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Text Grant
Death Firm. Canis Eliminatus Operatives
263
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Posted - 2013.12.14 06:26:00 -
[61] - Quote
Otavio Martins wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. the idea of having tanks in a war is to inflict several damage to the enemy with low losses, storming the enemy with heavy armor. otherwise you would just be paying a lot for a mobile tuna can. And the idea of having ANTI VEHICLE is to KILL vehicles and therefore your logic is invalid. |
ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 09:11:00 -
[62] - Quote
Text Grant wrote:Otavio Martins wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. the idea of having tanks in a war is to inflict several damage to the enemy with low losses, storming the enemy with heavy armor. otherwise you would just be paying a lot for a mobile tuna can. And the idea of having ANTI VEHICLE is to KILL vehicles and therefore your logic is invalid. forge guns aren't literally anti-material, there are other examples too |
Ynvger
Legions of Infinite Dominion
30
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Posted - 2013.12.15 19:35:00 -
[63] - Quote
Squads should not have to invest 2-4 squad mates to tackle tanks. It defeats the purpose of the game.
If you look back on warfare history in WWII mines and a single man weapon called a bazooka/panzerfaust was used to 1 shot tanks. After WWII the Russians invented a cheap, mobile, and effective weapon called the RPG.
How about introducing a weapon along those lines. A 3 clip magazine shoulder fired RPG type weapon? Make it medium range and no target lock. Hell you could even make it be EMP based to permanently burn out modules. Maybe a flux mine to burn out modules. I hear a lot of vehicle guys whining about prices of vehicles. Do logis whine about equipment costs? How much do tanks & aircraft cost to buy and maintain in real life? My hearts bleeds for you poor vehicle guys. What has been way way too long overdue is an item trading system and corp banks/vaults. Corps should have to fund their vehicle habits. One effective tactic to our new free wheeling tank friends is to lay down clusters of 6 or more proxy mines. Tank hits cluster, tank goes bye bye. Tank won't respawn or drive over same spot again...
Fk yo couch
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Heavenly Daughter
the Aurum Grinder and Company
246
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Posted - 2013.12.15 19:40:00 -
[64] - Quote
Ynvger wrote:Squads should not have to invest 2-4 squad mates to tackle tanks. It defeats the purpose of the game.
If you look back on warfare history in WWII mines and a single man weapon called a bazooka/panzerfaust was used to 1 shot tanks. After WWII the Russians invented a cheap, mobile, and effective weapon called the RPG.
How about introducing a weapon along those lines.
I rather thought the Plasma was a good choice of weapon when it was advertised, after all, it's called a cannon, guess not huh....
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/.)\ Nade | Scan Attempt Prevented | 32 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Text Grant
Death Firm. Canis Eliminatus Operatives
273
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Posted - 2013.12.17 23:58:00 -
[65] - Quote
Heavenly Daughter wrote:Ynvger wrote:Squads should not have to invest 2-4 squad mates to tackle tanks. It defeats the purpose of the game.
If you look back on warfare history in WWII mines and a single man weapon called a bazooka/panzerfaust was used to 1 shot tanks. After WWII the Russians invented a cheap, mobile, and effective weapon called the RPG.
How about introducing a weapon along those lines. I rather thought the Plasma was a good choice of weapon when it was advertised, after all, it's called a cannon, guess not huh.... The only good AV is a railgun. |
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