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261. [Bug] Orbital Support (EVE/Dust link being severed?) - in Technical Support/Bugs [original thread]
I can confirm that non-EVE strikes are available in FW.
- by The-Errorist - at 2014.12.31 08:00:00
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262. What makes Commandos underpowered? - in General Discussions [original thread]
Mejt0 wrote: Because commando should be in medium category. It should be assault brother that trade slots for light weapon slot. Instead commando trade : 'speed, hitbox, slots, ewar, grenade slot, regen' For 2nd light weapon slot. Ask yours...
- by The-Errorist - at 2014.12.31 04:07:00
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263. My List of Ludacris Objects - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.12.31 03:46:00
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264. Extend the Block function to gameplay - in Feedback/Requests [original thread]
Kaze Eyrou wrote: The-Errorist wrote: I like this, but not your reasons. Not sure if it was clear, but the "reason" is more of "a perfect specimen to try this out on" not "oh look at this elaborate content of a post that I agree with." Be...
- by The-Errorist - at 2014.12.31 03:38:00
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265. HUD HP Indicator Is Misleading - in General Discussions [original thread]
+1 Also this is in the wrong section of the forums. It should be in the Features and Ideas Discussion since this thread is discussing/ giving feedback on a feature in the game and you want it changed.
- by The-Errorist - at 2014.12.31 03:25:00
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266. Awesome Shield idea - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=186336&find=unread
- by The-Errorist - at 2014.12.31 03:21:00
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267. Extend the Block function to gameplay - in Feedback/Requests [original thread]
I like this, but not your reasons.
- by The-Errorist - at 2014.12.31 03:18:00
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268. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: KAGEHOSHI Horned Wolf wrote: Regardless of percent, giving a number approximation that's off by 55 points is misleading and downright manipulative. You had the resources to provide a closer approximation, and you cho...
- by The-Errorist - at 2014.12.31 03:14:00
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269. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Jack McReady wrote: The-Errorist wrote: Basically a revival of this thread . Trello card to vote on . Having the same vehicle minimum damage to cause shield recharge pause system added for infantry would be great. That threshold should be...
- by The-Errorist - at 2014.12.31 02:44:00
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270. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Basically a revival of this thread . Trello card to vote on . Having the same vehicle minimum damage to cause shield recharge pause system added for infantry would be great. That threshold should be around 10 damage and should be for all dropsu...
- by The-Errorist - at 2014.12.31 02:20:00
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271. [Idea] 32vs32 - in Feedback/Requests [original thread]
33vs32 is a bit much; 18vs18 so that each team can have 3 full squads of 6 would be more reasonable.
- by The-Errorist - at 2014.12.31 02:00:00
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272. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
taxi bastard wrote: Hope there is a long delay before the passive repairs set it 10-15 seconds minimum, only way it's worth considering. If not its just a buff of 1-2 shots from Proto swarms needed before the veichle is killed under normal not ...
- by The-Errorist - at 2014.12.31 00:35:00
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273. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Can we please discuss the numbers, especially the ones from the OP that got revised (all of it)?
- by The-Errorist - at 2014.12.30 07:44:00
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274. Loyalty ranks need to change - in General Discussions [original thread]
I support this initiative.
- by The-Errorist - at 2014.12.30 07:42:00
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275. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Pokey Dravon wrote: Heres a thought, as a general principle to adhere to. Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger < PRO Armor Repair &l...
- by The-Errorist - at 2014.12.29 14:33:00
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276. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
bump
- by The-Errorist - at 2014.12.26 22:43:00
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277. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
bump
- by The-Errorist - at 2014.12.26 22:42:00
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278. Standardize % less HP of Caldari vehicles - in Feedback/Requests [original thread]
Sir Dukey wrote: Breakin Stuff wrote: The-Errorist wrote: Trello Card Caldari vehicles have an enormous ~1000 less hp than Gallente vehicles instead of a smaller and flat % less HP; for tanks, its 20% less, for DS its 18% less, and for ...
- by The-Errorist - at 2014.12.26 22:40:00
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279. Vehicles are frustrating AF.. - in General Discussions [original thread]
Spkr4theDead wrote: robin williams' ghost wrote: Sir Dukey wrote: Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can d...
- by The-Errorist - at 2014.12.26 21:19:00
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280. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
I've updated both the shield and armor repair values.
- by The-Errorist - at 2014.12.26 12:40:00
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