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281. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
I have proto swarms with lvl 3 proficiency and I find it much easier to kill tanks with my RE's
- by Text Grant - at 2013.12.31 01:40:00
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282. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Oh and I'm following this thread
- by Text Grant - at 2013.12.30 05:38:00
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283. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
This thread actually makes sense. I think the blaster could be much harder to fit with damage drop off much sooner. I don't think the ROF or damage would need to be messed with then. But yes most of the tanks that bother me are blaster tanks. So h...
- by Text Grant - at 2013.12.30 05:34:00
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284. The Real Problem with Tanks... - in Feedback/Requests [original thread]
Why hasn't CCP fixed this obvious problem yet?
- by Text Grant - at 2013.12.30 05:19:00
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285. Request: give snipers a rebalance or get rid and give our sp back please - in Feedback/Requests [original thread]
TheEnd762 wrote: +1, snipers need some love, but CCP hates them, and idiots think they don't support/only shoot from the redline. That's because snipers DO fire from the redline. We need a 3 minute timer to exit our friendly redline or die. A...
- by Text Grant - at 2013.12.30 05:02:00
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286. Buff RE's - in General Discussions [original thread]
Alena Ventrallis wrote: Suppose we have a breach RE, with very high damage and a very small radius? 3500 damage, 0.5m radius. Yes. I love this idea. Although I bet it takes a year to be brought in...
- by Text Grant - at 2013.12.24 16:14:00
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287. Buff RE's - in General Discussions [original thread]
Princess Abi-Hime wrote: Let's carry 10 and have a radius of 100m while we're at it. Nah. That may kill the user.
- by Text Grant - at 2013.12.24 05:43:00
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288. Fix the RE's - in Feedback/Requests [original thread]
abarkrishna wrote: Daxxis KANNAH wrote: CCP, please fix them as soon as possible. What is the benefit of making them sticky if 90% of the placements cause the explosive to be nullified. Now I have to painstakingly aim to place them in very ...
- by Text Grant - at 2013.12.24 05:42:00
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289. Tanks for listening - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Math time. Sica has 2650 shield and 1500 armor. Proto swarms have 220 damage with 6 missiles, for a total of 1320 damage. add in sica's 20% resistance to missiles, we get 1056 total damage. x3 swarms is 3168 damage. ...
- by Text Grant - at 2013.12.24 05:34:00
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290. The problem with Tanks verses AV - in Feedback/Requests [original thread]
CLONE117 wrote: im fine with the new tank stats and such... as i feel tank vs tank combat feels more balanced. but a maddy or gunlogi still holds the advantage over mlt tanks. unless they were fitted worse than the mlt tank they were going ...
- by Text Grant - at 2013.12.24 05:18:00
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291. Buff RE's - in General Discussions [original thread]
When a tank driver is stupid enough to sit still and let me get behind him, I want to feel like a shotgunner. He should be dead the second I get close enough. I'm thinking somewhere around 2000 damage each should do the trick. Just enough that put...
- by Text Grant - at 2013.12.24 05:11:00
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292. Light Weapon Fire From Dropship - in Feedback/Requests [original thread]
Shotgun Famous wrote: I want to be able to fire my sniper rifle or say a rail rifle from the non heavy gunner position of a dropship. Get it done dammit! This has been brought up and shut down. CCP went to worst case and assumed we would have...
- by Text Grant - at 2013.12.23 04:51:00
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293. The problem with Tanks verses AV - in Feedback/Requests [original thread]
TheEnd762 wrote: True Adamance wrote: Yeah so use you head, a little pinch of team work, and a tank goes down easily. That's a nice dream. In reality the tank activates it's hardeners, mows everyone down with the incidental help ot it's f...
- by Text Grant - at 2013.12.19 03:10:00
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294. The problem with Tanks verses AV - in Feedback/Requests [original thread]
Damage of AV Advanced AV grenade 870X 3=2610 Advanced swarm launcher1100X3=3300 Advanced forge gun1320X4=5,280 So a forge gun is always the best option as it ALSO has the most ammo. Now lets look at a tanks health. As i recall a Soma gets 120...
- by Text Grant - at 2013.12.18 21:30:00
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295. vehicles are OP - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Ynvger wrote: Squads should not have to invest 2-4 squad mates to tackle tanks. It defeats the purpose of the game. If you look back on warfare history in WWII mines and a single man weapon called a bazooka/panzerf...
- by Text Grant - at 2013.12.17 23:58:00
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296. tanks aren't op - in General Discussions [original thread]
TheBLAZZED wrote: KING CHECKMATE wrote: Text Grant wrote: If tanks arn't OP then AV is UP. Five AVers can't kill a single tank with no gunners while his actives are up. Don't see the problem? Tanks are too fast to chase down, too deadly t...
- by Text Grant - at 2013.12.15 03:06:00
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297. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
Alena Ventrallis wrote: Text Grant wrote: Alena Ventrallis wrote: Text Grant wrote: Alena Ventrallis wrote: Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a frea...
- by Text Grant - at 2013.12.14 14:41:00
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298. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
ALT2 acc wrote: Text Grant wrote: Alena Ventrallis wrote: Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and suddenly,...
- by Text Grant - at 2013.12.14 09:27:00
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299. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
Alena Ventrallis wrote: Text Grant wrote: Alena Ventrallis wrote: Limit the amount of HAVs that can be deployed. Bam, balance. Tanks should take more than one infantry to destroy. Its a freaking TANK. But limit them to one oer side, and s...
- by Text Grant - at 2013.12.14 09:25:00
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300. The Real Problem with Tanks... - in Feedback/Requests [original thread]
Samael Artico wrote: Text Grant wrote: Infantry still can't kill tanks. I don't want a bandaid. I want surgery. This is a broken game and it needs fixed. I never said that I only wanted this change. I want other changes, too, but I think t...
- by Text Grant - at 2013.12.14 09:18:00
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