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301. The Real Problem with Tanks... - in Feedback/Requests [original thread]
Infantry still can't kill tanks. I don't want a bandaid. I want surgery. This is a broken game and it needs fixed.
- by Text Grant - at 2013.12.14 08:51:00
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302. Militia Vs Militia - in General Discussions [original thread]
dust badger wrote: This is a genuine question, how many forge gunners in purely militia gear would it take to kill a purely militia tank? As most tankers use the argument saying you should be organised, you cant expect to kill a tank solo, wh...
- by Text Grant - at 2013.12.14 08:47:00
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303. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
Alena Ventrallis wrote: Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly, AV can easily coordinate to kill that t...
- by Text Grant - at 2013.12.14 08:43:00
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304. to AVers - in General Discussions [original thread]
Galvan Nized wrote: Text Grant wrote: Dropping 7 RE's on the tank will kill any tank. Trust me :) You can even die before you set them off. Although it is outrageous that this is what it takes now unless you have a tank How do you get 7 R...
- by Text Grant - at 2013.12.14 08:39:00
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305. tanks aren't op - in General Discussions [original thread]
Cosgar wrote: Text Grant wrote: Cosgar wrote: Text Grant wrote: Cosgar wrote: I agree, tanks aren't OP. They're more accessible. No more SP > skill disparity to keep tanking a niche specialty anymore. You can do work with a soma ...
- by Text Grant - at 2013.12.14 08:32:00
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306. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
I honestly haven't seen a dropship this build to know. But I called in a soma and sat through 2 clips of a corp mates mlt forge gun without moving with 0 active mods
- by Text Grant - at 2013.12.14 08:29:00
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307. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
darkiller240 wrote: Text Grant wrote: darkiller240 wrote: Galvan Nized wrote: Tanks aren't THAT bad. AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of the...
- by Text Grant - at 2013.12.14 08:21:00
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308. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
darkiller240 wrote: Galvan Nized wrote: Tanks aren't THAT bad. AV just needs to be rethought. We need EWAR. Other things like Proxies need to be resurrected to be of some use. It's the lack of these things with the added AV Nerf that has ma...
- by Text Grant - at 2013.12.14 08:15:00
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309. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
Cosgar wrote: What about infantry that say tanks aren't OP? They will be tarred and feathered
- by Text Grant - at 2013.12.14 08:12:00
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310. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
nerf the mods by 50%
- by Text Grant - at 2013.12.14 08:08:00
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311. tanks aren't op - in General Discussions [original thread]
TheBLAZZED wrote: The point I was trying to make is: there's a difference between overpowered and hard to kill. back in the day when I only had to shoot in the general direction of enemies and watch the war points roll in... that was overpowere...
- by Text Grant - at 2013.12.14 08:06:00
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312. tanks aren't op - in General Discussions [original thread]
Cosgar wrote: Text Grant wrote: Cosgar wrote: I agree, tanks aren't OP. They're more accessible. No more SP > skill disparity to keep tanking a niche specialty anymore. You can do work with a soma or sica and get enough out of the expe...
- by Text Grant - at 2013.12.14 08:05:00
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313. tanks aren't op - in General Discussions [original thread]
Cosgar wrote: Text Grant wrote: If tanks arn't OP then AV is UP. Five AVers can't kill a single tank with no gunners while his actives are up. Don't see the problem? Tanks are too fast to chase down , too deadly to engage directly, and too...
- by Text Grant - at 2013.12.14 07:58:00
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314. tanks aren't op - in General Discussions [original thread]
Cosgar wrote: I agree, tanks aren't OP. They're more accessible. No more SP > skill disparity to keep tanking a niche specialty anymore. You can do work with a soma or sica and get enough out of the experience to see if you want to actually ...
- by Text Grant - at 2013.12.14 07:54:00
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315. tanks aren't op - in General Discussions [original thread]
If tanks arn't OP then AV is UP. Five AVers can't kill a single tank with no gunners while his actives are up. Don't see the problem? Tanks are too fast to chase down, too deadly to engage directly, and too hard to engage during opportunistic time...
- by Text Grant - at 2013.12.14 07:52:00
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316. [Request] Upgradable salvage skill - in Feedback/Requests [original thread]
I'd go for this if it wasn't another SP sink... How about just an option to get certain salvage to actually be useful at least until the open market starts? like... light weapon check heavy weapon uncheck sidearm uncheck grenade check modules chec...
- by Text Grant - at 2013.12.14 07:34:00
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317. Meta 1 Mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Cool, so you basically want to enable full squads of corp players the ability to take off their proto gear, and enter matches where only the newest players are able to enter. Great idea. Nice to see people still in favor ...
- by Text Grant - at 2013.12.14 07:27:00
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318. Meta 1 Mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Cool, so you basically want to enable full squads of corp players the ability to take off their proto gear, and enter matches where only the newest players are able to enter. Great idea. Nice to see people still in favor ...
- by Text Grant - at 2013.12.14 07:25:00
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319. Av Squad - in General Discussions [original thread]
Yes. 7 RE's on the front of an LAV and ask a squad mate in a free suit and free car to drive into the tank :)
- by Text Grant - at 2013.12.14 07:12:00
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320. to AVers - in General Discussions [original thread]
Dropping 7 RE's on the tank will kill any tank. Trust me :) You can even die before you set them off. Although it is outrageous that this is what it takes now unless you have a tank
- by Text Grant - at 2013.12.14 07:08:00
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