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321. its time to make swarms equipment - in Feedback/Requests [original thread]
I said this well before the patch and was told that I had no idea what the patch would bring... Well i still agree
- by Text Grant - at 2013.12.14 07:01:00
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322. Meta 1 Mode - in Feedback/Requests [original thread]
http://dust514.com/news/2013/12/interview-with-ccp-remnant/ 7. Are you planning to create anything to relieve proto stomping? A game mode with only militia and basic gear? by Text Grant, Death Firm., DUST 514 Forums New Eden is a harsh place,...
- by Text Grant - at 2013.12.14 06:38:00
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323. Meta 1 Mode - in Feedback/Requests [original thread]
I asked for this not too long ago. Im looking up CCP's answer. 1 sec
- by Text Grant - at 2013.12.14 06:36:00
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324. The Real Problem with Tanks... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: An interesting idea, but blasters are meant to be AP, and rails are AV, with missiles in the middle. small railguns surely aren't for AP, that's for sure. I think they should have blasters do reduced damage to vehicles ...
- by Text Grant - at 2013.12.14 06:32:00
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325. vehicles are OP - in Feedback/Requests [original thread]
Otavio Martins wrote: Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little re...
- by Text Grant - at 2013.12.14 06:26:00
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326. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
General12912 wrote: Samoset Detrium wrote: Astaroth King wrote: It can be done, all it took for me last night was a bit of co-ordination between myself and another AV user, plus the tank running main distraction to destroy one. If its...
- by Text Grant - at 2013.12.14 04:43:00
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327. Railgun tanks can aim too high - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The-Errorist wrote: at like a 100 degree angle from him Is that even possible? Even if you were directly above him, that's only 90 degrees... It is possible. But if the tank turned around it would then be 80 degre...
- by Text Grant - at 2013.12.14 04:31:00
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328. vehicles are OP - in Feedback/Requests [original thread]
ALT2 acc wrote: Ivy Zalinto wrote: Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenade...
- by Text Grant - at 2013.12.14 04:30:00
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329. vehicles are OP - in Feedback/Requests [original thread]
dogmanpig wrote: Text Grant wrote: The Attorney General wrote: I don't see why full time AV guys are crying so hard. My fat suit alt was able to reliably destroy tanks last night, by myself. It only requires two things: Intelligence, ...
- by Text Grant - at 2013.12.13 23:18:00
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330. vehicles are OP - in Feedback/Requests [original thread]
Cosgar wrote: Reno Pechieu wrote: Cosgar wrote: CLONE117 wrote: tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks ha...
- by Text Grant - at 2013.12.12 23:50:00
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331. [FEEDBACK] [Video] Friendly Fire TK griefing - in Feedback/Requests [original thread]
Smooth Assassin wrote: Lol proto stomping? lol gg to that guy and a good tactic XD but seriously no, get him banned. No way. Make the guy famous like the old melee glitcher
- by Text Grant - at 2013.12.12 23:44:00
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332. vehicles are OP - in Feedback/Requests [original thread]
The Attorney General wrote: I don't see why full time AV guys are crying so hard. My fat suit alt was able to reliably destroy tanks last night, by myself. It only requires two things: Intelligence, and patience. Both of which are in shor...
- by Text Grant - at 2013.12.12 01:20:00
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333. vehicles are OP - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: remotes Im trying. It sucks though as it DESTROYS your KDR
- by Text Grant - at 2013.12.11 02:58:00
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334. vehicles are OP - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Why can't people give these things a week to figure out what works before complaining? At the very least give more detailed constructive feedback. The idea of 1.7 vehicles is that they're supposed to be very power...
- by Text Grant - at 2013.12.11 02:42:00
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335. vehicles are OP - in Feedback/Requests [original thread]
The damage needs significantly increased or the damage reduction of the modules need reduced significantly
- by Text Grant - at 2013.12.11 02:34:00
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336. vehicles are OP - in Feedback/Requests [original thread]
AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns.
- by Text Grant - at 2013.12.11 02:19:00
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337. Why a low average TTK bad. - in General Discussions [original thread]
Rowdy Railgunner wrote: Text Grant wrote: Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER. All a long TTK will do is make less an...
- by Text Grant - at 2013.12.03 23:03:00
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338. Why a low average TTK bad. - in General Discussions [original thread]
Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER.
- by Text Grant - at 2013.12.03 22:48:00
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339. Time to kill sucks - in General Discussions [original thread]
This is not supposed to be a twitch shooter. About 90% of the time if I look at someone within 50 meters someone dies. Me or him but someone dies. Now most people will agree that this is a problem and needs to be addressed, but few disagree, snipe...
- by Text Grant - at 2013.12.03 03:23:00
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340. Logistics Rebalance - in Feedback/Requests [original thread]
Alena Ventrallis wrote: A decent proposal. However, I think a better idea would be: 1. remove 10% damage buff from weapons 2. change shield recharge skill from assaults to 2% damage per level 3. require logis to fill all equipment slots in add...
- by Text Grant - at 2013.11.24 04:31:00
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