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1761. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Appia Vibbia wrote: seriously, please tell me this was a huge mistake. there is a maximum distance I can see character models away from. It changes depending on what type of weapon I have equipped. Different sniper zooms...
- by The-Errorist - at 2013.07.29 10:25:00
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1762. [Request] Anti-MCC cannon variety: null cannon, laser cannon, railgun cannon, io... - in Feedback/Requests [original thread]
This would go well with MCC ownership.
- by The-Errorist - at 2013.07.27 10:06:00
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1763. How much do you estimate the average Pub suit is worth? - in General Discussions [original thread]
Mine average around 50k
- by The-Errorist - at 2013.07.27 09:43:00
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1764. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Make people pay for their MCCs. 120,000,000 isk. If the battle starts going south, a director can use the withdraw option to leave the battle, saving the mcc but at a cost of x% of the remaining clones. They should j...
- by The-Errorist - at 2013.07.27 08:59:00
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1765. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.07.27 08:48:00
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1766. [BUG] Armor Tank Turrents - in Technical Support/Bugs [original thread]
Mintqueer wrote: The Missile, Rail Gun, Blaster turrents can actually go through the tank's sprite/structure giving them a clear advantage to bend their turrent closer to the tank's ground. I am sure most tankers know this advantage of armor t...
- by The-Errorist - at 2013.07.27 08:37:00
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1767. [Bug] Vehicle active module special effects not working - in Technical Support/Bugs [original thread]
I noticed on tanks and lavs, the effect only shows up on the small turrets and nothing else. Also a lot of times when railgun turrets overheat, there isn't any visible effect on the turret that shows it did.
- by The-Errorist - at 2013.07.27 08:28:00
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1768. Bug - Installations going haywire - in Technical Support/Bugs [original thread]
SponkSponkSponk wrote: I think it's fixed in 1.3 - it has to do with the turrets autofiring to the point of overheating. That drives them nuts until you can enter the turret manually then leave it again. I've seen the affected railgun turrets...
- by The-Errorist - at 2013.07.27 08:25:00
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1769. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
ladwar wrote: i just it wouldn't matter if i told they were balanced back then. i think they are the new AA HAVs thou so just hoping for the best and they wouldn't be like scout lavs. Even if they're the new AA HAVs, they can still make a spe...
- by The-Errorist - at 2013.07.27 07:14:00
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1770. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
ladwar wrote: The-Errorist wrote: There are standard and advanced tanks(Enforcers), prototype Anti-Vehicle weapons, but there are not prototype tanks available. For the sake of balance, we need our prototype Marauder tanks back. Here's my pl...
- by The-Errorist - at 2013.07.27 06:53:00
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1771. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I fully support slow heavy tanky tanks. Should require HAV operation level 5. Yeah because they're prototype tanks.
- by The-Errorist - at 2013.07.27 06:52:00
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1772. Broken burst weapons! (HMG,SP,AR) - in Feedback/Requests [original thread]
Korvin Lomont wrote: I am not really sure that burst weapons are supposed to have higher dps. Bear in mind according to CCP the burst variants are placeholder for the Minmatart weapons, so basicly they should have better Range but lower DPS tha...
- by The-Errorist - at 2013.07.27 06:51:00
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1773. Tanks. they need more survivability - in Feedback/Requests [original thread]
Ren Ratner wrote: Regenti Friend wrote: Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just thi...
- by The-Errorist - at 2013.07.27 06:42:00
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1774. We need more planets. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Mintqueer wrote: Just because farmville gets biggers doesn't means a big alliance will not claim such land even of its low value Yes because then those big huge alliances will have a harder trouble keeping track of battl...
- by The-Errorist - at 2013.07.27 06:03:00
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1775. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Still no dev post... WTF CCP
- by The-Errorist - at 2013.07.27 05:57:00
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1776. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Man this has become a mighty fine post. +1 to everybody.
- by The-Errorist - at 2013.07.27 05:51:00
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1777. [Request] Jump link installations - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.07.27 05:27:00
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1778. To CCP LogicLoop regarding maps - in Feedback/Requests [original thread]
Great ideas you 2. +2 to yous I really wish I could get the same kind of awesomeness that craterlake map brought in skirm 1.0 had back to dust. That map was amazing. All of the new environments, moods, lighting, and texture improvements don't eve...
- by The-Errorist - at 2013.07.27 04:43:00
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1779. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
The maps are large for just 16vs16 because in Uprising, CCP tweaked the maps for 48 players.
- by The-Errorist - at 2013.07.27 04:22:00
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1780. Seriously WTF disconected lose 700,000 Isk dropship - in Feedback/Requests [original thread]
Unfortunately, if you happen to disconnect from CCP's servers you'll lose everything you have currently deployed in battle even though it survives at the end.
- by The-Errorist - at 2013.07.27 04:14:00
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