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1421. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Severus Smith wrote: District Configuration As mentioned above a District can be configured. Each District has modules that defend / support it. - 3x Shield Relay: These must be destroyed in Phase 1 to bring down the DistrictGÇÖs shields. ...
- by The-Errorist - at 2013.10.15 02:48:00
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1422. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Severus Smith wrote: District Configuration As mentioned above a District can be configured. Each District has modules that defend / support it. - 3x Shield Relay: These must be destroyed in Phase 1 to bring down the DistrictGÇÖs shields. ...
- by The-Errorist - at 2013.10.15 02:08:00
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1423. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Severus Smith wrote: Once you succeed in destroying all 3 Shield Relays the District will enter Emergency Reinforcement mode for 24 hours. During this time it cannot be attacked and itGÇÖs Skyfire Battery will stop firing on your Warbarge. ...
- by The-Errorist - at 2013.10.15 02:02:00
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1424. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
This would make a lot of a dropship pilots happy.
- by The-Errorist - at 2013.10.15 01:55:00
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1425. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Garth Mandra wrote: I agree with Kagehoshi on this one. I think the current logi line up should be about equipment. Eventually there should be another set of medium suits that focus on ewar. Perhaps some of these should get hacking bonuses. T...
- by The-Errorist - at 2013.10.15 01:11:00
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1426. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: The-Errorist wrote: TheD1CK wrote: Minmatar Assault needs sorting, 5% to sidearm clip size isn't in anyway useful to me If you read carefully, you would see that the Minmatar Assault bonus affects Light AND sidear...
- by The-Errorist - at 2013.10.13 21:46:00
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1427. Improve team list loading - in Feedback/Requests [original thread]
Loading the team list takes a really long time compared to loading everyone on the player list in battle. Having it load a little quicker would be nice.
- by The-Errorist - at 2013.10.13 21:34:00
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1428. Unable to call in vehicles - in Technical Support/Bugs [original thread]
Dovallis Martan JenusKoll wrote: Need more information than that... Calldowns have a cool-off period and battlefields have a maximum vehicle capacity. From a casual perspective it seems you just hit both of those. What was the text on the aut...
- by The-Errorist - at 2013.10.12 18:31:00
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1429. Unable to call in vehicles - in Technical Support/Bugs [original thread]
Dovallis Martan JenusKoll wrote: Need more information than that... Calldowns have a cool-off period and battlefields have a maximum vehicle capacity. From a casual perspective it seems you just hit both of those. What was the text on the aut...
- by The-Errorist - at 2013.10.12 18:27:00
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1430. Neocom Bug - in Technical Support/Bugs [original thread]
Unfortunately, I got it too.
- by The-Errorist - at 2013.10.12 05:03:00
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1431. Neocom frozen after upgrading a skill - in Technical Support/Bugs [original thread]
I upgraded my active scanning skill to Lv3 and my neocom froze. Every button I press, except for the PS button, does nothing.
- by The-Errorist - at 2013.10.12 05:01:00
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1432. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
Best of all, this has no downside .
- by The-Errorist - at 2013.10.12 03:37:00
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1433. Unable to call in vehicles - in Technical Support/Bugs [original thread]
I jumped out of a MCC, activated my inertia dampener, called in a LAV half a second before hitting the ground, then died. After I re-spawned and tried to call in a vehicle and got a message saying that I already have a vehicle deployment in progre...
- by The-Errorist - at 2013.10.12 02:36:00
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1434. 1.6 Engine Improvements - in Feedback/Requests [original thread]
CCP, can you tell us what the goal of these engine upgrades are and what benefits to us players and your software development teams they would produce? Based on the PSU interview CCP Praetorian wrote: we are also working on a new cooking sy...
- by The-Errorist - at 2013.10.12 02:23:00
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1435. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
One of the greatest issue in using the 3rd person dropship camera is that the dropship blocks your view. Making dropsips transparent to the pilot would help fix that problem. This would be great for assault dropships, because the DS obstructs the ...
- by The-Errorist - at 2013.10.10 23:50:00
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1436. [Feedback]1.5 "You are here" starmap improvement - in Feedback/Requests [original thread]
This subtitle change of having a dot connected to a bar saying "You are here". That is a major, but small improvement to what we had before: just saying "you are here" near 3 adjacent regions and and not pointing to where exactly.
- by The-Errorist - at 2013.10.10 23:43:00
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1437. Amarr wearing cool African Kufi hats - in General Discussions [original thread]
Aero Yassavi wrote: Minmatar are much more of a "used future," not so much steam punk. http://tvtropes.org/pmwiki/pmwiki.php/Main/UsedFuture Very much this.
- by The-Errorist - at 2013.10.10 21:46:00
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1438. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
TheD1CK wrote: Minmatar Assault needs sorting, 5% to sidearm clip size isn't in anyway useful to me If you read carefully, you would see that the Minmatar Assault bonus affects Light AND sidearm weapons. KAGEHOSHI Horned Wolf wrote: ...
- by The-Errorist - at 2013.10.10 21:42:00
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1439. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I like the new proposed assault and logi changes. Especially for the logis since it doesn't make you feel restricted to use one kind equipment.
- by The-Errorist - at 2013.10.10 03:26:00
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1440. Amarr wearing cool African Kufi hats - in General Discussions [original thread]
Whenever you have an Amarr fit and go ever it on the fitting screen OR go to your merc quarters, when they first start loading, they look like they have these hats .
- by The-Errorist - at 2013.10.10 03:21:00
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