases of lower level players starting to leave battle just because they see others leaving and know the match is going to go south.
Beyond that it is a mechanics issue that I will leave out of this thread.
The only voice for a port is the voice of reason from money drying up.
More skins and 1% damage to keep Dust on PS3.
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Haolo Geardreck
Calvary Won't Arrive
5
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Posted - 2015.10.09 20:14:00 -
[29] - Quote
Adipem Nothi wrote:Sounds like a pretty bad idea to me, Dennie.
Carrot > Stick.
I love the game, I buy boosters and respecs often, and I try to play as regularly as I can. I also leave matches every day for lots of different reasons; lag/stability is chief among them. If you were to hit me with a stick for leaving a match when it lagged, I can assure you that I'd turn the game off instead of trying to find a playable battle. The less I play, the less likely I'll be to buy boosters and respecs. Pushing away paying customers doesn't seem like a sound business strategy. Further, and perhaps more importantly, with headcounts seldom topping 3k/day, I don't think that now would be a good time to whip out the stick.
Here are my suggestions:
1) Improve gameplay performance and stability. Cut graphics. Convert socket maps to static maps. Reduce players per battle. Do whatever it takes. Making cuts is acceptable; instability is not.
2) Remove server selection. Set everyone's battleserver to automatic. Group players by region and ping when PCU permits; otherwise, group players by ping. Boot players beyond permissible lag thresholds from match. Abort matches if/when the lag cannot be remedied (so players don't have to).
3) Add an ISK/SP bonus for completing consecutive matches.
4) Fix what's wrong with pub pay. Coming into a match late should not guarantee a paycheck of pennies. Same goes for being put on a team with a disproportionately high number of rep logis. Err on the side of your customers. Too much pay is better than not enough.
5) Reward personal effort and achievement. Try keep-what-you-kill and see how it works. People might not like the idea, but it's a whole lot less risky than whipping out the stick.
I fully agree with an option to leave if your ping gets too high, but not auto-boot. I get spikes during most matches, but its generally low ping. And I mean spikes that seem to be about 2500 for a few seconds.
As for the stick.. the stick will be harder to get than the carrot, and it'll disappear easier too. This is primarily for the repeat offenders who can no prove it was a power outage, ISP issue, or another recorded event. As for RL events, most can be planned around, the rest wouldn't happen often enough to get the stick. Every aspect of the carrot, stick, and matchmaking would need to be rebuilt for things to work properly, with an "ELO" system like league has. But withindividual skill mattering partially.
G Commando/Sentinel, A Assault/Logistics, M Scout
- Terrible FPS gamer
- Decent Strategy gamer
- Good RPG gamer
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
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Posted - 2015.10.09 20:14:00 -
[30] - Quote
Adipem Nothi wrote: 4) Fix what's wrong with pub pay. Coming into a match late should not guarantee a paycheck of pennies. Same goes for being put on a team with a disproportionately high number of rep logis. Err on the side of your customers. Too much pay is better than not enough.
5) Reward personal effort and achievement. Try keep-what-you-kill and see how it works. People might not like the idea, but it's a whole lot less risky than whipping out the stick.
I can not put into words how happy I am to see this idea that I have been spamming all over the place finally catching on.
Unfortunately after months of screaming keep what you kill a couple of good players were able to point out flaws in that which I believe are not able to be worked around.
For now my biggest request is to:
Remove passive time in battle ISK.
Add a base pay system in its place. Something like 25k for a defeat and 100k for a victory would be perfect in my opinion.
This would allow the refill rate to be cranked back up since entering a battle late would not be a death sentence on your wallet. This would also bring queue times slightly back down.
The only voice for a port is the voice of reason from money drying up.
More skins and 1% damage to keep Dust on PS3.
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