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1021. [For 1.5] Aerial supply depot - in Feedback/Requests [original thread]
That would be cool. shaman oga wrote: emm kay wrote: no. if there were arial supply depots people would camp near them and just never run out of ammo. it's a good concept, needs a large amount of refining though. It would be hard to be a ...
- by The-Errorist - at 2013.09.08 23:49:00
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1022. Give light frames a higher FOV - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Absurdly high FOV was the best part about playing the Alien in AvP. (edit: well, that and the walking on walls and the headbites) Lights need to be more like Aliens.
- by The-Errorist - at 2013.09.08 23:43:00
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1023. Give light frames a higher FOV - in Feedback/Requests [original thread]
The low FOV makes doing stuff lights do, like use nova knifes and see who's to the side of you, much harder.
- by The-Errorist - at 2013.09.08 23:41:00
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1024. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
Small railguns are the definition of broke for this game; there was NEVER a build where they worked. Since closed beta, people have been complaining about how bad it is and all CCP did was say "We'll investigate" and gave us no more information af...
- by The-Errorist - at 2013.09.08 23:36:00
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1025. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Draco Cerberus wrote: If there is a reason box (haven't done this in a while) move your cursor down to it, the commas are placed in the box with the numbers automatically I believe It doesn't work that way.
- by The-Errorist - at 2013.09.08 23:18:00
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1026. Give light frames a higher FOV - in Feedback/Requests [original thread]
Light frames should have a higher FOV. The light suits are supposed to be about battlefield awareness, having a low profile, and mobility; the added peripheral awareness from a higher FOV would suit the light frames greatly. The more your FOV is,...
- by The-Errorist - at 2013.09.08 23:11:00
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1027. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
hgghyujh wrote: Definitely worth looking into, It could be a nightmare to get right but it could be AWSOME. Yeah, balancing the effect for heavy, light, and medium frames; plus heavy, light, and sidearm weapons, would be a pain.
- by The-Errorist - at 2013.09.08 20:19:00
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1028. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Wonder if this is gonna be in the weekly updates thread.
- by The-Errorist - at 2013.09.06 07:41:00
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1029. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
CCP, you said you were planning on adding something like this. Can we expect to have something like this this year?
- by The-Errorist - at 2013.09.05 07:37:00
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1030. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
I've tried shotguns again and the new and improved super smooth aiming controls make them soooooo good. Hit detection isn't as wonky as it used to be though, but it still needs improvement.
- by The-Errorist - at 2013.09.05 06:35:00
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1031. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
The breach could just shoot 3 lasers to do the extra damage instead of having a higher damage per shot. It would still have a slower firerate than the assault and because it shoots 3 per at a time, it would one way of reducing the magazine size.
- by The-Errorist - at 2013.09.05 05:28:00
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1032. [Feedback] Better play-test your builds/updates - in Feedback/Requests [original thread]
CLONE117 wrote: i think ccp is already aware of some of these problems.. Sure they are aware, but are they taking steps to improve on their review processes?
- by The-Errorist - at 2013.09.03 23:07:00
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1033. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
I really like the new shield glass and grunting noises, the turret centered camera for assault dropships (needs to be an option to toggle), wobbly camera for LAV, and rendering on dropsuits.
- by The-Errorist - at 2013.09.03 22:57:00
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1034. [Feedback] Better play-test your builds/updates - in Feedback/Requests [original thread]
Pipe blocking null cannon missiles
Can't see HP while using repair tool
Matchmaking AI Scotty failing
Small railguns 49% efficacy since closed beta
WP abuses
Skills not working correctly or mislabeled skills
HAV turret misfirin...
- by The-Errorist - at 2013.09.03 22:02:00
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1035. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Dheez wrote: Piercing Serenity wrote: Well, you'd have to make the changes regional. For example, 1,000,000 in the US is 100,0000 in China. I'm not sure how much work that would take, but I don't think counting zeros is so difficult to warra...
- by The-Errorist - at 2013.09.03 21:37:00
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1036. Add drop shadow and a little transparency to the UI - in Feedback/Requests [original thread]
Meeko Fent wrote: Hmm. Sure? I really don't know what it will do, but it can't hurt right? Its a shadow behind text and images to make them more distinguishable from the background. Here's some examples: http://threecell.com/blog/wp-conten...
- by The-Errorist - at 2013.09.03 03:13:00
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1037. Add an event bonus SP cap - in Feedback/Requests [original thread]
What do you guys think about this?
- by The-Errorist - at 2013.09.03 03:10:00
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1038. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
This needs to happen.
- by The-Errorist - at 2013.09.03 03:01:00
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1039. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.09.03 02:53:00
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1040. Add drop shadow and a little transparency to the UI - in Feedback/Requests [original thread]
Adding drop shadow and a little transparency to the UI would make everything more readable, distinguishable, and just plain look better. The HUD and the general UI needs this.
- by The-Errorist - at 2013.09.01 05:08:00
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