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281. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Natural Shield Regen < Fitted Armor Armor Repair < Fitted Shield Regen Is how I see it. Nicely put. Vulpes Dolosus wrote: I like the idea for base armor repair, but I think it should be scaled with base hp (tank...
- by The-Errorist - at 2014.12.26 12:17:00
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282. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Added more to the OP. Need feedback on PG/CPU changes for shield & armor module PG changes that should make fitting armor mods on Gallente vehicles easier while harder on Caldari vehicles.
- by The-Errorist - at 2014.12.26 11:43:00
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283. Standardize % less HP of Caldari vehicles - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Trello Card Caldari vehicles have an enormous ~1000 less hp than Gallente vehicles instead of a smaller and flat % less HP; for tanks, its 20% less, for DS its 18% less, and for LAVs it's 22% less. ...
- by The-Errorist - at 2014.12.26 10:52:00
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284. Standardize % less HP of Caldari vehicles - in Feedback/Requests [original thread]
Trello Card Caldari vehicles have an enormous ~1000 less hp than Gallente vehicles instead of a smaller and flat % less HP; for tanks, its 20% less, for DS its 18% less, and for LAVs it's 22% less. Caldari vehicle should have a flat 15% less hp...
- by The-Errorist - at 2014.12.26 09:47:00
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285. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
OP has been updated with another issue Breakin Stuff wrote: The-Errorist wrote: Pokey Dravon wrote: I kinda see it as the same logic that they used with the Caldari Sentinel having a sizable amount of armor, because if a Flux Grenade hit...
- by The-Errorist - at 2014.12.26 09:37:00
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286. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: If I may suggest something for the LAVs. I think in general, unfit LAVs have way to much HP for not having modules. Put more emphasis on the modules and less on the hull by dropping base HP a bit but in...
- by The-Errorist - at 2014.12.26 08:54:00
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287. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Pokey Dravon wrote: I kinda see it as the same logic that they used with the Caldari Sentinel having a sizable amount of armor, because if a Flux Grenade hits them, you don't want them left with like 50 armor and no shields instantly. So I tota...
- by The-Errorist - at 2014.12.26 07:53:00
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288. Need exact damage for strikes - in General Discussions [original thread]
CCP, can you release the exact amount of damage all strikes deal and their damage profiles?
- by The-Errorist - at 2014.12.26 07:40:00
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289. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some concerns about Flux Strikes hitting a Caldari vehicle and then dropping...
- by The-Errorist - at 2014.12.26 07:33:00
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290. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Reserved
- by The-Errorist - at 2014.12.26 06:02:00
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291. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Caldari (Militia/Standard) LAV: Dropship: Fine ADS: HAV: 4 H & 2L (+1H) Caldari (Militia/Standard) LAV: Dropship: Fine ADS: HAV: 2H & 4L (+1L)
- by The-Errorist - at 2014.12.26 06:01:00
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292. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Reserved
- by The-Errorist - at 2014.12.26 06:01:00
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293. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Trello card [Issues] One big problem with Caldari vehicles is that they have a huge chunk of their HP as armor when their main focus are shields. For example, a Gunnlogi has 2650 shield HP and 1500 armor HP; 63.9% of it's total HP are shields...
- by The-Errorist - at 2014.12.26 05:54:00
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294. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Reserved
- by The-Errorist - at 2014.12.26 05:54:00
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295. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Dauth Jenkins wrote: The-Errorist wrote: Suggested base armor repair rates: Baloch/Methana/Gorgon/Grimsnes/Soma/Madrugar: Base armor repair rate: 25 hp/s Onikuma/Saga/Viper/Myron/Sica/Gunnlogi: Base armor repair rate: 15 hp/s did you mea...
- by The-Errorist - at 2014.12.24 22:30:00
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296. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Suggested base armor repair rates: Baloch/Methana/Gorgon/Grimsnes/Soma/Madrugar: Base armor repair rate: 25 hp/s Onikuma/Saga/Viper/Myron/Sica/Gunnlogi: Base armor repair rate: 15 hp/s
- by The-Errorist - at 2014.12.24 21:57:00
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297. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Suggested base shield recharge rates: For HAVs: Sica/Gunnlogi: ~ 120 hp/s
- by The-Errorist - at 2014.12.24 21:50:00
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298. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Trello card about shield regen If a Gallente vehicle dedicates 1/3 of it's low slots to repair (w/ complex armor repair module), it should be better than the base repair rate of a Caldari vehicle of the same class, similar to how it is with assa...
- by The-Errorist - at 2014.12.24 21:49:00
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299. [Bug] Daily mission reroll - in Technical Support/Bugs [original thread]
When you have the daily misson screen up and open the neocom and press x twice very fast on one of the menus, it will also bring up the confirmation window to reroll.
- by The-Errorist - at 2014.12.24 20:48:00
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300. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I would first want you guys to fix the logis like you said you would, but chickened out. As for pillars for the PC changes, sure they look nice, but its still gonna be the same old skirmish battles. Please make Skirmish 3.0 a priority for FW ...
- by The-Errorist - at 2014.12.24 20:29:00
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